GameHelper for POE 2 menu

User Tag List

Page 13 of 61 FirstFirst ... 91011121314151617 ... LastLast
Results 181 to 195 of 911
  1. #181
    andreluizlpg's Avatar Member
    Reputation
    11
    Join Date
    Aug 2012
    Posts
    48
    Thanks G/R
    3/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For people dealing with performance issues, i dont know why, but when i open gh after log in, i get serious performance issues, and when i open gh before login it runs without any problemns, i have a very robust setup. And no, i didnt change any configurations on both GH and Game itself.

    GameHelper for POE 2
  2. Thanks LordMorpheuz, GameHelper (2 members gave Thanks to andreluizlpg for this useful post)
  3. #182
    LordMorpheuz's Avatar Member
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    24
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by andreluizlpg View Post
    For people dealing with performance issues, i dont know why, but when i open gh after log in, i get serious performance issues, and when i open gh before login it runs without any problemns, i have a very robust setup. And no, i didnt change any configurations on both GH and Game itself.
    WOW! I've been starting GH in my hideout after log in. Opening POE2 and starting before actually logging in totally fixed my issues. Why is this happening? Why is GH acting differently pre/post login? andreluizlpg YOU ARE A CHAMP FOR POSTING THIS!

  4. #183
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by LordMorpheuz View Post
    Still having major game slowdowns when using GH - it's like the game is running at half speed in maps, very graphical and input laggy, yet cpu usage is like 20% for game and less than 5% for GH. It's not related to ping. Game runs flawlessly when not using GH. Tried all combos of graphic settings/DX versions/Vsync, no luck. I've tried troubleshooting this issue with OP and tried Parallelism on -1, 2, and 4 no luck. Same issue when using performance stats/set to minimum. Stats show GH is running same FPS as game while experiencing the slowdown (tried with and without vsync in game and GH). Anything else I can try to get this resolved? Anyone else having these issues?
    Sorry about that….cant think of anything else..hopefully someone else will..
    Originally Posted by wowmerq View Post
    So I'm completely new to PoE and how things like this work. Every other multiplayer game obviously puts effort in to detecting and banning accounts. Is PoE the same with these kinds of tools? Or does PoE not care and no one ever gets banned from these things since it's kind of a single player game with unique multiplayer intertwined?

    Is the risk the same as trying to use bots in any other game or is PoE known to be care-free for using this without worrying about bans?
    Don’t use bots and don’t do RMT and follow limited user method. You will be fine.


    Originally Posted by vaskbp12 View Post
    For some reason I can get the FLAME WALL actor number for infernalist but when I play deadeye I cant find it, any reason for that?
    No idea, I am not playing dead eye right now.
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #184
    nopeisthename's Avatar Member
    Reputation
    2
    Join Date
    Mar 2022
    Posts
    14
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So seems like gamehelper not saving my settings or my changes in Autokeytrigger?? Which is weird never had this issue before. Is there a option/tab for manual saving? Is there a certain file i need to delete and start over ?
    thanks

    CORRECTION


    I GOT IT FIGURED OUT
    Last edited by nopeisthename; 12-21-2024 at 09:02 PM.

  6. #185
    LordMorpheuz's Avatar Member
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    24
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    Sorry about that….cant think of anything else..hopefully someone else will..


    Don’t use bots and don’t do RMT and follow limited user method. You will be fine.




    No idea, I am not playing dead eye right now.

    If I launch GH before logging in I have zero issues. (launch game to login screen, launch GH, then proceed to login)

    Any idea what could be causing this? What's different at the login screen compared to in your hideout? In any event my issue is resolved but anyone else having performance issues should try this method.

  7. #186
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by LordMorpheuz View Post
    If I launch GH before logging in I have zero issues. (launch game to login screen, launch GH, then proceed to login)

    Any idea what could be causing this? What's different at the login screen compared to in your hideout? In any event my issue is resolved but anyone else having performance issues should try this method.
    that's weird...everything that the GH read/see is in DV...can u check what is in DV when u launch at login while in the zone causing issues.....
    vs the other option...also when you change area/zone...99% of the stuff is refreshed and old stuff is removed....so I am not sure why area change wouldn't fix the issue then...
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #187
    LordMorpheuz's Avatar Member
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    24
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    that's weird...everything that the GH read/see is in DV...can u check what is in DV when u launch at login while in the zone causing issues.....
    vs the other option...also when you change area/zone...99% of the stuff is refreshed and old stuff is removed....so I am not sure why area change wouldn't fix the issue then...
    There are a lot of areas in DV, any that I should specifically focus on?

  9. #188
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by LordMorpheuz View Post
    There are a lot of areas in DV, any that I should specifically focus on?
    no idea....only u have managed to reproduced and in deterministic steps...i am very curious...
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #189
    LordMorpheuz's Avatar Member
    Reputation
    5
    Join Date
    Jan 2012
    Posts
    24
    Thanks G/R
    1/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there a way to dump everything in DV to a text file and then I can compare each state?

