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Originally Posted by
wowmerq
So I'm completely new to PoE and how things like this work. Every other multiplayer game obviously puts effort in to detecting and banning accounts. Is PoE the same with these kinds of tools? Or does PoE not care and no one ever gets banned from these things since it's kind of a single player game with unique multiplayer intertwined?
Is the risk the same as trying to use bots in any other game or is PoE known to be care-free for using this without worrying about bans?
I have been using tools like this in POE 1 for years and never even got a warning. The only time something happened on a different account was when I was using memory editing tools. One of the few ban waves I have ever heard of happened after people start using auto craft in compass where people would press a button and craft compasses 24/7. They also got some people for botting and RMT but that is also rare. Diablo and POE seem to be care-free when it comes to tools like this.
That being said, you never know. Its always a risk so keep that in mind.
Last edited by ownedreven; 12-22-2024 at 04:41 AM.
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Originally Posted by
ownedreven
I have been using tools like this in POE 1 for years and never even got a warning. The only time something happened on a different account was when I was using memory editing tools. One of the few ban waves I have ever heard of happened after people start using auto craft in compass where people would press a button and craft compasses 24/7. They also got some people for botting and RMT but that is also rare. Diablo and POE seem to be care-free when it comes to tools like this.
That being said, you never know. Its always a risk so keep that in mind.
I can agree with that. Been using tools like GH, poehud, maphacks for YEARS(at least 7?) and the only one warning was few years ago when everyone who used maphack had same warning.
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Originally Posted by
miracle1
I can agree with that. Been using tools like GH, poehud, maphacks for YEARS(at least 7?) and the only one warning was few years ago when everyone who used maphack had same warning.
The statements made about past history are indeed true. However, for someone sufficiently skilled, it’s quite easy to detect other apps like this—even with limited user privileges. I’m sure the OP can develop such an app to detect their own app under those conditions.
The question always comes down to how much effort GGG puts into their anti-cheat measures. We know it’s typically minimal, as they likely have other priorities beyond engaging in this cat-and-mouse game.
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Originally Posted by
nopeisthename
So it seems i managed to make gamehelper program think ...that open world is now a hideout?? So I just run gamehelper right now with run while in hideout. Is their a fix for this . I was just trying to get preload on maps and using save.
Then this Hideout problem issue showed up. I was trying to save preloads on maps so yea.
Correction again lol I was unlocking a hideout map......My Bad lol
I did however look at error log and got this. How ever i do not know WTF it means.
12/22/2024 12:50 AM Program exited with message:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> System.UnauthorizedAccessException: Access to the path 'D:\elgoto nsync\preload_dumps' is denied.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
at GameHelper.RemoteObjects.LoadedFiles.ToImGui()
at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
--- End of inner exception stack trace ---
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
at GameHelper.Core.RemoteObjectsToImGuiCollapsingHeader()
at GameHelper.Ui.DataVisualization.DataVisualizationRenderCoRoutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.D
I don’t know either…once I reach that map I will get it fixed…I think I have already updated first post notes about it..I hope more ppl don’t repeat this.
Edit: is your GH sitting in “ elgoto nsync” folder?
Originally Posted by
burger77777
I'm pretty sure i am not allowed to upload fixes like this, and it would break with the next release anyway. If GameHelper wants to, the fix is just simply subtracting 40px from the overlay client rect height
Are you only doing this when game is minimized ( or in the background )….pretty sure last 40px are important too…aren’t they???
Anyway, I will try this fix on my side and if it doesn’t causes any issues and fixes the taskbar problem.. I will implement it.
Edit: GH follow the game window size…is the issue fixed if you reduce game window size by 40px?
Originally Posted by
mega2k0
for those having perfomance issue change your rendered to VULKAN
Originally Posted by
andreluizlpg
For people dealing with performance issues, i dont know why, but when i open gh after log in, i get serious performance issues, and when i open gh before login it runs without any problemns, i have a very robust setup. And no, i didnt change any configurations on both GH and Game itself.
