GameHelper for POE 2 menu

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  1. #211
    nopeisthename's Avatar Member
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    Yeah it's in elgato nsync folder ....Just some dumb name I made up. lol

    GameHelper for POE 2
  2. #212
    nopeisthename's Avatar Member
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    I have no performance issues as well , I am running older gen stuff cpu 9900k , evga rtx 2080ti , 32 gigs of ram. I do get some slight frame rate dips when lots of chaos is happening in maps.

  3. #213
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by nopeisthename View Post
    Yeah it's in elgato nsync folder ....Just some dumb name I made up. lol
    Okay, good, was just confirming it’s not trying to write in wrong folders.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #214
    Helpert's Avatar Member
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    Hello! I noticed that you can turn monsters on and off on the Radar minimap "Hide Entities outside the network bubble". Is it possible to increase the range of monsters?
    Attached Thumbnails Attached Thumbnails GameHelper for POE 2-6666-png  
    Last edited by Helpert; 12-22-2024 at 03:31 PM.

  5. #215
    thyob's Avatar Member
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    Since almost all notable areas now have checkpoints (other than some waypoints like the map where you find the titan grotto) would it be possible to have them show up on the map?

    Thank you for GH, it is awesome.

  6. #216
    lussuria's Avatar Active Member
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    IS_SKILL_USEABLE - TempestBellPlayer always returns true for some reason, even if not usable.

  7. #217
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by lussuria View Post
    IS_SKILL_USEABLE - TempestBellPlayer always returns true for some reason, even if not usable.
    you have to add a condition for mana....IS_SKILL_USEABLE doesn't validate if u got enough mana or not...
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #218
    lussuria's Avatar Active Member
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    Mana is not the issue, it's the charges, it needs to have 4 combo charges. Is there a way to check that?

  9. #219
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by lussuria View Post
    Mana is not the issue, it's the charges, it needs to have 4 combo charges. Is there a way to check that?
    i see...i am not playing that build...so u have to explore data in DV and see which component contains such info...maybe buff or maybe Actor....or maybe stats???
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #220
    lussuria's Avatar Active Member
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    Originally Posted by GameHelper View Post
    i see...i am not playing that build...so u have to explore data in DV and see which component contains such info...maybe buff or maybe Actor....or maybe stats???
    Fair point.

    Just to add in addition, this is a great tool and you've done a marvelous job.

    Thank you.

  11. Thanks GameHelper (1 members gave Thanks to lussuria for this useful post)
  12. #221
    dalnim's Avatar Member
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    Player health bar is not displayed.

  13. #222
    gooobka's Avatar Member
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    If someone explain how to add custom poi for radar such as breach / ritual would be nice

  14. #223
    xfirisen's Avatar Member
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    Originally Posted by gooobka View Post
    If someone explain how to add custom poi for radar such as breach / ritual would be nice
    not work they didn't want to answer me, so I didn't write about it anymore.

  15. #224
    Wraithi's Avatar Member
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    I know this is probably very low on your prio list but I figured I would report them just in case.

    Radar plugin:
    Breach hands do not disappear when breach closes
    Large amount of entities appearing as red dots in both delirium and the "Vaal Factory" map.
    Also I can't remember if this was GameHelper or the other one, but the feature where inactive mobs looked slightly different was really nice (like ones not spawned yet from environment, or breach monsters that hadn't appeared yet, or those annoying ghost mobs when they go invisible)

    Thanks for your work! This program is amazing.

  16. #225
    iPawnz's Avatar Member
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    image.png
    today i ran into another case of the mobs on radar being fully revealed upon map entry
    attached is a ss of the map's modifiers
    let me know how else i can help

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