Ok, I got the radar working again myself, but it still doesn't work with controllers. Should we expect controller support? @GameHelper ?
Ok, I got the radar working again myself, but it still doesn't work with controllers. Should we expect controller support? @GameHelper ?
Is there a way to fix the icons of harvest, or the lack thereof? I'm missing so many icons on my map.
I have a question regarding the buffs labeled "display_num_empowered_attacks."
Currently, GameHelper is treating all instances of this buff as a single entity.
However, each buff has a unique "Source UnknownIdAndEquipmentInfo" number, which matches the "Skill UnknownIdAndEquipmentInfo" for player spells warcries.
For example, with Rallying Cry, there are 12 exerted attacks, and both the buff ID and the spell ID have matching numbers.
rallying_cry.png
Is it possible to differentiate each icon's exerted number by appending the corresponding parent spell ID name to the "display_num_empowered_attacks" buff?
This way, "display_num_empowered_attacks" would become "display_num_empowered_attacks_rallyingcry" or whichever warcries have the exerted attack specific to this buff.
This would allow more control over when to cast specific warcries instead of casting when the cooldown is over.
Can we disable the version checking , etc, from the launcher? Waiting and then typing "n" everytime is kinda annoying hehe
interesting idea, i will look into it.
just run the GH via the exe generated by the launcher.exe rather than using the launcher.exe
yes, tonight i will get a version out that will fix your issue
what do you mean? share screenshot.
it hides a useless Effect from being displayed as an entity in a ritual encounter.
Last edited by GameHelper; 08-02-2024 at 04:32 PM.
If I did not reply to you, it mean the question you are asking is stupid.
Does anyone know the path to represent the ore in the preload?
how do i shift the black timer box to another side? its blocking the aura icons .
im having an issue where my radar goes out of sync with the map, when i stop it then lines up back perfectly... How can i fix this?
All these kinds of icons are missing on the map. Harvest, Beastiary, Expedition, Legion, Niko, Breach, those League Ore mining points, and so on. (It might just be me. I haven't changed anything, it's a default installation)
harvest 1.png
harvest 2.png
kingmarch.png
STRONGBOX.png
Last edited by Schaapje1987; 08-03-2024 at 12:31 AM. Reason: Added strongbox
Hello! I would like to know if in GameHelper is there a way to access the _renderName to use in Preload Alerts...
It would be very handy! many things are hide on this....
Those two objects, the starfall entrance for verisium boss and the reflection mist, would be fetch if we could add "attributes"...
Screenshot_1.png
Screenshot_3.png
I'm not asking you to share preloads, we can do it ourselves, its easy, I'm asking just a way to access the attribute _renderName of the object.
Sometimes the path of the object are the smae for multiple objects, only differs the attributes.
As i show you on the print, it would solve a lot of objects we cant fetch it...
I'm not asking you to share preloads, we can do it ourselves, its easy, I'm asking just a way to access the attribute _renderName of the object.
Sometimes the path of the object are the same for multiple objects, only differs the attributes.
As i show you on the print, it would solve a lot of objects we cant fetch it...
something like:
Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition. _renderName("Starfall")
where:
"Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" is the path
" _renderName" the attribute
"Starfall" the string we want to match in the attribute
Last edited by AoxLeaks; 08-03-2024 at 02:56 PM.