[Open Source] Lucky's Spacebot menu

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  1. #436
    TMichael's Avatar Knight-Lieutenant
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    Which mission? I'll run a quick test.

    [Open Source] Lucky's Spacebot
  2. #437
    arczi19's Avatar Active Member
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    Empire Polith Minefield.

  3. #438
    TMichael's Avatar Knight-Lieutenant
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    If you could, what does the debug text say at the bottom of the Lucky's Spacebot window (Main Tab) just before it leaves game?

  4. #439
    arczi19's Avatar Active Member
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    Before it leaves the first game?

    Once it gets stuck on second game it just stays there until I manually leave space combat

  5. #440
    TMichael's Avatar Knight-Lieutenant
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    So the script stops running and doesn't exit the game? If so, can you tell me what the last message at the bottom of the Lucky's window reads? It might clue me in as to where the problem originates.

  6. #441
    vaelis's Avatar Private
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    I'd be happy to help on any Documentation / User guides you need,
    On another note, I am working on teaching myself AutoIt coding any recommendations of some good online resources?

  7. #442
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by Cystacae View Post
    Phago and TM could you guys look into the code and make sure the code is ok. As long as it doesn't save this into a file I am ok with it going into the bot. Vapor could you also look into a boring ass but functional EULA for the bot along with the other documentation I threw at you? I want to incorporate that so that way people don't come back with hey I was banned by use of your open source software, yadda yadda... catch my drift? I will add it to the new 6.0 version and as soon as it is done Phago or TM input it to the current bot to show up that they have to at least see it. I could careless if they are forced to accept it but I do want them to be informed and make it popup that once they check the box and click accept that it will not pop up for them again. Right now I am working on the new interface to tie into the beginning of 6.0. That way I have all the saved variables and array links I need to start hitting the "meat and potatoes" of 6.0 harder. Also, Phago or TM if you guys continue to release fast and have to get more version numbers in go up to 5.39 and then of course to 5.4 after. Version numbers and what time I need don't coincide anyways. I need time as I will be ridiculously busy come this next month and a half.
    When I'm back I gona check for the Autologin, but as said the best way is to give it its own trunk and let it be standalone.

    Since I havent got access to my desktop atm (still on road) we should delay the license/EULA discussion for a few days.

    I will set up a trunk w/o version asap since such versioning does not meet the svn recomnendations. We can check out any wanted release if necessary. So version numbers will only reflect an easier readable developement status. So having two trunks to reflect the classic (5.x) and the upcoming 6.x) developement tree should be it. The starter page links will need an adjustment then.

    Nice to have an x64 Imagesearch dll (btw did you dig out the source for it?) but guess somehow I just missed what its benefit will be?

  8. #443
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by arczi19 View Post
    Before it leaves the first game?

    Once it gets stuck on second game it just stays there until I manually leave space combat
    Seems as if it has problems with img detection. Try if it works with higher tolerance.

  9. #444
    arczi19's Avatar Active Member
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    Originally Posted by TMichael View Post
    So the script stops running and doesn't exit the game? If so, can you tell me what the last message at the bottom of the Lucky's window reads? It might clue me in as to where the problem originates.
    Mission Control: Reconnect from char selection

    It just stays there doing nothing.

    Originally Posted by phagotron View Post
    Seems as if it has problems with img detection. Try if it works with higher tolerance.
    Tried 10 different tolerances so far, no success

  10. #445
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by phagotron View Post
    Nice to have an x64 Imagesearch dll (btw did you dig out the source for it?) but guess somehow I just missed what its benefit will be?
    Based on what I've read in the AutoIt forums, if the x86 version is run on a x64 OS, some functions might not work correctly. So I guess it's helpful to have both versions available.

  11. #446
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by arczi19 View Post
    Mission Control: Reconnect from char selection

    It just stays there doing nothing.



    Tried 10 different tolerances so far, no success
    There is definitely an issue with detection of the Play button when it drops to the character select screen. I've had this happen to me after a mission loss, but so far never after a mission win. I know Phago is going to revise that code in the near future, but I'll have a quick look and see if I can find a workaround.

    In the meantime, would you mind giving the latest revision a go? I updated the Hydrian/Polith missions a few minutes ago with your issue in mind. Fingers crossed!

    Unstable Version 5.35 (x86) - link also available on page one

    -----------------------------------------------------------------------------

    EDIT 3:51am PDT: I think I found the issue with the character select screen hang. Another revision has been uploaded and is available for testing. Please let us know if that error reoccurs!
    Last edited by TMichael; 07-25-2012 at 05:56 AM. Reason: Fixed download link

  12. #447
    arczi19's Avatar Active Member
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    It didnt help unfortunately - it has to be something with my computer, I've tried running other missions and the same problem occurs. What I've noticed now is that once the first mission is finished and it select next mission, SWTOR screen turns black, but it continues nevertheless and it goes back to normal on loading screen - not sure why is that happening, but I think it might have something to do with my problem, or even be the cause of it.

  13. #448
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by TMichael View Post
    Based on what I've read in the AutoIt forums, if the x86 version is run on a x64 OS, some functions might not work correctly. So I guess it's helpful to have both versions available.
    They dont work incorrect with x86 ... they just work different. (Autoit Macros, that differ for "x86" <-> "x64" compiled scripts. - General Help and Support - AutoIt Forums)
    So offering x64 as well we will have to keep into account that there will be two different program versions or we will have to make function threads based the @OSArch.
    Also we have to find a way to avoid that users try both versions and bummer with the (already problematic) imagesearch dll.

    So ... still see no benefit.

  14. #449
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by firelizard89 View Post
    You people are so aweomse
    Thanks, and think if we were trying to be awesome! We'd be like a new level of awesomeness!
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  15. #450
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by phagotron View Post
    I'm using Tortoise, works ok.

    That is exactly what I use, Tortoise.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

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