  11. #190
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by LordMorpheuz View Post
    Is there a way to dump everything in DV to a text file and then I can compare each state?
    nope....that would require a lot of work...maybe start by different sections...
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #191
    mega2k0's Avatar Member
    Reputation
    13
    Join Date
    Jul 2016
    Posts
    125
    Thanks G/R
    15/12
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    for those having perfomance issue change your rendered to VULKAN

  13. #192
    burger77777's Avatar Member
    Reputation
    2
    Join Date
    Dec 2024
    Posts
    2
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey, sorry if off-topic since it's not really GameHelper app related. i was digging through the project's dll to fix a bug(taskbar gets hidden when the GameHelper is running for some reason, really annoying, but since nobody else reports this i figured it's just me), managed to fix it and also noticed there's some initialization logic in the main dll that calls VirtualProtect, instantly sparked interest and had to dig more but the relevant classes' IL is, like, completely broken(talking about Configurator.configure() and <Module>..ctor()), this is like the coolest thing ever. i basically gave up trying to understand what it does(my guess would be that it patches something inside it's own ProcessModule or coreclr dll maybe?). so my question is, is this a certain tool that does this sort of protection or it's some in-house thing you made yourself? if it's a tool, could you share more info? i work with stuff where we often have to protect enterprise business facing C# apps and i've never seen this thing before. thanks! (sorry it ended up being a long text, not sure how to contact directly so i'm writing here)

  14. #193
    zxcvbn911's Avatar Member
    Reputation
    2
    Join Date
    Jul 2019
    Posts
    11
    Thanks G/R
    28/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by burger77777 View Post
    hey, sorry if off-topic since it's not really GameHelper app related. i was digging through the project's dll to fix a bug(taskbar gets hidden when the GameHelper is running for some reason, really annoying, but since nobody else reports this i figured it's just me), managed to fix it and also noticed there's some initialization logic in the main dll that calls VirtualProtect, instantly sparked interest and had to dig more but the relevant classes' IL is, like, completely broken(talking about Configurator.configure() and <Module>..ctor()), this is like the coolest thing ever. i basically gave up trying to understand what it does(my guess would be that it patches something inside it's own ProcessModule or coreclr dll maybe?). so my question is, is this a certain tool that does this sort of protection or it's some in-house thing you made yourself? if it's a tool, could you share more info? i work with stuff where we often have to protect enterprise business facing C# apps and i've never seen this thing before. thanks! (sorry it ended up being a long text, not sure how to contact directly so i'm writing here)
    Could you please share the taskbar fix with us?

  15. #194
    burger77777's Avatar Member
    Reputation
    2
    Join Date
    Dec 2024
    Posts
    2
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zxcvbn911 View Post
    Could you please share the taskbar fix with us?
    I'm pretty sure i am not allowed to upload fixes like this, and it would break with the next release anyway. If GameHelper wants to, the fix is just simply subtracting 40px from the overlay client rect height

  16. Thanks zxcvbn911 (1 members gave Thanks to burger77777 for this useful post)
  17. #195
    nopeisthename's Avatar Member
    Reputation
    2
    Join Date
    Mar 2022
    Posts
    14
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    So it seems i managed to make gamehelper program think ...that open world is now a hideout?? So I just run gamehelper right now with run while in hideout. Is their a fix for this . I was just trying to get preload on maps and using save.
    Then this Hideout problem issue showed up. I was trying to save preloads on maps so yea.


    Correction again lol I was unlocking a hideout map......My Bad lol

    I did however look at error log and got this. How ever i do not know WTF it means.

    12/22/2024 12:50 AM Program exited with message:
    System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
    ---> System.UnauthorizedAccessException: Access to the path 'D:\elgoto nsync\preload_dumps' is denied.
    at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
    at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
    at System.IO.File.OpenHandle(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
    at System.IO.File.WriteToFile(String path, FileMode mode, String contents, Encoding encoding)
    at GameHelper.RemoteObjects.LoadedFiles.ToImGui()
    at System.RuntimeMethodHandle.InvokeMethod(Object target, Void** arguments, Signature sig, Boolean isConstructor)
    at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
    --- End of inner exception stack trace ---
    at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
    at GameHelper.Core.RemoteObjectsToImGuiCollapsingHeader()
    at GameHelper.Ui.DataVisualization.DataVisualizationRenderCoRoutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.D
    Last edited by nopeisthename; 12-22-2024 at 04:47 AM. Reason: Figured out my own mistake

Page 13 of 61 FirstFirst ... 91011121314151617 ... LastLast

Similar Threads

  1. [Trading] my CS:GO beta invite for PoE beta key
    By SLOWLLY in forum General Trading Buy Sell Trade
    Replies: 1
    Last Post: 08-20-2012, 09:06 AM
  2. [Trading] trading Molten-wow Premium acc for PoE key
    By blackhorn1233 in forum World of Warcraft Buy Sell Trade
    Replies: 0
    Last Post: 08-01-2012, 02:37 AM
  3. [Trading] d3 account for poe beta key
    By ffs910 in forum Diablo 3 Buy Sell Trade
    Replies: 1
    Last Post: 07-31-2012, 12:15 AM
  4. [Trading] The Secret World Pre-Order Key for PoE Closed Beta Key
    By Duplicity in forum General MMO Buy Sell Trade
    Replies: 2
    Last Post: 04-05-2012, 08:12 AM
  5. [Trading] Firefall beta invites for PoE keys.
    By forzakenus in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 04-04-2012, 01:12 PM
All times are GMT -5. The time now is 01:22 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search