-
Member
Is there a good explained tutorial for github noobs how i can edit some files and merge the new files from the server without overwriting my changes? you know what i mean? i got the github client but no clue how to do this
-
Contributor
-
Contributor
This is Ferox's from reddit it's the original. Not sure what changes neero has made but this one has everything you need.
-
Member
@inny
this is some really awesome stuff that im gonna test right now. I dont know how to code but figuring out how this stuff works is even more fun than playing pokemon. Thanks for the help!
Gonna report back later if it worked for me =)
-
Corporal
Here's another mod:
Upgrade Pokéball type if possible, when capture probability is < 20%
Logic.cs 111:
Code:
//Throw berry if we can
await UseBerry(pokemon.EncounterId, pokemon.SpawnpointId);
// Upgrade Pokeball if < 20% cap chance
if (encounterPokemonResponse?.CaptureProbability.CaptureProbability_.First() < 0.20) {
if (pokeball == MiscEnums.Item.ITEM_POKE_BALL) pokeball = MiscEnums.Item.ITEM_GREAT_BALL;
else if (pokeball == MiscEnums.Item.ITEM_GREAT_BALL) pokeball = MiscEnums.Item.ITEM_ULTRA_BALL;
else if (pokeball == MiscEnums.Item.ITEM_ULTRA_BALL) pokeball = MiscEnums.Item.ITEM_MASTER_BALL;
}
-
Corporal
Originally Posted by
qwardon
@inny
this is some really awesome stuff that im gonna test right now. I dont know how to code but figuring out how this stuff works is even more fun than playing pokemon. Thanks for the help!

Gonna report back later if it worked for me =)
Yeah, right! I'm having a lot of fun fiddling around with this stuff myself. Should be studying for my exam tomorrow, hehehe.
But at least my bot is running meanwhile.
Not looking forward to getting banned / all of this being over, but hey, guess then we'll get back to summer.
For now, have fun!!
-
Happens sometimes:
Last edited by CyaBB; 07-21-2016 at 05:51 PM.
-
Member
@Inny
did you meant to comment await EvolveAllPokemonWithEnoughCandy(); instead of await TransferDuplicatePokemon(true); for "Do not evolve Pokémon" ?
edit.
and where do i put the code for Use Ultra/Great Balls on Pokémon capture when their count exceed what you would drop from inventory
Last edited by shadowht; 07-21-2016 at 05:54 PM.
-
Post Thanks / Like - 1 Thanks
Inny (1 members gave Thanks to shadowht for this useful post)
-
Member
So I should avoid this release if I dont want my vaporeons to get grinded right? no pokemonID list to edit?
-
Member
***********************************************
Last edited by kaptainkook; 07-21-2016 at 06:18 PM.
-
Sergeant
Originally Posted by
Inny
Do not evolve Pokémon
Logic.cs 42:
Code:
//await TransferDuplicatePokemon(true);
Isn't that supose to be:
Code:
//await EvolveAllPokemonWithEnoughCandy();
????
-
Member
Is there a way for when I catch X, that it auto transfers it no matter what? Restarting the bot is tedious because of my catch rate.
-
Member
Anyway to write in some stats every now and then like Level, Top 10 poke think that is why people like to check what's going on.
-
Corporal
Originally Posted by
shadowht
@Inny
did you meant to comment await EvolveAllPokemonWithEnoughCandy(); instead of await TransferDuplicatePokemon(true); for "Do not evolve Pokémon" ?
Absolutely right!
Originally Posted by
shadowht
and where do i put the code for Use Ultra/Great Balls on Pokémon capture when their count exceed what you would drop from inventory
Logic.cs in private async Task<MiscEnums.Item> GetBestBall(int? pokemonCp ~179+:
Updated post.
-
Post Thanks / Like - 1 Thanks
shadowht (1 members gave Thanks to Inny for this useful post)
-
Active Member
does current state of the bot have auto incubate eggs mode? for auto hatching
or has anyone released a code for it?