Necrobot - sniping | egghatch | gpx | lure | incense | & more menu

User Tag List

Page 17 of 282 FirstFirst ... 13141516171819202167117 ... LastLast
Results 241 to 255 of 4221
  1. #241
    spodakek's Avatar Contributor Authenticator enabled
    Reputation
    98
    Join Date
    Jul 2016
    Posts
    232
    Thanks G/R
    15/86
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sabbir9985 View Post
    How to disable Evolve All pokemons or Create a whitelist ?
    Delete/Comment-out the line
    Code:
    await EvolveAllPokemonWithEnoughCandy();
    from Logic.cs
    Facing problems with your bot? Check out this thread for possible solutions:
    https://www.ownedcore.com/forums/pokemon-go/pokemon-go-hacks-cheats/564223-compilation-common-errors-solutionss.html

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. Thanks Mew351 (1 members gave Thanks to spodakek for this useful post)
  3. #242
    droman123's Avatar Banned
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    69
    Thanks G/R
    2/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    If I have over 15 pokemons 1000+ I don`t wanna transfer them into cookies especially if I have plenty of space in the bag. is there a way to make it not transfer all 1000+ cp pokemon? please someone help me thats the last thing I need help with and then its flawless

  4. #243
    dreambar.wi's Avatar Private
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    13
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by droman123 View Post
    If I have over 15 pokemons 1000+ I don`t wanna transfer them into cookies especially if I have plenty of space in the bag. is there a way to make it not transfer all 1000+ cp pokemon? please someone help me thats the last thing I need help with and then its flawless
    Change this function in Logic.

    Code:
    private async Task TransferDuplicatePokemon(bool keepPokemonsThatCanEvolve = false)
            {
                var duplicatePokemons = await _inventory.GetDuplicatePokemonToTransfer(keepPokemonsThatCanEvolve);
    
                foreach (var duplicatePokemon in duplicatePokemons)
                {
                    var transfer = await _client.TransferPokemon(duplicatePokemon.Id);
                    Logger.Write($"Transfer {duplicatePokemon.PokemonId} with {duplicatePokemon.Cp} CP", LogLevel.Info);
                    await Task.Delay(500);
                }
            }

    To this:

    Code:
            private async Task TransferDuplicatePokemon()
            {
                var duplicatePokemons = await _inventory.GetDuplicatePokemonToTransfer();
    
                foreach (var duplicatePokemon in duplicatePokemons)
                {
                    if (duplicatePokemon.Cp >= 1000)
                    {
                        continue;
                    }
                    var transfer = await _client.TransferPokemon(duplicatePokemon.Id);
                    Logger.Write($"Transfer {duplicatePokemon.PokemonId} with {duplicatePokemon.Cp} CP", LogLevel.Info);
                    await Task.Delay(300);
                }
            }
    Bold code is what was changed. Basically its hard coded to skip if the cp is greater than 1k.

  5. #244
    downfallen's Avatar Member
    Reputation
    4
    Join Date
    Apr 2006
    Posts
    8
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How would i go about running multiple instances? Should i copy paste the ferox directories and run them through different visual studios?

  6. #245
    blueberry18's Avatar Member
    Reputation
    2
    Join Date
    Jul 2016
    Posts
    15
    Thanks G/R
    7/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is this the function to control how fast my character moves/capture/go to different pokestop?

    PokemonGo.RocketAPI.Logic/Logic.cs line 85

    await Task.Delay(15000);
    await ExecuteCatchAllNearbyPokemons(client);

  7. #246
    dbhoward20's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Meh I'll wait till I can transfer by CP, right now the program is way to broken

  8. #247
    vayneprod's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    67
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how to change transfer and evolv settings

  9. #248
    dreambar.wi's Avatar Private
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    13
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    FYI if your pokemon is marked as favorite (the star), it'll not delete them when running the TransferDuplicatePokemon function.

    Proof is in bold:
    Code:
    public async Task<IEnumerable<PokemonData>> GetDuplicatePokemonToTransfer(bool keepPokemonsThatCanEvolve = false)
            {
                var myPokemon = await GetPokemons();
    
                var pokemonList = myPokemon.Where(p => p.DeployedFortId == 0).ToList(); //Don't evolve pokemon in gyms
                if (keepPokemonsThatCanEvolve)
                {
                    var results = new List<PokemonData>();
                    var pokemonsThatCanBeTransfered = pokemonList.GroupBy(p => p.PokemonId)
                        .Where(x => x.Count() > 2).ToList();
    
                    var myPokemonSettings = await GetPokemonSettings();
                    var pokemonSettings = myPokemonSettings.ToList();
    
                    var myPokemonFamilies = await GetPokemonFamilies();
                    var pokemonFamilies = myPokemonFamilies.ToArray();
    
                    foreach (var pokemon in pokemonsThatCanBeTransfered)
                    {
                        var settings = pokemonSettings.Single(x => x.PokemonId == pokemon.Key);
                        var familyCandy = pokemonFamilies.Single(x => settings.FamilyId == x.FamilyId);
                        if (settings.CandyToEvolve == 0)
                            continue;
    
