GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2146
    VioletVibes's Avatar Active Member
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    Originally Posted by Reynbow View Post
    can the same plugins for exileapi be used with this?
    I'd love to try this out but there are some plugins I use with ExileAPI that I couldn't live without
    No, they'll have to be rewritten and most likely needs offsets that are currently not in GH. That said, the source is now open so it's totally possible for someone to do it.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2147
    horoyoi520's Avatar Member
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    450450450.jpg

    Hi,I'm garena player.i have a problem.problem like photo. (covered Garena Offsets)
    This area had Delirium,but preloadalert is no found.

    again problem 27278287.jpg

    but,I really thank you so much.updated GH and garena offsets! ^^
    Last edited by horoyoi520; 05-20-2022 at 07:44 AM.

  3. #2148
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by horoyoi520 View Post
    450450450.jpg

    Hi,I'm garena player.i have a problem.problem like photo. (covered Garena Offsets)
    This area had Delirium,but preloadalert is no found.

    again problem 27278287.jpg

    but,I really thank you so much.updated GH and garena offsets! ^^
    I do not use these client so I can not guarantee that GameHelper will work on these clients. If it works, good for you, if it doesn't, it is what it is, live with that.



    EDIT: you can read F.A.Q 1 and figure out a solution yourself.
    Last edited by GameHelper; 05-20-2022 at 09:09 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #2149
    CaptnHaddock's Avatar Member
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    Getting an error when loading the HUD.
    Code:
    20/05/2022 15.38 Program exited with message:
     System.AggregateException: One or more errors occurred. (Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.)
     ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.
       at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
       at Newtonsoft.Json.JsonTextReader.ReadAsString()
       at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at Radar.Radar.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 295
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 166
       at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 37
       at GameHelper.GameOverlay.PostStart() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------

  5. #2150
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by CaptnHaddock View Post
    Getting an error when loading the HUD.
    Code:
    20/05/2022 15.38 Program exited with message:
     System.AggregateException: One or more errors occurred. (Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.)
     ---> Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: {. Path '2_6_2.waypoint', line 3, position 17.
       at Newtonsoft.Json.JsonTextReader.ReadStringValue(ReadType readType)
       at Newtonsoft.Json.JsonTextReader.ReadAsString()
       at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value)
       at Radar.Radar.OnEnable(Boolean isGameOpened) in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 295
       at GameHelper.Plugin.PManager.EnablePluginIfRequired(PluginContainer container) in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 166
       at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location ---
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
       at GameHelper.Plugin.PManager.InitializePlugins() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 37
       at GameHelper.GameOverlay.PostStart() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
       at ClickableTransparentOverlay.Overlay.<Start>b__20_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__140_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
       at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
    ------------------------------
    Are you starting the POE league today? This error only happen if you haven't used this tool in past few months.
    Anyway, delete your old GH folder and download a new one from scratch.

    NOTE: don't forget limited user method
    NOTE2: don't forget to download the important tgt file.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #2151
    CaptnHaddock's Avatar Member
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    Originally Posted by GameHelper View Post
    Are you starting the POE league today? This error only happen if you haven't used this tool in past few months.
    Anyway, delete your old GH folder and download a new one from scratch.

    NOTE: don't forget limited user method
    NOTE2: don't forget to download the important tgt file.
    Thank you, it works now. For some reason I did not replace all the old files when downloading the new version ..

  7. #2152
    horoyoi520's Avatar Member
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    Thank your reply!
    5405040450.jpg
    like new photo,actually when i change new area still can found DELIRIUM and something,just occasionally fails,preloadalert can't found but area have something.
    I deleted and redownloaded,but still the same.
    ps. 3.17 I had used HP,and never happened to problem.

