I have no performance issues as well , I am running older gen stuff cpu 9900k , evga rtx 2080ti , 32 gigs of ram. I do get some slight frame rate dips when lots of chaos is happening in maps.
Hello! I noticed that you can turn monsters on and off on the Radar minimap "Hide Entities outside the network bubble". Is it possible to increase the range of monsters?
Since almost all notable areas now have checkpoints (other than some waypoints like the map where you find the titan grotto) would it be possible to have them show up on the map?
Mana is not the issue, it's the charges, it needs to have 4 combo charges. Is there a way to check that?
i see...i am not playing that build...so u have to explore data in DV and see which component contains such info...maybe buff or maybe Actor....or maybe stats???
If I did not reply to you, it mean the question you are asking is stupid.
i see...i am not playing that build...so u have to explore data in DV and see which component contains such info...maybe buff or maybe Actor....or maybe stats???
Fair point.
Just to add in addition, this is a great tool and you've done a marvelous job.
Thank you.
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GameHelper (1 members gave Thanks to lussuria for this useful post)
I know this is probably very low on your prio list but I figured I would report them just in case.
Radar plugin:
Breach hands do not disappear when breach closes
Large amount of entities appearing as red dots in both delirium and the "Vaal Factory" map.
Also I can't remember if this was GameHelper or the other one, but the feature where inactive mobs looked slightly different was really nice (like ones not spawned yet from environment, or breach monsters that hadn't appeared yet, or those annoying ghost mobs when they go invisible)
image.png
today i ran into another case of the mobs on radar being fully revealed upon map entry
attached is a ss of the map's modifiers
let me know how else i can help