GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #5071
    jacob42's Avatar Member
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    Ok, I got the radar working again myself, but it still doesn't work with controllers. Should we expect controller support? @GameHelper ?

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #5072
    Schaapje1987's Avatar Member
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    Is there a way to fix the icons of harvest, or the lack thereof? I'm missing so many icons on my map.

  3. #5073
    TouchOfDead's Avatar Member
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    I have a question regarding the buffs labeled "display_num_empowered_attacks."


    Currently, GameHelper is treating all instances of this buff as a single entity.


    However, each buff has a unique "Source UnknownIdAndEquipmentInfo" number, which matches the "Skill UnknownIdAndEquipmentInfo" for player spells warcries.


    For example, with Rallying Cry, there are 12 exerted attacks, and both the buff ID and the spell ID have matching numbers.


    rallying_cry.png

    Is it possible to differentiate each icon's exerted number by appending the corresponding parent spell ID name to the "display_num_empowered_attacks" buff?


    This way, "display_num_empowered_attacks" would become "display_num_empowered_attacks_rallyingcry" or whichever warcries have the exerted attack specific to this buff.

    This would allow more control over when to cast specific warcries instead of casting when the cooldown is over.

  4. #5074
    bolado's Avatar Member
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    Can we disable the version checking , etc, from the launcher? Waiting and then typing "n" everytime is kinda annoying hehe

  5. #5075
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by TouchOfDead View Post
    I have a question regarding the buffs labeled "display_num_empowered_attacks."


    Currently, GameHelper is treating all instances of this buff as a single entity.


    However, each buff has a unique "Source UnknownIdAndEquipmentInfo" number, which matches the "Skill UnknownIdAndEquipmentInfo" for player spells warcries.


    For example, with Rallying Cry, there are 12 exerted attacks, and both the buff ID and the spell ID have matching numbers.


    rallying_cry.png

    Is it possible to differentiate each icon's exerted number by appending the corresponding parent spell ID name to the "display_num_empowered_attacks" buff?


    This way, "display_num_empowered_attacks" would become "display_num_empowered_attacks_rallyingcry" or whichever warcries have the exerted attack specific to this buff.

    This would allow more control over when to cast specific warcries instead of casting when the cooldown is over.
    interesting idea, i will look into it.

    Originally Posted by bolado View Post
    Can we disable the version checking , etc, from the launcher? Waiting and then typing "n" everytime is kinda annoying hehe
    just run the GH via the exe generated by the launcher.exe rather than using the launcher.exe

    Originally Posted by jacob42 View Post
    Ok, I got the radar working again myself, but it still doesn't work with controllers. Should we expect controller support? @GameHelper ?

    yes, tonight i will get a version out that will fix your issue

    Originally Posted by Schaapje1987 View Post
    Is there a way to fix the icons of harvest, or the lack thereof? I'm missing so many icons on my map.

    what do you mean? share screenshot.

    Originally Posted by hokuto78 View Post
    I saw there was an update can you give us a tiny changelog? Thanks!
    it hides a useless Effect from being displayed as an entity in a ritual encounter.
    Last edited by GameHelper; 08-02-2024 at 04:32 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #5076
    touki01's Avatar Member
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    Does anyone know the path to represent the ore in the preload?

  7. #5077
    aldrau's Avatar Member
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    how do i shift the black timer box to another side? its blocking the aura icons .

  8. #5078
    HeeHaaww's Avatar Member
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    im having an issue where my radar goes out of sync with the map, when i stop it then lines up back perfectly... How can i fix this?

  9. #5079
    Schaapje1987's Avatar Member
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    Originally Posted by GameHelper View Post
    interesting idea, i will look into it.

    what do you mean? share screenshot.
    All these kinds of icons are missing on the map. Harvest, Beastiary, Expedition, Legion, Niko, Breach, those League Ore mining points, and so on. (It might just be me. I haven't changed anything, it's a default installation)

    harvest 1.png

    harvest 2.png

    kingmarch.png

    STRONGBOX.png
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-harvest-1-png   GameHelper: A light version of PoeHUD/Exile-Api-harvest-2-png  
    Last edited by Schaapje1987; 08-03-2024 at 12:31 AM. Reason: Added strongbox

  10. #5080
    AoxLeaks's Avatar Member
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    Hello! I would like to know if in GameHelper is there a way to access the _renderName to use in Preload Alerts...
    It would be very handy! many things are hide on this....
    Those two objects, the starfall entrance for verisium boss and the reflection mist, would be fetch if we could add "attributes"...
    Screenshot_1.png
    Screenshot_3.png

  11. #5081
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Schaapje1987 View Post
    All these kinds of icons are missing on the map. Harvest, Beastiary, Expedition, Legion, Niko, Breach, those League Ore mining points, and so on. (It might just be me. I haven't changed anything, it's a default installation)

    harvest 1.png

    harvest 2.png

    kingmarch.png

    STRONGBOX.png
    oh i see, yeah if something has in-game-icon. i do not draw icon for it.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #5082
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AoxLeaks View Post
    Hello! I would like to know if in GameHelper is there a way to access the _renderName to use in Preload Alerts...
    It would be very handy! many things are hide on this....
    Those two objects, the starfall entrance for verisium boss and the reflection mist, would be fetch if we could add "attributes"...
    Screenshot_1.png
    Screenshot_3.png
    in the past ggg have fixed the preload alerts so I don't share preload alert anymore.
    the only way to get new preload alerts is to find them yourself....
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #5083
    Schaapje1987's Avatar Member
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    Originally Posted by GameHelper View Post
    oh i see, yeah if something has in-game-icon. i do not draw icon for it.
    Oh, I see. Weird thing is, the game doesn''t show the default icon either.

    Thanks for the help.

  14. #5084
    AoxLeaks's Avatar Member
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    I'm not asking you to share preloads, we can do it ourselves, its easy, I'm asking just a way to access the attribute _renderName of the object.
    Sometimes the path of the object are the smae for multiple objects, only differs the attributes.
    As i show you on the print, it would solve a lot of objects we cant fetch it...

  15. #5085
    AoxLeaks's Avatar Member
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    Originally Posted by GameHelper View Post
    in the past ggg have fixed the preload alerts so I don't share preload alert anymore.
    the only way to get new preload alerts is to find them yourself....
    I'm not asking you to share preloads, we can do it ourselves, its easy, I'm asking just a way to access the attribute _renderName of the object.
    Sometimes the path of the object are the same for multiple objects, only differs the attributes.
    As i show you on the print, it would solve a lot of objects we cant fetch it...

    something like:

    Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition. _renderName("Starfall")

    where:

    "Metadata/Terrain/Leagues/Settlers/Objects/VerisiumBossSubAreaTransition" is the path
    " _renderName" the attribute
    "Starfall" the string we want to match in the attribute
    Last edited by AoxLeaks; 08-03-2024 at 02:56 PM.

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