GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2221
    hermes790727's Avatar Member
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    It seems that the download is still the same as the offset

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2222
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hermes790727 View Post
    It seems that the download is still the same as the offset
    Is everyone having the same experience? Or just the Garena folks?
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #2223
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    Is everyone having the same experience? Or just the Garena folks?
    working fine with me. No problem with offset (standalone client version)

  4. #2224
    ocslappy's Avatar Member
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    Originally Posted by GameHelper View Post
    these ones I haven't added yet. Can you share the component list they got? so i can add it to GH.
    Also, where did you ignore it? using a Fork are you?
    Metadata/Monsters/Daemon/Archnemesis/ColdSnapGroundDaemon
    Is Valid: True
    Entity Type: Monster
    Componenets>>
    Animated: 17049F06240
    Inventories: 1700BDF5BB0
    Pathfinding: 16EF0EC7DB0
    Monster: 1700A805740
    Actor: 16F71CEE1A0
    BaseEvents: 16F87F6B6E0
    Stats: 16F28ED5310
    DiesAfterTime>>
    Address: 16F38616B90
    Targatable: 1701A4278D0

    These archnemesis daemons are also the reason why some blue packs have double icons (one blue *the correct one* and and one red *the daemon*) on top of eachother. The easist way to find these is to just enter Uber Atziri's map, since all packs in there are magic (blue) by default, the red dots are easy to spot.

    Where can i find the component list in the Data Visualization tool?

  5. Thanks GameHelper (1 members gave Thanks to ocslappy for this useful post)
  6. #2225
    killerng1703's Avatar Member
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    Originally Posted by GameHelper View Post
    Is everyone having the same experience? Or just the Garena folks?
    Seems that only garena fork has that problem.
    I am currently using the v.0350 with the latest garena offset, still have this problem.

  7. #2226
    Terroos's Avatar Member
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    Every time someone says "i got banned" they never elaborate or reply back. So weird. I've been using this since release with limited user and have never gotten banned.

  8. #2227
    myspleen's Avatar Member
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    Originally Posted by GameHelper View Post
    Is everyone having the same experience? Or just the Garena folks?
    its been working on standalone for me as well

    AutoHotkey Feature Request: Conditions to wait for another trigger to be/or not be on cooldown. Example: Trigger 1 has 3sec cooldown, on the Conditions for Trigger 2 you end up entering something like (Trigger 1) (is not/is) On cooldown

    Is this something that could be easily implemented? It would help immensely to mitigate sending an unnecessary amount of inputs to POE, and really open things up in a big way for creativity/customization.

  9. #2228
    JustAnotherGamer's Avatar Member
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    working fine with me. No problem with offset (standalone client version)
    +1
    Working fine for me as well.

  10. #2229
    JustAnotherGamer's Avatar Member
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    Does the cooldown reset when you change zone?
    If it doesn't, could it be added (or changed) so that it does?

    I use the cooldown to skip a hotkey until the flask effect or skill cooldown has expired, but if the cooldown doesn't reset between zones then there's a (rare) scenario where the hotkey doesn't trigger early in a new zone. One might argue that I could just use "player doesn't have flask effect" as a condition instead of the cooldown, but that doesn't play well with e.g. an enduring mana flask and the flask's added effect, because enduring will keep the flask active and prevent the ailment removal - or vice versa, triggered ailment immunity will prevent use on low mana.

  11. #2230
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by myspleen View Post
    its been working on standalone for me as well

    AutoHotkey Feature Request: Conditions to wait for another trigger to be/or not be on cooldown. Example: Trigger 1 has 3sec cooldown, on the Conditions for Trigger 2 you end up entering something like (Trigger 1) (is not/is) On cooldown

    Is this something that could be easily implemented? It would help immensely to mitigate sending an unnecessary amount of inputs to POE, and really open things up in a big way for creativity/customization.
    Wouldn’t adding few secs delay on the condition ( not the rule) helps?

    Originally Posted by killerng1703 View Post
    Seems that only garena fork has that problem.
    I am currently using the v.0350 with the latest garena offset, still have this problem.
    Okay, will see if I can fix Garena.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #2231
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JustAnotherGamer View Post
    Does the cooldown reset when you change zone?
    If it doesn't, could it be added (or changed) so that it does?

    I use the cooldown to skip a hotkey until the flask effect or skill cooldown has expired, but if the cooldown doesn't reset between zones then there's a (rare) scenario where the hotkey doesn't trigger early in a new zone. One might argue that I could just use "player doesn't have flask effect" as a condition instead of the cooldown, but that doesn't play well with e.g. an enduring mana flask and the flask's added effect, because enduring will keep the flask active and prevent the ailment removal - or vice versa, triggered ailment immunity will prevent use on low mana.
    Hmm, valid point, I don’t know the answer, you have to test it. Also keep into consideration that area change takes few seconds. So, let me know if after area change cooldowb stays or not. Don’t use fked up cool downs just for the sake of testing this e.g. 10 second cooldown.
    Last edited by GameHelper; 06-02-2022 at 02:52 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #2232
    JustAnotherGamer's Avatar Member
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    Originally Posted by GameHelper View Post
    Wouldn’t adding few secs delay helps?
    I don't see that working as an alternative, but maybe I'm just not creative enough. :-D
    Where do I put the delay that you're thinking of?

    I have these two triggers:
    Code:
            {
              "Conditions": [
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.VitalsCondition, AutoHotKeyTrigger",
                  "operator": "LESS_THAN",
                  "vitalType": "MANA_PERCENT",
                  "threshold": 30,
                  "component": null
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
                  "operator": "BIGGER_THAN",
                  "flaskSlot": 4,
                  "charges": 5,
                  "component": null
                }
              ],
              "delayBetweenRuns": 6.0,
              "Enabled": true,
              "Name": "ManaFlask",
              "Key": 53
            },
            {
              "Conditions": [
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.AilmentCondition, AutoHotKeyTrigger",
                  "statusEffectGroupKey": "Frozen Or Chilled",
                  "component": null
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
                  "operator": "BIGGER_THAN",
                  "flaskSlot": 4,
                  "charges": 5,
                  "component": null
                }
              ],
              "delayBetweenRuns": 12.0,
              "Enabled": true,
              "Name": "FreezeFlask",
              "Key": 53
            }
    When I used the "player doesn't have effect of flask" condition then I was occasionally getting frozen or ran out of mana. I'm thinking that if the cooldown isn't reset on zone change then I could enter a zone and be vulnerable to freezing for several seconds because the immunity has been reset, but the trigger hasn't.

  14. #2233
    JustAnotherGamer's Avatar Member
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    Originally Posted by GameHelper View Post
    Hmm, valid point, I don’t know the answer, you have to test it. Also keep into consideration that area change takes few seconds. So, let me know if after area change cooldowb stays or not. Don’t use fked up cool downs just for the sake of testing this e.g. 10 second cooldown.
    I was replying while you were editing.
    I'll do some testing to see if it resets, but I asked because my feeling is that it doesn't reset.

    PS: The actual cooldown is even bigger than 10 seconds because it matches the duration of the freeze immunity. So it's long, but necessarily so.
    Last edited by JustAnotherGamer; 06-02-2022 at 03:11 PM. Reason: Added PS.

  15. Thanks GameHelper (1 members gave Thanks to JustAnotherGamer for this useful post)
  16. #2234
    JustAnotherGamer's Avatar Member
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    Tests show that the cooldown persists across zone changes.

  17. #2235
    imusya's Avatar Member
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    Thanks for reply

    I downloaded 0.350, but still have same problem
    I'm use Garena version


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