  8. #2153
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by horoyoi520 View Post
    Thank your reply!
    5405040450.jpg
    like new photo,actually when i change new area still can found DELIRIUM and something,just occasionally fails,preloadalert can't found but area have something.
    I deleted and redownloaded,but still the same.
    ps. 3.17 I had used HP,and never happened to problem.
    please read F.A.Q 1 to solve the issue.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #2154
    camapxam's Avatar Active Member
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    Originally Posted by wlastas View Post
    dude, just tell us what combo you're trying to spin. This fog is inappropriate - just indicate the names of the skills, in what order and under what conditions they should be pressed
    you got any setting some of us can do with desecrate -> detonate dead?

  10. #2155
    BlackSun89's Avatar Member
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    upppps nvm...
    Last edited by BlackSun89; 05-21-2022 at 02:09 AM.

  11. #2156
    JustAnotherGamer's Avatar Member
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    Originally Posted by JustAnotherGamer View Post
    I did, yes. My experiences have been different, but I'll try to capture two screenshots next time I come across a strongbox that can show as a preload alert, but doesn't initially.
    I was able to reproduce a scenario that I think explains my past experiences with the preload function. I was in an instance with an arcanist box and it didn't show in the preload. I portalled out and in next to the box, but that didn't cause the preload to update (as the FAQ also explains). I then shut down and restarted GH and now the arcanist box was in the preload. I think my past experiences must have been from similar situations where GH have crashed and I've then restarted it - and I then noticed that strongboxes have appeared that weren't preload alerted on initial area entry.

  12. Thanks GameHelper (1 members gave Thanks to JustAnotherGamer for this useful post)
  13. #2157
    ilkist's Avatar Member
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    So I've tried searching for this answer in here, and trying a bunch of strings in-game that I thought MIGHT be the answer, but I'm at a loss Is there any way to determine nearby FriendlyMonsterCount using the automated hot keys? So if I have say less than 'X' amount of Absolution Zealots or 'X' amount of Zombies it will try to raise them for me? It doesn't show up in the player Buffs, but it does show up in Entity list. Only thing is each raised monster has a different ID every time it expires. Thank you

    What I'm spefically trying to do it set it to where if I have less than 3 Absolution Zealots, it will spam my hotkey for the skill until I have 3 again (I have it so that it only works when there are more than 0 monsters in range, and I am animating my main skill)

    I can get it to work with FriendlyMonsterCount<# but whenever I move away from my minions range, it tries to spam the skill even though I already have 3 Zealots. They or my other minions are just not in range. Or whenever my Phantasms start to build up, it just throws the numbers off.
    Last edited by ilkist; 05-21-2022 at 02:12 PM.

  14. #2158
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ilkist View Post
    So I've tried searching for this answer in here, and trying a bunch of strings in-game that I thought MIGHT be the answer, but I'm at a loss Is there any way to determine nearby FriendlyMonsterCount using the automated hot keys? So if I have say less than 'X' amount of Absolution Zealots or 'X' amount of Zombies it will try to raise them for me? It doesn't show up in the player Buffs, but it does show up in Entity list. Only thing is each raised monster has a different ID every time it expires. Thank you

    What I'm spefically trying to do it set it to where if I have less than 3 Absolution Zealots, it will spam my hotkey for the skill until I have 3 again (I have it so that it only works when there are more than 0 monsters in range, and I am animating my main skill)

    I can get it to work with FriendlyMonsterCount<# but whenever I move away from my minions range, it tries to spam the skill even though I already have 3 Zealots. They or my other minions are just not in range. Or whenever my Phantasms start to build up, it just throws the numbers off.
    add a condition when player is Idle or playing is not running etc.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. #2159
    camapxam's Avatar Active Member
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    Originally Posted by GameHelper View Post
    add a condition when player is Idle or playing is not running etc.
    I've been messing around but can't find a good way to automate detonate dead right after i desecrate, what could possibly help with this kind of situation?

  16. #2160
    Anlong's Avatar Member
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    any way remove preload black box? and keep only letters
    Last edited by Anlong; 05-22-2022 at 06:54 AM.

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