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Member
Why is this occurring? No Pokémon at all. Just Poké Stops.
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Active Member
Originally Posted by
dawnera
Why is this occurring? No Pokémon at all. Just Poké Stops.

unfortunately pokemon scan function needs improvement
it can not find lure pokemon or doesnt scan entire radar range to move there
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Member
Originally Posted by
MonsterMMORPG
unfortunately pokemon scan function needs improvement
it can not find lure pokemon or doesnt scan entire radar range to move there

I see D:
It's fine though. Will get to level 30 one way or another 8D
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Member
are you guys able to transfer with this new version?
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Member
Does it still get Google auth problems after a short time? Is there no way for it to run overnight for Google users?
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Sergeant
Originally Posted by
Inny
Here's another mod:
Upgrade Pokéball type if possible, when capture probability is < 20%
Logic.cs 111:
Code:
//Throw berry if we can
await UseBerry(pokemon.EncounterId, pokemon.SpawnpointId);
// Upgrade Pokeball if < 20% cap chance
if (encounterPokemonResponse?.CaptureProbability.CaptureProbability_.First() < 0.20) {
if (pokeball == MiscEnums.Item.ITEM_POKE_BALL) pokeball = MiscEnums.Item.ITEM_GREAT_BALL;
else if (pokeball == MiscEnums.Item.ITEM_GREAT_BALL) pokeball = MiscEnums.Item.ITEM_ULTRA_BALL;
else if (pokeball == MiscEnums.Item.ITEM_ULTRA_BALL) pokeball = MiscEnums.Item.ITEM_MASTER_BALL;
}
Not bad, but does it try to use a higher quality ball even if none exist?
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Banned
Originally Posted by
Shops
What kind of xp a hr our you guys getting with this?
60k exp per hour without lucky eggs.
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Member
How to use this the basic way:
1. Download a fresh one https://github.com/FeroxRev/Pokemon-Go-Rocket-API
1.1. Check if your zip file is "Blocked" if it is "Unblock it"
1.2. Unzip
2: Open the SLN file
2.1. Right click "PokemonGo.RocketAPI.Console" and Click Set as StartUp Project
3. If you wanna change the Latitude and Longitude go to UserSettings.settings under "PokemonGo.RocketAPI.Console" and there you can edit it including the Auth type and Ptc Username/Password and Right click "PokemonGo.RocketAPI.Console" then Rebuild it
4. If you don't wanna evolve your pokemons and save it for later go to Logic.Cs under "PokemonGo.RocketAPI.Logic" and delete the following:
Code:
await EvolveAllPokemonWithEnoughCandy();
and
Code:
private async Task EvolveAllPokemonWithEnoughCandy()
{
var pokemonToEvolve = await _inventory.GetPokemonToEvolve();
foreach (var pokemon in pokemonToEvolve)
{
var evolvePokemonOutProto = await _client.EvolvePokemon((ulong)pokemon.Id);
if (evolvePokemonOutProto.Result == EvolvePokemonOut.Types.EvolvePokemonStatus.PokemonEvolvedSuccess)
Logger.Write($"Evolved {pokemon.PokemonId} successfully for {evolvePokemonOutProto.ExpAwarded}xp", LogLevel.Info);
else
Logger.Write($"Failed to evolve {pokemon.PokemonId}. EvolvePokemonOutProto.Result was {evolvePokemonOutProto.Result}, stopping evolving {pokemon.PokemonId}", LogLevel.Info);
await Task.Delay(3000);
}
}
5. Right Click PokemonGo.RocketAPI.Console and PokemonGo.RocketAPI.Logic
5.5 Click Rebuild
6. Ctrl + F5
Last edited by winterfall500; 07-21-2016 at 07:48 PM.
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Post Thanks / Like - 1 Thanks
Elytius (1 members gave Thanks to winterfall500 for this useful post)
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Member
Why am I getting errors compiling it? Anybody else?
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Originally Posted by
winterfall500
How to use this the basic way:
1. Download a fresh one
https://github.com/FeroxRev/Pokemon-Go-Rocket-API
1.1. Check if your zip file is "Blocked" if it is "Unblock it"
1.2. Unzip
2: Open the SLN file
2.1. Right click "PokemonGo.RocketAPI.Console" and Click Set as StartUp Project
3. If you wanna change the Latitude and Longitude go to UserSettings.settings under "PokemonGo.RocketAPI.Console" and there you can edit it including the Auth type and Ptc Username/Password and Right click "PokemonGo.RocketAPI.Console" then Rebuild it
4. If you don't wanna evolve your pokemons and save it for later go to Logic.Cs under "PokemonGo.RocketAPI.Logic" and delete the following:
Code:
await EvolveAllPokemonWithEnoughCandy();
and
Code:
private async Task EvolveAllPokemonWithEnoughCandy()
{
var pokemonToEvolve = await _inventory.GetPokemonToEvolve();
foreach (var pokemon in pokemonToEvolve)
{
var evolvePokemonOutProto = await _client.EvolvePokemon((ulong)pokemon.Id);
if (evolvePokemonOutProto.Result == EvolvePokemonOut.Types.EvolvePokemonStatus.PokemonEvolvedSuccess)
Logger.Write($"Evolved {pokemon.PokemonId} successfully for {evolvePokemonOutProto.ExpAwarded}xp", LogLevel.Info);
else
Logger.Write($"Failed to evolve {pokemon.PokemonId}. EvolvePokemonOutProto.Result was {evolvePokemonOutProto.Result}, stopping evolving {pokemon.PokemonId}", LogLevel.Info);
await Task.Delay(3000);
}
}
5. Right Click PokemonGo.RocketAPI.Console and PokemonGo.RocketAPI.Logic
5.5 Click Rebuild
6. Ctrl + F5
I get a bunch of errors
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Member
http://www.filedropper.com/1_195
if any1 still having problem i uploaded mine.
setting
Transfer all but the 3 highest cp each pokemon
all potion/revive get delete
.20% use berry
no evolve
not sure but i think i add 1k+ cp dont get transfer
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Member
Originally Posted by
Mew351
I get a bunch of errors

did you set it as startup project? I got that error earlier and I rebuild the whole project and set the Console as Startup project and it's gone
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Originally Posted by
winterfall500
did you set it as startup project? I got that error earlier and I rebuild the whole project and set the Console as Startup project and it's gone
Yes obviously. Otherwise it wouldn't compile (afaik)
I'll try deleting and redownloading
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Member
how to setup transfer by cp level?
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Originally Posted by
winterfall500
did you set it as startup project? I got that error earlier and I rebuild the whole project and set the Console as Startup project and it's gone
Nope, still happens.