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Member
Originally Posted by
GameHelper
No idea, working fine on my side.
Changed to Dx11 works fine there, but my game lags a bit now... Worked nicely in Vulkan before patch.
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Originally Posted by
Maggotbeast
Changed to Dx11 works fine there, but my game lags a bit now... Worked nicely in Vulkan before patch.
I am using Dx12 and GH works fine on that but I havenāt reach T16 fully juiced maps yet so maybe the issue is thereā¦.
Originally Posted by
derilz
After i download latest version of poehud, i got notification about reset all my emails (thanks i got phone number linked to it) it was a new system, anyone else got problem like me? just curios ur programm have some kind virus for stealing information from user? If anyone else got same situation i wanna know, should i ever again using this or not.
This is not PoeHUD software thread.
Originally Posted by
wlastas
do you mean it? there is only a blank:
ExileApi/DeployedObject.cs at master . Queuete/ExileApi . GitHub
i will share now:
Code:
using ExileCore.PoEMemory.MemoryObjects;
using ExileCore.Shared.Cache;
using GameOffsets;
using System.Linq;
namespace ExileCore.PoEMemory.Components {
public class DeployedObject :RemoteMemoryObject {
private Entity _entity;
public DeployedObjectType TypeId => cache_do.Value.TypeId;
public ushort SkillId => cache_do.Value.SkillId; // Look up in ActorComponent.ActorSkills
public ushort InstanceId => cache_do.Value.InstanceId; // Look up in EntityList
public ushort Padding => cache_do.Value.Padding;
private readonly FrameCache<DeployedObjectOffsets> cache_do;
public DeployedObjectOffsets deploy_data => cache_do.Value;
public Entity Entity => _entity ?? (_entity = TheGame.IngameState.Data.EntityList.Entities.FirstOrDefault(e=>e.Id == InstanceId));
public ActorSkill Skill => TheGame.IngameState.Data.LocalPlayer?.GetComp<Actor>()?.ActorSkills?.Find(x => x.Id == SkillId);
public DeployedObject() {
cache_do = new FrameCache<DeployedObjectOffsets>(() => M.Read<DeployedObjectOffsets>(Address));
}
}
using System.Runtime.InteropServices;
namespace GameOffsets
{
[StructLayout(LayoutKind.Explicit, Pack = 1)]
public struct DeployedObjectOffsets {
[FieldOffset(0x0)] public DeployedObjectType TypeId;//4 for totems, 22 for golems
[FieldOffset(0x2)] public ushort SkillId;// Look up in ActorComponent.ActorSkills
[FieldOffset(0x4)] public ushort InstanceId;// Look up in EntityList
[FieldOffset(0x6)] public ushort Padding;//Always 0
}
public enum DeployedObjectType : ushort {
Spectre = 0,
Totem = 4,
Trap,
Zombie,
Skeleton,
Mine = 10,
Skitterbots = 14, // Share same id as mirrors/clones
Clone = 14,
AnimatedGuardian = 16,
AnimatedWeapon = 17,
RagingSpirit = 18,
Golem = 22,
AgonyCrawler = 36,
HolyRelic = 38,
AbsolutionSentinel = 47,
Reaper = 48
}
}
No, but since this is GameHelper thread, rather than ExileAPI thread, I will stop here.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
GameHelper
No, but since this is GameHelper thread, rather than ExileAPI thread, I will stop here.

oops, I didn't even notice it was your thread - sorry.
I just happened to find a ready-made solution for detecting Sentinels in the current league - it works great.
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Member
okay iāve spent 3 hours trying to force auto raise skeletons to work someone put me out of my misery and tell me itās impossible pls
on a side note: i cleared campaign playing on my phone at work with just touching screen for mouse movement and double tapping for right click summon skellies because of this lmao, great work, sending dono
Last edited by wydower; 05-16-2022 at 10:51 AM.
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Originally Posted by
wydower
okay iāve spent 3 hours trying to force auto raise skeletons to work someone put me out of my misery and tell me itās impossible pls
on a side note: i cleared campaign playing on my phone at work with just touching screen for mouse movement and double tapping for right click summon skellies because of this lmao, great work, sending dono
Similar story, played few maps with 1 hand while the other hand was feeding my less-than-a-year-old daughter .