                        var amountToSkip = (familyCandy.Candy + settings.CandyToEvolve - 1)/settings.CandyToEvolve + 2;
    
                        results.AddRange(pokemonList.Where(x => x.PokemonId == pokemon.Key && x.Favorite == 0)
                            .OrderByDescending(x => x.Cp)
                            .ThenBy(n => n.StaminaMax)
                            .Skip(amountToSkip)
                            .ToList());
    
                    }
    
                    return results;
                }
                
                return pokemonList
                    .GroupBy(p => p.PokemonId)
                    .Where(x => x.Count() > 1)
                    .SelectMany(p => p.Where(x => x.Favorite == 0).OrderByDescending(x => x.Cp).ThenBy(n => n.StaminaMax).Skip(1).ToList());
            }
    So basically when its grabbing the pokemon to transfer, it'll only look for pokemon that is not marked as favorite.

  10. #249
    dakine808's Avatar Member
    Reputation
    2
    Join Date
    Mar 2009
    Posts
    7
    Thanks G/R
    6/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dreambar.wi View Post
    Change this function in Logic.

    Code:
    private async Task TransferDuplicatePokemon(bool keepPokemonsThatCanEvolve = false)
            {
                var duplicatePokemons = await _inventory.GetDuplicatePokemonToTransfer(keepPokemonsThatCanEvolve);
    
                foreach (var duplicatePokemon in duplicatePokemons)
                {
                    var transfer = await _client.TransferPokemon(duplicatePokemon.Id);
                    Logger.Write($"Transfer {duplicatePokemon.PokemonId} with {duplicatePokemon.Cp} CP", LogLevel.Info);
                    await Task.Delay(500);
                }
            }

    To this:

    Code:
            private async Task TransferDuplicatePokemon()
            {
                var duplicatePokemons = await _inventory.GetDuplicatePokemonToTransfer();
    
                foreach (var duplicatePokemon in duplicatePokemons)
                {
                    if (duplicatePokemon.Cp >= 1000)
                    {
                        continue;
                    }
                    var transfer = await _client.TransferPokemon(duplicatePokemon.Id);
                    Logger.Write($"Transfer {duplicatePokemon.PokemonId} with {duplicatePokemon.Cp} CP", LogLevel.Info);
                    await Task.Delay(300);
                }
            }
    Bold code is what was changed. Basically its hard coded to skip if the cp is greater than 1k.
    First off thank you for all your help.

    Is there anyway to disable evolving completely?

    Thank you

  11. #250
    HPT's Avatar Member
    Reputation
    2
    Join Date
    Jul 2016
    Posts
    18
    Thanks G/R
    4/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dakine808 View Post
    First off thank you for all your help.

    Is there anyway to disable evolving completely?

    Thank you
    Comment transfer in logic.cs

  12. #251
    gopokemongo's Avatar Member
    Reputation
    4
    Join Date
    Jul 2016
    Posts
    18
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dakine808 View Post
    First off thank you for all your help.

    Is there anyway to disable evolving completely?

    Thank you
    In Logic.cs


    //await EvolveAllPokemonWithEnoughCandy(); COMMENT IT OUT OR DELETE IT
    await TransferDuplicatePokemon(true);
    await RecycleItems();
    await ExecuteFarmingPokestopsAndPokemons();

  13. Thanks dakine808 (1 members gave Thanks to gopokemongo for this useful post)
  14. #252
    dreambar.wi's Avatar Private
    Reputation
    5
    Join Date
    Jul 2016
    Posts
    13
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dakine808 View Post
    First off thank you for all your help.

    Is there anyway to disable evolving completely?

    Thank you
    Yes and I believe someone already post the solution. In the Logic.cs file this line needs to be deleted.

