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  1. #121
    rtstrauma's Avatar Member
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    Originally Posted by grapedrankdawg View Post
    I get 55k exp without lucky eggs.
    Mind telling me your delays/location?

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. #122
    b0Ni07's Avatar Sergeant Major
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    Originally Posted by Malkira View Post
    Attachment 27840

    Just wanna give a huge thanks to Necro and Neer for all of this. Been running the program for a straight 3 hours now with no issues whatsoever. I have no experience in running this kind of stuff but for some reason I kinda understood a little of it just by following the instructions and changing a bit of things here and there, never knew until now that coding can be a very beautiful thing
    how to transfer by cp?

  3. #123
    Snuppert's Avatar Master Sergeant
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    Originally Posted by xogonjai View Post
    is it possible to keep 2 highest cp pokemon of each?
    Just read.. :-) I'm sure you'll get it workin.

    Existing line in code:
    Code:
    var unwantedPokemon =
          pokemonOfDesiredType.Skip(1) // keep the strongest one for potential battle-evolving
          .ToList();
    It just sorts on CP, first one is the highest one. Make the count

  4. #124
    Plawed's Avatar Member
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    Anyone kno where Ferox version stores your GoogleRefreshToken?

  5. #125
    yobooh's Avatar Member
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    It would be usefull an option to discard only pokemon below 5% the CP of the max found for that kind.
    So if I found two Evee one of 505 and another of 500 cp it would keep another until I found a much stronger one (generally after the next level up)
    Last edited by yobooh; 07-21-2016 at 03:12 PM.

  6. #126
    AnNyeong's Avatar Member
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    Originally Posted by Plawed View Post
    Anyone kno where Ferox version stores your GoogleRefreshToken?
    THIS^^^^^^^^ X1000.
    I am a retard at coding and i can't ****ing figure out what the **** to do with a

    <value />

  7. #127
    mpr123's Avatar Member
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    is it possible to make it keep one of each highest pokemon and also keep any 1000+cp pokemon?

  8. #128
    dawnera's Avatar Member
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    Commented out await EvolveAllPokemonWithEnoughCandy();

    Following happens then :/, with last update.

    Code:
    [22:17:17] Exception: System.DivideByZeroException: Attempted to divide by zero.
       at PokemonGo.RocketAPI.Logic.Inventory.<GetDuplicatePokemonToTransfer>d__5.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Inventory.cs:line 64
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
       at PokemonGo.RocketAPI.Logic.Logic.<TransferDuplicatePokemon>d__9.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Logic.cs:line 141
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
       at PokemonGo.RocketAPI.Logic.Logic.<Execute>d__4.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Logic.cs:line 42

  9. #129
    GoodMonty's Avatar Member
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    Originally Posted by dawnera View Post
    Commented out await EvolveAllPokemonWithEnoughCandy();

    Following happens then :/, with last update.

    Code:
    [22:17:17] Exception: System.DivideByZeroException: Attempted to divide by zero.
       at PokemonGo.RocketAPI.Logic.Inventory.<GetDuplicatePokemonToTransfer>d__5.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Inventory.cs:line 64
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
       at PokemonGo.RocketAPI.Logic.Logic.<TransferDuplicatePokemon>d__9.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Logic.cs:line 141
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
       at PokemonGo.RocketAPI.Logic.Logic.<Execute>d__4.MoveNext() in D:\Dawn\Documents\Pokemon-Go-Rocket-API\PokemonGo.RocketAPI.Logic\Logic.cs:line 42

    Add this underneath "var FamilyCandy= pokemonFamilies.Single" in Inventory.cs. Line 63 for me.

    Code:
                        if (settings.CandyToEvolve == 0)
                            continue;

  10. Thanks dawnera (1 members gave Thanks to GoodMonty for this useful post)
  11. #130
    djpd's Avatar Corporal
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    Hello where i configurate cp to transfer pokemons

    in necro project is

    in App,Config but here, i dont see this in app.config ferox project

    <!--Default Amsterdam Central Station-->
    <add key="TransferType" value="cp"/>
    <!--none/cp/leaveStrongest/duplicate/all Whitelists/blackslists for each type is in Program.cs-->
    <add key="TransferCPThreshold" value="483"/>
    <!--transfer pokemon with CP less than this value if cp transfer type is selected. Whitelist in Program.cs-->
    <add key="EvolveAllGivenPokemons" value="false"/>
    @EDIT,

    Somebody help me? or meybe ferox bot dont have this function? Somebody can add/copy from necro bot edition? im see topic of necro is closed and moved here.
    Last edited by djpd; 07-21-2016 at 03:43 PM.

  12. #131
    Derekja's Avatar Member
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    Where's the code line that dictates what pokeballs are used on which CP?

  13. #132
    FIN4LShare's Avatar Member
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    Same question as @djpd.
    Older versions worked fine, after every catch it transfer'd.
    But with the newest one it never does it, not even at startup.

  14. #133
    DanGuerrero's Avatar Member
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    Originally Posted by Snuppert View Post
    Just read.. :-) I'm sure you'll get it workin.

    Existing line in code:
    Code:
    var unwantedPokemon =
          pokemonOfDesiredType.Skip(1) // keep the strongest one for potential battle-evolving
          .ToList();
    It just sorts on CP, first one is the highest one. Make the count
    That code is not there?

  15. #134
    Merudo's Avatar Sergeant
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    It'd be neat to integrate this with the Pokemon Go Optimizer.

    Ideally, you'd be able to only keep Pokemons with "% perfect" high enough - that way you'd only keep Pokemons with good IVs.

  16. #135
    Asme's Avatar Member
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    Just want to say thanks for doing this great job! I'm following your project closely on Github.
    Bot works like a charm. Very much appreciated!

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