If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Originally Posted by
Raiwulf
As the first post, first line state. This is not a replacement of fully loaded ExileApi with super awesome plugins. This is a league start tool that keeps the ball rolling. So with that in mind, the answer is no.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Guys, I'm using GameHelper for the past 3 leagues (actually I skipped the last one). And the tool is everything that I need, but lately I'm seen the need for a tool that helps with auto-click on Chest (door secondary). Is there a tool here in the forum that is compatible with GameHelper? (I'm not asking for this functionality in the gamehelper because I understand that the core of the tool is to keep simple for fast updates).
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Member
_Error - čØäŗę¬ 2022_5_17 äøå 03_54_35.png
error.log file
When I use it for 1 minute, it will shut down and what should I do?
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Member
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Member
Originally Posted by
GameHelper
Download the preload file from first post and put it in preload plugin folder.
That's the file we were talking about ^^'.
I downloaded it, put it in the plugin folder, fill the text field with path to file and nothing. Tried to put it at the root (maybe special character, space and the like was causing trouble) and fill in the corresponding path to file, still nothing.
Apparently i'm not the only one experiencing this ? So far everything else works great : radar, icons, Healthbar, AutoHotKeyTrigger (even dynamic ones etc.).
Maybe there's a tool or librairy I need to dowload, or some tweak to the settings ? My knowledge is very limited about all this, I'd greatly appreciate if you could help us out 
Cheers!
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Originally Posted by
qqwert513
download the `Flask Info File` from the first post and put it in AHKT folder.
Originally Posted by
katak1
That's the file we were talking about ^^'.
I downloaded it, put it in the plugin folder, fill the text field with path to file and nothing. Tried to put it at the root (maybe special character, space and the like was causing trouble) and fill in the corresponding path to file, still nothing.
Apparently i'm not the only one experiencing this ? So far everything else works great : radar, icons, Healthbar, AutoHotKeyTrigger (even dynamic ones etc.).
Maybe there's a tool or librairy I need to dowload, or some tweak to the settings ? My knowledge is very limited about all this, I'd greatly appreciate if you could help us out
Cheers!
You must be doing something wrong that I don't understand. Basically when I downloaded the `Preload Alert File` from the first post and put it in the preload alert folder, the preloads started showing. I didnāt have to do anything else!
Last edited by GameHelper; 05-17-2022 at 09:53 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
If my first action, when ending the zone entry grace period, is a move command then my Quicksilver flask is triggered even though it's configured with a rule stating that the "player animation" must be "run" for at least 1 second. If my first action is a non-instant skill use then Quicksilver flask rule works as intended and waits for one second of movement before being triggered.
The rule contains this:
Code:
{
"Conditions": [
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger",
"operator": "EQUAL_TO",
"animation": 4,
"component": {
"$type": "AutoHotKeyTrigger.ProfileManager.Component.Wait, AutoHotKeyTrigger",
"duration": 1.0
}
},
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
"operator": "BIGGER_THAN",
"flaskSlot": 4,
"charges": 29,
"component": null
},
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition, AutoHotKeyTrigger",
"flaskSlot": 4,
"component": null
}
],
"delayBetweenRuns": 6.0,
"Enabled": true,
"Name": "SpeedFlask4",
"Key": 52
}
Last edited by JustAnotherGamer; 05-17-2022 at 09:30 AM.
Reason: Clarification of conditions.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to JustAnotherGamer for this useful post)
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Originally Posted by
JustAnotherGamer
If my first action, when ending the zone entry grace period, is a move command then my Quicksilver flask is triggered even though it's configured with a rule stating that the "player animation" must be "run" for at least 1 second. If my first action is a non-instant skill use then Quicksilver flask rule works as intended and waits for one second of movement before being triggered.
The rule contains this:
Code:
{
"Conditions": [
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger",
"operator": "EQUAL_TO",
"animation": 4,
"component": {
"$type": "AutoHotKeyTrigger.ProfileManager.Component.Wait, AutoHotKeyTrigger",
"duration": 1.0
}
},
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
"operator": "BIGGER_THAN",
"flaskSlot": 4,
"charges": 29,
"component": null
},
{
"$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition, AutoHotKeyTrigger",
"flaskSlot": 4,
"component": null
}
],
"delayBetweenRuns": 6.0,
"Enabled": true,
"Name": "SpeedFlask4",
"Key": 52
}
Thanks for reporting this, I will check and get back to you.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
I'm also having issues with it consuming double quicksilver charges despite having conditions set up for no effect of flask, no quicksilver effect active. The weird thing is it's not every time, just occasionally.