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  1. #181
    Inny's Avatar Corporal
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    Originally Posted by MonsterMMORPG View Post
    does current state of the bot have auto incubate eggs mode? for auto hatching

    or has anyone released a code for it?
    It hatches your eggs, gotta incubate new ones yourself though.

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. Thanks andrerdxd (1 members gave Thanks to Inny for this useful post)
  3. #182
    luizzitol's Avatar Member
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    [01:03:13] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:03:30] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:03:47] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:04:17] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:04:34] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:04:51] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:05:08] Farmed XP: 0, Gems: 0, Eggs: Items:
    [01:05:25] Farmed XP: 0, Gems: 0, Eggs: Items:

    This is short softban because pokestops are to far from each other on the location Im using? Im catching pokemon but getting that much 0XP pokestops... Any suggestions?

  4. #183
    andrerdxd's Avatar Sergeant
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    Originally Posted by Inny View Post
    Here's another mod:

    Upgrade Pokéball type if possible, when capture probability is < 20%
    Logic.cs 111:
    Code:
                            //Throw berry if we can
                            await UseBerry(pokemon.EncounterId, pokemon.SpawnpointId);
                            // Upgrade Pokeball if < 20% cap chance
                            if (encounterPokemonResponse?.CaptureProbability.CaptureProbability_.First() < 0.20) {
                                if (pokeball == MiscEnums.Item.ITEM_POKE_BALL) pokeball = MiscEnums.Item.ITEM_GREAT_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_GREAT_BALL) pokeball = MiscEnums.Item.ITEM_ULTRA_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_ULTRA_BALL) pokeball = MiscEnums.Item.ITEM_MASTER_BALL;
                            }
    It's not working for me, it gets this error:

    Screenshot by Lightshot

  5. #184
    CyaBB's Avatar Member Authenticator enabled
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    where did the pokemon whitelist go?

  6. #185
    Inny's Avatar Corporal
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    Originally Posted by andrerdxd View Post
    It's not working for me, it gets this error:

    Screenshot by Lightshot
    I think we're using a slightly different version. Going by your screenshot, adjust as follows:

    Code:
                            // Upgrade Pokeball if < 20% cap chance
                            if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.20) {

  7. Thanks andrerdxd, MonsterMMORPG (2 members gave Thanks to Inny for this useful post)
  8. #186
    shadowht's Avatar Member CoreCoins Purchaser
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    @Inny

    i am in trouble finding where to put your cycle time code
    here is my line 44

    edit,
    wtf is this attached resolution lol
    here is the link: http://prnt.sc/bvwobj

    edit 2.
    my berry line is on 251 and not 204
    i think you are using a diferent version from the topic
    Attached Thumbnails Attached Thumbnails Necrobot - sniping | egghatch | gpx | lure | incense | &amp; more-89f7f7f3eb8b4dd78cb61b477dc37696-jpg  
    Last edited by shadowht; 07-21-2016 at 06:37 PM.

  9. #187
    andrerdxd's Avatar Sergeant
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    Originally Posted by Inny View Post
    I think we're using a slightly different version. Going by your screenshot, adjust as follows:

    Code:
                            // Upgrade Pokeball if < 20% cap chance
                            if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.20) {
    Now its the pokeball error :S:

    Screenshot by Lightshot

  10. #188
    MonsterMMORPG's Avatar Active Member
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    Originally Posted by Inny View Post
    It hatches your eggs, gotta incubate new ones yourself though.
    ye that is what i mean

    anyone release a code to incubate new eggs?