    Code:
            public async Task PostLoginExecute()
            {
                while (true)
                {
                    try
                    {
                        await _client.SetServer();
    
                        var inventory = await _client.GetInventory();
                        var playerStats = inventory.InventoryDelta.InventoryItems.Select(i => i.InventoryItemData).FirstOrDefault(i => i.PlayerStats != null);
                        
                        await EvolveAllPokemonWithEnoughCandy(); <-- DELETE THIS LINE
                        await TransferDuplicatePokemon();
                        await RecycleItems();
                        await ExecuteFarmingPokestopsAndPokemons();
    
                        /*
                * Example calls below
                *
                var profile = await _client.GetProfile();
                var settings = await _client.GetSettings();
                var mapObjects = await _client.GetMapObjects();
                var inventory = await _client.GetInventory();
                var pokemons = inventory.InventoryDelta.InventoryItems.Select(i => i.InventoryItemData?.Pokemon).Where(p => p != null && p?.PokemonId > 0);
                */
                    }
                    catch (AccessTokenExpiredException)
                    {
                        throw;
                    }
                    catch (Exception ex)
                    {
                        Logger.Write($"Exception: {ex}", LogLevel.Error);
                    }
    
                    await Task.Delay(10000);
                }
            }

  15. Thanks dakine808 (1 members gave Thanks to dreambar.wi for this useful post)
  16. #253
    wetshrimp's Avatar Member
    Reputation
    3
    Join Date
    Jul 2016
    Posts
    61
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dbhoward20 View Post
    Meh I'll wait till I can transfer by CP, right now the program is way to broken
    same. shame necro stopped updating his, it was great. this current one has good features but unuseable if its transferring a ton of useful pokemon

  17. #254
    wetshrimp's Avatar Member
    Reputation
    3
    Join Date
    Jul 2016
    Posts
    61
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    dreambar can you add some code to add tranferbycp

  18. #255
    winterfall500's Avatar Member
    Reputation
    3
    Join Date
    Jul 2016
    Posts
    62
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by winterfall500 View Post
    How to use this the basic way:
    1. Download a fresh one https://github.com/FeroxRev/Pokemon-Go-Rocket-API
    1.1. Check if your zip file is "Blocked" if it is "Unblock it"
    1.2. Unzip

    2: Open the SLN file
    2.1. Right click "PokemonGo.RocketAPI.Console" and Click Set as StartUp Project

    3. If you wanna change the Latitude and Longitude go to UserSettings.settings under "PokemonGo.RocketAPI.Console" and there you can edit it including the Auth type and Ptc Username/Password and Right click "PokemonGo.RocketAPI.Console" then Rebuild it

    4. If you don't wanna evolve your pokemons and save it for later go to Logic.Cs under "PokemonGo.RocketAPI.Logic" and delete the following:

    Code:
    await EvolveAllPokemonWithEnoughCandy();
    and
    Code:
            private async Task EvolveAllPokemonWithEnoughCandy()
            {
                var pokemonToEvolve = await _inventory.GetPokemonToEvolve();
                foreach (var pokemon in pokemonToEvolve)
                {
                    var evolvePokemonOutProto = await _client.EvolvePokemon((ulong)pokemon.Id);
    
                    if (evolvePokemonOutProto.Result == EvolvePokemonOut.Types.EvolvePokemonStatus.PokemonEvolvedSuccess)
                        Logger.Write($"Evolved {pokemon.PokemonId} successfully for {evolvePokemonOutProto.ExpAwarded}xp", LogLevel.Info);
                    else
                            Logger.Write($"Failed to evolve {pokemon.PokemonId}. EvolvePokemonOutProto.Result was {evolvePokemonOutProto.Result}, stopping evolving {pokemon.PokemonId}", LogLevel.Info);
                        
    
                    await Task.Delay(3000);
                }
            }
    5. Right Click PokemonGo.RocketAPI.Console and PokemonGo.RocketAPI.Logic
    5.5 Click Rebuild

    6. Ctrl + F5
    up up up up up up

Similar Threads

  1. Necrobot & Sniping problem.
    By victornoleto in forum Pokemon GO Hacks|Cheats
    Replies: 5
    Last Post: 08-26-2016, 05:54 AM
  2. [Release] PokeMobBot - sniping | egghatch | gpx | lure | incense | & more
    By DurtyFree in forum Pokemon GO Hacks|Cheats
    Replies: 175
    Last Post: 07-31-2016, 03:16 PM
  3. [Release] [»»] NecroBOT Discord Channel (Live) [««] (Pokemon coordinates, support & more!)
    By LennoxAli in forum Pokemon GO Hacks|Cheats
    Replies: 2
    Last Post: 07-31-2016, 11:48 AM
  4. [Release] Necrobot.io - sniping | egghatch | gpx | lure | incense | & more
    By nonm in forum Pokemon GO Hacks|Cheats
    Replies: 43
    Last Post: 07-31-2016, 11:43 AM
  5. [Question] Necrobot sniping
    By xswayer in forum Pokemon GO Chat
    Replies: 1
    Last Post: 07-31-2016, 10:25 AM
All times are GMT -5. The time now is 10:15 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search