Beginning of the Q&A is in the files tab in assembla.
Beginning of the Q&A is in the files tab in assembla.
"I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.
You guys can work it how you want it... Phago says he wants to work it all together for 5.35. I know with 6.0 I need my own current folder as this is all pre-development and not ready for you guys to do/add final alpha/beta changes. But until 6.0 you guys can work out of his folder and then implement the changed files of 64-bit and compile that too. Just make sure it is marked as x64 version. The x64 version has a x64 compiled ImageSearchDLL and a custom wrapper with some changes to make the new 64-bit version work. You can put that in his 64-bit folder since you guys are working together. Nothing else really changes with the 64-bit version other than that and the changes are all ready in the 5.35 preview 29 x64 version so all you need to do is move those files to compile the x64.
"I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.
Thank you Vapor for the beginning of the bot documentation. I do want to you take over the README.txt files too. The only thing I do not need you to do as far as documentation is the Changelog.txt. Us coders will handle that to record our changes since we are the ones whom make them. Just know you will need to explore new versions if a new feature is added and know about it so that you can help peeps. If you can't find it or need clarification just ask one of us about it in private message or a message via Assembla. Also, you have free reign on how the documentation looks. I would like a nice presentation of it. I do what people to see a nicely setup and well thought out total package when they look at Lucky's Spacebot. We don't get paid after all and pour our free time into this so might as well do it right, right?
Last edited by Cystacae; 07-24-2012 at 07:49 PM.
"I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.
this is the script i made to auto login. Its incorporated into the newest update.
1.Set path to Launcher.exe (C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic). Location will save into config.ini file,
2.Set password, saved only as long as the program stays running. its deleted once the program is terminated.
3.Enable Auto Login by selecting the check box
Autologin.au3 - contains all the coding that was incorporated into Luckys_Spacebot.au3
I will change it as you get up to date... all though it would be easier on you and I if you would use the SVN server as there is a Documentation folder in there for you to put your work and I can just link to it and you can overwrite it without an issue and it would update the posted one.
"I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.
Phago and TM could you guys look into the code and make sure the code is ok. As long as it doesn't save this into a file I am ok with it going into the bot. Vapor could you also look into a boring ass but functional EULA for the bot along with the other documentation I threw at you? I want to incorporate that so that way people don't come back with hey I was banned by use of your open source software, yadda yadda... catch my drift? I will add it to the new 6.0 version and as soon as it is done Phago or TM input it to the current bot to show up that they have to at least see it. I could careless if they are forced to accept it but I do want them to be informed and make it popup that once they check the box and click accept that it will not pop up for them again. Right now I am working on the new interface to tie into the beginning of 6.0. That way I have all the saved variables and array links I need to start hitting the "meat and potatoes" of 6.0 harder. Also, Phago or TM if you guys continue to release fast and have to get more version numbers in go up to 5.39 and then of course to 5.4 after. Version numbers and what time I need don't coincide anyways. I need time as I will be ridiculously busy come this next month and a half.
Last edited by Cystacae; 07-24-2012 at 10:47 PM.
"I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.
You people are so aweomse
I'm getting a very odd problem - I start the bot, it works perfectly, but as soon as it finishes first mission and starts another it no longer detects it and asks me to go back to character selection screen. What might be wrong?