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Member
Originally Posted by
dalnim
Player health bar is not displayed.
The author is aware, it's mentioned in the first post. By the way, if you've downloaded previous versions of GH, you can use the HealthBars plugin from those instead. I'm using the one from 8.2.0, and it works just fine
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Member
Can Big Brother set the opt-out method for automatic logout? For example, automatically pressing ESC to pause the game or automatically exiting to the character selection screen, etc., because I found that pressing esc is safer than automatically logging out of the login screen, especially when you are solo
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Member
how to add own autohotkey conditions i want to have below code for flammability. its for reagent got it from discord. could anyone help me do same thing for gh. any place where i can find all the list of objects/function calls supported
SinceLastActivation(1)
&& Monsters(100, MonsterRarity.Magic | MonsterRarity.Rare | MonsterRarity.Unique).Any(monster => monster.IsAlive
&& monster.DistanceToCursor < 20
&& !monster.Buffs.Has("curse_fire_weakness"))
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Member
i am currently using below condition. i want to know how to check distance from the monsters and if they are already affected by the curse. Also i want to know what condition to add to check for corpses.
PlayerSkillIsUseable.Contains("FlammabilityPlayer") && MonsterCount(MonsterRarity.AtLeastRare, MonsterNearbyZones.OuterCircle) > 1 && PlayerVitals.MANA.CURRENT >= 120
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Member
Hello So with me the mini map does not work and NPC are not displayed in the mini map either
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released a new version with following fixes
1: fixed a rare crash that may occur after playing 1000 maps..
2: fixed the taskbar hidden issue (go to setting and then misc setting and click fix taskbar not showing checkbox)
3: fixed player healthbars...they are now back...
4: improvement to healthbar rubberbandiing....u have to delete healthbar plugin -> config folder before starting GH in order to receive new and improved config. do backup before deletion.
---- issue is still there...this is the best i can do...i think it's the underlying lib/technology i am using...so don't expect a fix anytime soon....hopefully this change would make it better...if not..and you don't like it....restore the backup of your deleted config file.
Last edited by GameHelper; 12-23-2024 at 12:53 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
GameHelper
released a new version with following fixes
1: fixed a rare crash that may occur after playing 1000 maps..
2: fixed the taskbar hidden issue (go to setting and then misc setting and click fix taskbar not showing checkbox)
3: fixed player healthbars...they are now back...
4: improvement to healthbar rubberbandiing....u have to delete healthbar plugin -> config folder before starting GH in order to receive new and improved config. do backup before deletion.
---- issue is still there...this is the best i can do...i think it's the underlying lib/technology i am using...so don't expect a fix anytime soon....hopefully this change would make it better...if not..and you don't like it....restore the backup of your deleted config file.
Thanks @GameHelper!
Quick question, for the AutoHotkey conditions available for PlayerVitals, can you also expose the current Health Regen value? I dont see it available (even though it's in DV) unless I'm being silly and missing it.
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Originally Posted by
epuhs
Thanks @
GameHelper!
Quick question, for the AutoHotkey conditions available for PlayerVitals, can you also expose the current Health Regen value? I dont see it available (even though it's in DV) unless I'm being silly and missing it.
Sure, let me check and get back to you, if it’s not exposed, i will expose it.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 2 Thanks
epuhs,
AndrewKJ93 (2 members gave Thanks to GameHelper for this useful post)
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Active Member
for the monk homeboys.
Here's how u can check if your bell is castable:
PlayerBuffs["tempest_bell_combo_tracker_EDD3"].Charges >= 4
And here are the checks I use for Charged Staff:
!PlayerBuffs.Has("charged_staff_stack_B385")
PlayerSkillIsUseable.Contains("ChargedStaffPlayer") -------This is probably useless.
PlayerBuffs.Has("power_charge")
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Post Thanks / Like - 2 Thanks
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Last edited by GameHelper; 12-23-2024 at 01:30 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Not only do the new healthbars look cooler and more natural now, but it also seems like the frame rates have improved. Outstanding!
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to zxcvbn911 for this useful post)
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Member
how did you manage to launch overlay poe2 and gamehelper at the same time?
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Contributor
Is the Escapestate exposed as a condition for ahkhotkeytrigger?
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Originally Posted by
diesall
Is the Escapestate exposed as a condition for ahkhotkeytrigger?
i dont think so but should be pretty easy to expose that....
Originally Posted by
Eisner
how did you manage to launch overlay poe2 and gamehelper at the same time?
double click both of them??? i dont understand the question...
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Mine is something like that, and it get use when u didnt have charged staff or it expires in 3sec:
PlayerBuffs["power_charge"].Charges >= 3
!PlayerBuffs.Has("ChargedStaffPlayer")
PlayerBuffs["charged_staff_stack_B385"].TimeLeft <= 3
It counteracts from spamming with every stack.
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Post Thanks / Like - 1 Thanks
ali_ee (1 members gave Thanks to Galavant for this useful post)