GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #5086
    arkapara's Avatar Member
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    Is there a way to automate the tinctures with gamehelper ?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #5087
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AoxLeaks View Post
    I'm not asking you to share preloads, we can do it ourselves, its easy, I'm asking just a way to access the attribute _renderName of the object.
    Sometimes the path of the object are the same for multiple objects, only differs the attributes.
    As i show you on the print, it would solve a lot of objects we cant fetch it...

    something like:

    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition. _renderName("Starfall")

    where:

    "Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" is the path
    " _renderName" the attribute
    "Starfall" the string we want to match in the attribute
    oh i see, and where do you want to display this `_renderName` information?
    on the mini/large map or on your preload alert?
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #5088
    espbywu's Avatar Member
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    I am sad that GameHelper no longer show minimap icons for strongbox, harvest, expedition, blue & red altars, etc. I have no way to see them now since the default game doesn't display them. If the minimap icons could please be brought back like the previous version that would be really awesome.
    Last edited by espbywu; 08-03-2024 at 11:43 PM.

  4. #5089
    yihami's Avatar Member
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    I'd like a new setting but idk you like it or no. I wonder if it's possible to do kngsmarsh control without teleporting there?
    Last edited by yihami; 08-04-2024 at 03:13 AM.

  5. #5090
    S0ul3r's Avatar Member
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    Where can I find any documentation how to write my own preload stuff? I can't find (and I was searching for a bit) anything about it and nobody seems to share their stuff

  6. #5091
    AoxLeaks's Avatar Member
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    Originally Posted by GameHelper View Post
    oh i see, and where do you want to display this `_renderName` information?
    on the mini/large map or on your preload alert?
    Just being able to fetch and display on preload alert would be awesome!

  7. #5092
    impasquadr's Avatar Member
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    Sorry if the question has been asked, but can it read the nameless seer?

  8. #5093
    jadonas's Avatar Member
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    i think its not possible

  9. #5094
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AoxLeaks View Post
    Just being able to fetch and display on preload alert would be awesome!
    I see, sorry for asking so many questions, i want to fully understand the requirement over here.

    so u can do this today.
    basically go to preload alert setting window.
    type "Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" in path
    type "Starfall" in Display name and press the add button

    am I missing something over here? what more are you looking for?



    > Sometimes the path of the object are the same for multiple objects, only differs the attributes.

    this is never true, please show me example, in the screenshot example u shared, i see 2 paths for 2 different `_renderName`.


    https://www.ownedcore.com/forums/att...reenshot_1-png
    path = Metadata/Terrain/Leagues/Settlers/..../Veri...

    https://www.ownedcore.com/forums/att...reenshot_3-png
    path = Metadata/Terrain/Leagues/Lake/..../Crafting...
    Last edited by GameHelper; 08-04-2024 at 06:12 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #5095
    jadonas's Avatar Member
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    Originally Posted by GameHelper View Post
    I see, sorry for asking so many questions, i want to fully understand the requirement over here.

    so u can do this today.
    basically go to preload alert setting window.
    type "Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" in path
    type "Starfall" in Display name and press the add button

    am I missing something over here? what more are you looking for?



    > Sometimes the path of the object are the same for multiple objects, only differs the attributes.

    this is never true, please show me example, in the screenshot example u shared, i see 2 paths for 2 different `_renderName`.


    https://www.ownedcore.com/forums/att...reenshot_1-png
    path = Metadata/Terrain/Leagues/Settlers/..../Veri...

    https://www.ownedcore.com/forums/att...reenshot_3-png
    path = Metadata/Terrain/Leagues/Lake/..../Crafting...
    I've been tiring my mind since the morning. I opened the Preload Alerts page and I keep trying. Do you think there is a way to track Nameless Seer while at the beginning of the map? I don't want the answer from you. I'll try to find it myself. I just wanted to know if this is possible.