  11. #189
    Inny's Avatar Corporal
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    Originally Posted by shadowht View Post
    @Inny

    i am in trouble finding where to put your cycle time code
    here is my line 44

    edit, wtf is this attached resolution lol
    here is the link: Screenshot by Lightshot
    Hit Ctrl+F and search for "await RepeatAction("
    When in Ctrl+F:
    There's a dropdown box where you can select "Entire Solution" to search through more than just current document if you're looking for something specifically
    Next to the Search button, there's a 'down' arrow, if you click it you can select "Find All," also very useful

    I guess he's mixing up the code again.. :-)

  12. Thanks shadowht, andrerdxd (2 members gave Thanks to Inny for this useful post)
  13. #190
    Inny's Avatar Corporal
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    Originally Posted by andrerdxd View Post
    Now its the pokeball error :S:

    Screenshot by Lightshot
    Can you try moving the var pokeball line (159) above the if statement (145)

  14. Thanks andrerdxd (1 members gave Thanks to Inny for this useful post)
  15. #191
    shadowht's Avatar Member CoreCoins Purchaser
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    Originally Posted by Inny View Post
    Hit Ctrl+F and search for "await RepeatAction("
    When in Ctrl+F:
    There's a dropdown box where you can select "Entire Solution" to search through more than just current document if you're looking for something specifically
    Next to the Search button, there's a 'down' arrow, if you click it you can select "Find All," also very useful

    I guess he's mixing up the code again.. :-)
    my code/solution didnt found any "await RepeatAction("
    the only "repeat" i found is this one

    Screenshot by Lightshot

    anyway, thanks for your help iam just gonna use the normal code
    Last edited by shadowht; 07-21-2016 at 06:50 PM.

  16. #192
    expander8's Avatar Member
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    google auth is working in this bot?

  17. #193
    sh4z4m's Avatar Member
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    Originally Posted by andrerdxd View Post
    Now its the pokeball error :S:

    Screenshot by Lightshot
    undo all change to CatchPokemonResponse do{ block

    and add his code after var pokeball = await GetBestBall(encounter?.WildPokemon);

    Code:
              CatchPokemonResponse caughtPokemonResponse;
                do
                {
                    if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.4)
                    {
                        //Throw berry is we can
                        await UseBerry(pokemon.EncounterId, pokemon.SpawnpointId);
                    }
    			var pokeball = await GetBestBall(encounter?.WildPokemon);
         
                         // Upgrade Pokeball if < 20% cap chance
                       if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.20) 
                            {
                                if (pokeball == MiscEnums.Item.ITEM_POKE_BALL) pokeball = MiscEnums.Item.ITEM_GREAT_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_GREAT_BALL) pokeball = MiscEnums.Item.ITEM_ULTRA_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_ULTRA_BALL) pokeball = MiscEnums.Item.ITEM_MASTER_BALL;
                            }
                            var distance = Navigation.DistanceBetween2Coordinates(_client.CurrentLat, _client.CurrentLng, pokemon.Latitude, pokemon.Longitude);

  18. Thanks andrerdxd (1 members gave Thanks to sh4z4m for this useful post)
  19. #194
    andrerdxd's Avatar Sergeant
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    Originally Posted by Inny View Post
    Can you try moving the var pokeball line (159) above the if statement (145)
    yes, that solution worked just fine, thanks for all the help!!

    Screenshot by Lightshot

  20. #195
    andrerdxd's Avatar Sergeant
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    Originally Posted by sh4z4m View Post
    undo all change to CatchPokemonResponse do{ block

    and add his code after var pokeball = await GetBestBall(encounter?.WildPokemon);

    Code:
              CatchPokemonResponse caughtPokemonResponse;
                do
                {
                    if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.4)
                    {
                        //Throw berry is we can
                        await UseBerry(pokemon.EncounterId, pokemon.SpawnpointId);
                    }
    			var pokeball = await GetBestBall(encounter?.WildPokemon);
         
                         // Upgrade Pokeball if < 20% cap chance
                       if (encounter?.CaptureProbability.CaptureProbability_.First() < 0.20) 
                            {
                                if (pokeball == MiscEnums.Item.ITEM_POKE_BALL) pokeball = MiscEnums.Item.ITEM_GREAT_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_GREAT_BALL) pokeball = MiscEnums.Item.ITEM_ULTRA_BALL;
                                else if (pokeball == MiscEnums.Item.ITEM_ULTRA_BALL) pokeball = MiscEnums.Item.ITEM_MASTER_BALL;
                            }
                            var distance = Navigation.DistanceBetween2Coordinates(_client.CurrentLat, _client.CurrentLng, pokemon.Latitude, pokemon.Longitude);
    already did with the help of @Inny but thanks anyway

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