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  1. #406
    vapor311's Avatar Member
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    Im going to comb through the pages of postings and gather the most common q's and answers on how to resolve issues and try to get that over to you today. Also need to get img tolerance settings done.

    [Open Source] Lucky's Spacebot
  2. #407
    mostannoyedone's Avatar Member
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    So, if you do not mind me asking, where is the latest download? Is it on the SVN? Thank you guys for making this wonderful product. As soon as I get it working nicely again I will be even more happy.

  3. #408
    vapor311's Avatar Member
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    So in R28, it looks like the counter is having issues again keeping track of win/loss. Also when trying to do dailies even if it wins the selected daily it will try and repeat the same one again and again depending on the daily. Will get this list lined out also. My win/loss list after only running 3 missions said win 3 loss 12.

  4. #409
    vapor311's Avatar Member
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    Originally Posted by vapor311 View Post
    Im going to comb through the pages of postings and gather the most common q's and answers on how to resolve issues and try to get that over to you today. Also need to get img tolerance settings done.
    Page one 1st posting the newest version is the unstable build. 5.35 preview R28

  5. #410
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by vapor311 View Post
    Page one 1st posting the newest version is the unstable build. 5.35 preview R28
    Actually the most recent is 5.35 preview R29
    same with the x64 version it is 5.35 preview R29
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  6. #411
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by vapor311 View Post
    Im going to comb through the pages of postings and gather the most common q's and answers on how to resolve issues and try to get that over to you today. Also need to get img tolerance settings done.
    Thanks Vapor, I appreciate it! After that tackle the documentation to help people understand the operation of options and tabs and what is in the tabs? From then on after I suspect the only rewrite you'd have to do is once 6.0 comes out. 6.0 is going to be a huge redesign to be able to push the bot even further in capabilities and what is available to us devs as far as capabilities we can use. Plus some HUGE UI changes are inbound. I am still trying to find a way to write in coding for support of a software based mouse so that you can still use your own mouse freeing you do web browse and such while the bot is operating. I know there is some random solutions but still involves 3rd party and I would rather omit a 3rd party. Hmm, I wonder if I can use ControlClick() and ControlSend().
    Last edited by Cystacae; 07-24-2012 at 10:34 AM.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  7. #412
    ndnprince23's Avatar Member
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    I can't seem to find the x64 stable build. I can only find the x86. How do I go about getting the x64 build?

  8. #413
    mostannoyedone's Avatar Member
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    Thank you Vapor311 and Cystacae. I was not sure of what latest version was atm. I have been having trouble with the 5.35 versions. I am still trying to get it to work.

  9. #414
    vapor311's Avatar Member
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    Originally Posted by Cystacae View Post
    Actually the most recent is 5.35 preview R29
    same with the x64 version it is 5.35 preview R29
    Cheater! lol

  10. #415
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by ndnprince23 View Post
    I can't seem to find the x64 stable build. I can only find the x86. How do I go about getting the x64 build?
    It is on the first page of this discussion in the under the CSX unstable you have to click x64.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  11. #416
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by mostannoyedone View Post
    Thank you Vapor311 and Cystacae. I was not sure of what latest version was atm. I have been having trouble with the 5.35 versions. I am still trying to get it to work.
    No problem.. try to keep up. Lately we have been releasing pretty fast. We just added two more to the team Vapor and TMichael.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  12. #417
    Cystacae's Avatar Knight-Lieutenant
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    Originally Posted by vapor311 View Post
    Cheater! lol
    How am I a cheater? I don't get it any earlier than you guys do when it comes to Unstable builds. If I am a cheater yer just a big stinkin' turd. lol.
    "I'm cookin' with gas. I've gotta handful of vertebrae and a headful of mad. Yeah. That's your spinal cord. Baby. Dig it. Who's the man? I'm the man. I'm a bad man. How bad? Real bad. I'm a 12.0 on the 10.0 scale of badness." -- Midnight Bomber from The Tick.

  13. #418
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Cystacae View Post
    To TMichael (TM):
    I copied, renamed, and edited your impossible mission to the Ascendancy Barrier to replace the non working mission file and it directly works with some changes due to the fact it needs to be changed to Ascendancy by name and inside by changing Impossible to Ascendancy. Works like an absolute charm! Would it be possible for you to go over Phago's work in the mission files and see if you can optimize them like you did this mission? I mean that file is huge but it is just amazing and I do appreciate the work you put into it. I also would like Phago to be focusing on features and enhancements if he has no qualms with this.