  11. #5096
    AoxLeaks's Avatar Member
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    Originally Posted by GameHelper View Post
    I see, sorry for asking so many questions, i want to fully understand the requirement over here.

    so u can do this today.
    basically go to preload alert setting window.
    type "Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" in path
    type "Starfall" in Display name and press the add button

    am I missing something over here? what more are you looking for?



    > Sometimes the path of the object are the same for multiple objects, only differs the attributes.

    this is never true, please show me example, in the screenshot example u shared, i see 2 paths for 2 different `_renderName`.


    https://www.ownedcore.com/forums/att...reenshot_1-png
    path = Metadata/Terrain/Leagues/Settlers/..../Veri...

    https://www.ownedcore.com/forums/att...reenshot_3-png
    path = Metadata/Terrain/Leagues/Lake/..../Crafting...
    For example all the labyrinth trials have the same path:
    Screenshot_5.png

    But we can distinguish it by the render name:
    Screenshot_7.png

    It is just one of the things, we can also see in the attributes if the object is hide or not, like on nameless seer for example.
    If it met the criteria, it shows on the preload alerts.

    It's just about having access to attributes in the preload alert. In this way we can figure out why any of the objects we are trying to fetch is not working in general.
    For exemple. Nameless seer path is always loaded in everymap, even the ones where he isnt there. What differs the object that is not on the instance and the one that is on the instance. Probably an attribute like. Is_hide = True. Something like that. So I am asking to have access to the attributes of the objects and not only to the path.
    Using the Trial as example, we could add like. "Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal._renderName = 'Lingering Pain'"
    Attributes can help when a path only is not enough to target the object.

  12. #5097
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AoxLeaks View Post
    For example all the labyrinth trials have the same path:
    Screenshot_5.png

    But we can distinguish it by the render name:
    Screenshot_7.png

    It is just one of the things, we can also see in the attributes if the object is hide or not, like on nameless seer for example.
    If it met the criteria, it shows on the preload alerts.

    It's just about having access to attributes in the preload alert. In this way we can figure out why any of the objects we are trying to fetch is not working in general.
    For exemple. Nameless seer path is always loaded in everymap, even the ones where he isnt there. What differs the object that is not on the instance and the one that is on the instance. Probably an attribute like. Is_hide = True. Something like that. So I am asking to have access to the attributes of the objects and not only to the path.
    Using the Trial as example, we could add like. "Metadata/QuestObjects/Labyrinth/LabyrinthTrialPortal._renderName = 'Lingering Pain'"
    Attributes can help when a path only is not enough to target the object.
    First of all, attributes are not available when you enter the map ( I.e. when maps are loaded ). They are only available when the entity actually spawns. This mean you wouldn’t know if nameless seer is on your map or not until you see it ( it spawns ). So basically useless for preload alert ( or any ) plug-in.

    Also, you can already add nameless seer into your special NPC list and it will show a big ass icon on it once it’s spawn and you are near it…

    Second of all, who does lab trial in the game? What’s the purpose? Does it really matter which trial you do? You just need the offering from first trial and that’s all.
    Last edited by GameHelper; 08-04-2024 at 11:24 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #5098
    hansok11's Avatar Member
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    Can you automatically display the expected locations of waypoints and map portals? Waypoints are generated in designated spots on each map, and it’s really inconvenient to have to search for them every time I level up a new character.

  14. #5099
    constantine_aurinko's Avatar Member
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    Hello this is probably a looooooooong shot but any chance for a linux version of this?

  15. #5100
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hansok11 View Post
    Can you automatically display the expected locations of waypoints and map portals? Waypoints are generated in designated spots on each map, and it’s really inconvenient to have to search for them every time I level up a new character.
    This feature already exists, please follow tgt file instructions from the first post.

    Originally Posted by constantine_aurinko View Post
    Hello this is probably a looooooooong shot but any chance for a linux version of this?
    No
    If I did not reply to you, it mean the question you are asking is stupid.

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