Thank you for the contribution, I have updated first post to include these tips…
I will run GH in debug mode and see if I see any differences in the execution path….
Originally Posted by
burger77777
hey, sorry if off-topic since it's not really GameHelper app related. i was digging through the project's dll to fix a bug(taskbar gets hidden when the GameHelper is running for some reason, really annoying, but since nobody else reports this i figured it's just me), managed to fix it and also noticed there's some initialization logic in the main dll that calls VirtualProtect, instantly sparked interest and had to dig more but the relevant classes' IL is, like, completely broken(talking about Configurator.configure() and <Module>..ctor()), this is like the coolest thing ever. i basically gave up trying to understand what it does(my guess would be that it patches something inside it's own ProcessModule or coreclr dll maybe?). so my question is, is this a certain tool that does this sort of protection or it's some in-house thing you made yourself? if it's a tool, could you share more info? i work with stuff where we often have to protect enterprise business facing C# apps and i've never seen this thing before. thanks! (sorry it ended up being a long text, not sure how to contact directly so i'm writing here)
It’s a custom compilation process given to me by https://www.ownedcore.com/forums/mem...tingeagle.html
Feel free to reach out to him and see if you can come to a shared understanding.
Last edited by GameHelper; 12-22-2024 at 08:12 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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In my current build I only die if my energy shield and mana run out. How do I put this in auto quit with the conditions ES = 0 and Mana <=30% ?
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Originally Posted by
burger77777
hey, sorry if off-topic since it's not really GameHelper app related. i was digging through the project's dll to fix a bug(taskbar gets hidden when the GameHelper is running for some reason, really annoying, but since nobody else reports this i figured it's just me), managed to fix it and also noticed there's some initialization logic in the main dll that calls VirtualProtect, instantly sparked interest and had to dig more but the relevant classes' IL is, like, completely broken(talking about Configurator.configure() and <Module>..ctor()), this is like the coolest thing ever. i basically gave up trying to understand what it does(my guess would be that it patches something inside it's own ProcessModule or coreclr dll maybe?). so my question is, is this a certain tool that does this sort of protection or it's some in-house thing you made yourself? if it's a tool, could you share more info? i work with stuff where we often have to protect enterprise business facing C# apps and i've never seen this thing before. thanks! (sorry it ended up being a long text, not sure how to contact directly so i'm writing here)
Can you check your private messages ?
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my gh needs to be reconfigured everytime i start the program...am i doing something wront? is there a way to save my changes?
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is fixed, was not showing maphack
Last edited by eneka; 12-22-2024 at 11:26 AM.
Reason: changes
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I'm having issues with the maphack where sometimes my map will not be in sync in real time its like sorta lagging and overlapping then returns to normal, then bugs out overlapping eachother constantly? anyway to fix this problem? its not bad but sometimes kinda hard to see the map
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Originally Posted by
insertmyname
I'm having issues with the maphack where sometimes my map will not be in sync in real time its like sorta lagging and overlapping then returns to normal, then bugs out overlapping eachother constantly? anyway to fix this problem? its not bad but sometimes kinda hard to see the map
did u read the first post notes which talk about how to handle performance issues?
If I did not reply to you, it mean the question you are asking is stupid.
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Is there a way to add in custom metapaths to the radar? We have breach chests but the actual breach itself isnt in the radar
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i have turned off triple buffering also made the changes in settings from the post in misc toools and miscellaneous config
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I don't have any performance issues, i think your cpu needs an upgrade
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Originally Posted by
insertmyname
i have turned off triple buffering also made the changes in settings from the post in misc toools and miscellaneous config
have you tried the latest tip added in there...some ppl perf issues were fixed if they start GH at login screen rather than while in their Hideout/Map....weird but it worked for them...
also the vulkan tip?
If I did not reply to you, it mean the question you are asking is stupid.
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i have not tried vulkan tip let me search more, i just tried loading GH first before i open poe client thru limited user