    To Phago:
    If TMichael (TM) will take lead in the mission files I would like you to focus on features and enhancements. I know we have a few enhancements requested. I know not all of them we are fully interested in but I would like you to go over things and see what you can come up with. I do know one enhancement I am interested in knowing if we can and that is Bonus Mission successes. If you can find a way to get that to report that would be an interesting feature and I know one that people would appreciate. Also the focussed mission based tolerances/tweaks is a useful feature too and we have that one tab of Mission Tuning that is empty. I have a report and a mail coming where another forum goer modified the UI some and also did some changes to the crew skills they state so I am going to look it over and see if it is good to go. They say they spent 80+ hours on the UI and the code. I will also post it to a folder off the trunk for you to analyze along with me. Also my project for you which is I would consider a primary is to try to find with me a way to create an emulated mouse so people can use their own mouse to web browse while the bot operates.

    To all you forum discussion peeps:
    x64 Spacebot works, there is one issue with it in the hibernation it seems. Where the bot should be hibernating due to a swtor program/disconnect/shutdown problem it doesn't hibernate and instead will crash also. At least this is what I am seeing, I have been wrong though. This doesn't change the effectiveness of the bot only a feature isn't working as intended. I will run the bot more to analyze and investigate further.
    Sounds great! Would it be easier for Phago and I to work off the same trunk, or should we keep them separate? I worry about changing things that might break what he's working on, and visa versa.

    @Phago: Per bonus mission success, I was actually tinkering with that problem last night - I was curious to see how often the new IS mission would complete its bonus.

    I came up with a working solution using IS as a test bed, but the same functionality should be applicable to the others. The method involves checking for bonus mission text during the last few seconds of a mission.

    I added this function to the end of the IS script, but it should probably be integrated into misc.au3 with parameters for the image name. I suppose the coordinates used would not have to change if the search area is expanded a little to cover all potential bonus mission text.

    Code:
    Func BonusCheck()  ; Call this to check for Bonus text on screen, up to 6 checks, lasts 1800 ms
       $waitnum = 0
       Do
    	  $waitnum += 1	 
    	  If $waitnum > 6 Then  ; check 6 times before returning
    		 $bonusdone = 1
                     Return
    	  EndIf	  
    	  Sleep(300)
       Until _Imagesearcharea("pictures/IS_Tenders.png", 1, 830, 50, 940, 205, $xb, $yb, $img_tolerance)
       $bonusdone = 0
    EndFunc
    Near the end of the mission, the call

    Code:
    ; Check for bonus mission text, takes up to 1800 ms
    
    BonusCheck()
    which would probably look something like this after changes:

    Code:
    ; Check for bonus mission text, takes up to 1800 ms
    
    BonusCheck($image)
    And then, in the main script, this can go wherever it will see daylight after every mission run (for testing, I put it at the beginning of Loop2). The vars $bonusdone and $bonuscount were declared as globals and initialized to zero.

    Code:
    If $bonusdone = 1 Then
       $bonusdone = 0
       $bonuscount += 1
       GUICtrlSetData($BonusTotalLabel, "Bonus Wins: " & $bonuscount)
    EndIf
    Then it just needs some update to the UI to display the bonus data. I was thinking it might be cool to have a Won, Loss, and Bonus (W L and B?) column on each side next to the mission buttons, which would also involve a mission check in the last bit of code.

    Anyway, that's as far as I got.

    Per attack type integration in the mmove function: Is this going to be implemented with a new parameter in the mmove function call? If so, I can put those changes into the mission coding. I would just need to know what the call will be for each attack type (like 1, default, for the standard attack, either 2 or 3 for the attack style used in IS, etc).
    Last edited by TMichael; 07-24-2012 at 02:49 PM.

  14. #419
    vapor311's Avatar Member
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    Im curious how we get the bot to use the advanced missiles.

  15. #420
    phagotron's Avatar Knight-Lieutenant
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    Originally Posted by TMichael
    Per attack type integration in the mmove function: Is this going to be implemented with a new parameter in the mmove function call? If so, I can put those changes into the mission coding. I would just need to know what the call will be for each attack type (like 1, default, for the standard attack, either 2 or 3 for the attack style used in IS, etc).
    Mmove wont do attacks. It makes more sense to write a separate attack func if there is a common attack func once. I was talking about a "predict" feature which depending on certain areas estimates a position where the target has moved to. This will enhance aiming for border targets. (the 7 muugar ones for example) This will be selectable in args, yes.

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