GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #2101
    Maggotbeast's Avatar Member
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    Originally Posted by GameHelper View Post
    No idea, working fine on my side.
    Changed to Dx11 works fine there, but my game lags a bit now... Worked nicely in Vulkan before patch.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #2102
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Maggotbeast View Post
    Changed to Dx11 works fine there, but my game lags a bit now... Worked nicely in Vulkan before patch.
    I am using Dx12 and GH works fine on that but I haven’t reach T16 fully juiced maps yet so maybe the issue is there….

    Originally Posted by derilz View Post
    After i download latest version of poehud, i got notification about reset all my emails (thanks i got phone number linked to it) it was a new system, anyone else got problem like me? just curios ur programm have some kind virus for stealing information from user? If anyone else got same situation i wanna know, should i ever again using this or not.
    This is not PoeHUD software thread.

    Originally Posted by wlastas View Post
    do you mean it? there is only a blank:
    ExileApi/DeployedObject.cs at master . Queuete/ExileApi . GitHub

    i will share now:
    Code:
    using ExileCore.PoEMemory.MemoryObjects;
    using ExileCore.Shared.Cache;
    using GameOffsets;
    using System.Linq;
    
    namespace ExileCore.PoEMemory.Components {
        public class DeployedObject :RemoteMemoryObject {
            private Entity _entity;
            public DeployedObjectType TypeId => cache_do.Value.TypeId;
            public ushort SkillId => cache_do.Value.SkillId; // Look up in ActorComponent.ActorSkills
            public ushort InstanceId => cache_do.Value.InstanceId; // Look up in EntityList
            public ushort Padding => cache_do.Value.Padding;
            private readonly FrameCache<DeployedObjectOffsets> cache_do;
            public DeployedObjectOffsets deploy_data => cache_do.Value;
            public Entity Entity => _entity ?? (_entity = TheGame.IngameState.Data.EntityList.Entities.FirstOrDefault(e=>e.Id == InstanceId));
            public ActorSkill Skill => TheGame.IngameState.Data.LocalPlayer?.GetComp<Actor>()?.ActorSkills?.Find(x => x.Id == SkillId);
    
            public DeployedObject() {
                cache_do = new FrameCache<DeployedObjectOffsets>(() => M.Read<DeployedObjectOffsets>(Address));
            }
        }
    
        
    using System.Runtime.InteropServices;
    
    namespace GameOffsets
    {
        [StructLayout(LayoutKind.Explicit, Pack = 1)]
        public struct DeployedObjectOffsets {
            [FieldOffset(0x0)] public DeployedObjectType TypeId;//4 for totems, 22 for golems
            [FieldOffset(0x2)] public ushort SkillId;// Look up in ActorComponent.ActorSkills
            [FieldOffset(0x4)] public ushort InstanceId;// Look up in EntityList
            [FieldOffset(0x6)] public ushort Padding;//Always 0
        }
    
        public enum DeployedObjectType : ushort {
            Spectre = 0,
            Totem = 4,
            Trap,
            Zombie,
            Skeleton,
            Mine = 10,
            Skitterbots = 14, // Share same id as mirrors/clones
            Clone = 14,
            AnimatedGuardian = 16,
            AnimatedWeapon = 17,
            RagingSpirit = 18,
            Golem = 22,
            AgonyCrawler = 36,
            HolyRelic = 38,
            AbsolutionSentinel = 47,
            Reaper = 48
        }
    }
    No, but since this is GameHelper thread, rather than ExileAPI thread, I will stop here.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #2103
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    Originally Posted by GameHelper View Post

    No, but since this is GameHelper thread, rather than ExileAPI thread, I will stop here.
    oops, I didn't even notice it was your thread - sorry.
    I just happened to find a ready-made solution for detecting Sentinels in the current league - it works great.

  4. #2104
    wydower's Avatar Member
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    okay i’ve spent 3 hours trying to force auto raise skeletons to work someone put me out of my misery and tell me it’s impossible pls

    on a side note: i cleared campaign playing on my phone at work with just touching screen for mouse movement and double tapping for right click summon skellies because of this lmao, great work, sending dono
    Last edited by wydower; 05-16-2022 at 10:51 AM.

  5. #2105
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wydower View Post
    okay i’ve spent 3 hours trying to force auto raise skeletons to work someone put me out of my misery and tell me it’s impossible pls

    on a side note: i cleared campaign playing on my phone at work with just touching screen for mouse movement and double tapping for right click summon skellies because of this lmao, great work, sending dono
    Similar story, played few maps with 1 hand while the other hand was feeding my less-than-a-year-old daughter .
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #2106
    Raiwulf's Avatar Member
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    Can you add Full Rare Set Manager please? Or something similar for chaos recipe?

    https://www.ownedcore.com/forums/mmo...t-manager.html (PoeHUD Plugin: Full Rare Set Manager)

  7. #2107
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Raiwulf View Post
    Can you add Full Rare Set Manager please? Or something similar for chaos recipe?

    https://www.ownedcore.com/forums/mmo...t-manager.html (PoeHUD Plugin: Full Rare Set Manager)
    As the first post, first line state. This is not a replacement of fully loaded ExileApi with super awesome plugins. This is a league start tool that keeps the ball rolling. So with that in mind, the answer is no.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #2108
    MtSeven's Avatar Member
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    Guys, I'm using GameHelper for the past 3 leagues (actually I skipped the last one). And the tool is everything that I need, but lately I'm seen the need for a tool that helps with auto-click on Chest (door secondary). Is there a tool here in the forum that is compatible with GameHelper? (I'm not asking for this functionality in the gamehelper because I understand that the core of the tool is to keep simple for fast updates).

  9. #2109
    qqwert513's Avatar Member
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    _Error - čØ˜äŗ‹ęœ¬ 2022_5_17 äø‹åˆ 03_54_35.png
    error.log file



    When I use it for 1 minute, it will shut down and what should I do?

  10. #2110
    qqwert513's Avatar Member
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  11. #2111
    katak1's Avatar Member
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    Originally Posted by GameHelper View Post
    Download the preload file from first post and put it in preload plugin folder.
    That's the file we were talking about ^^'.

    I downloaded it, put it in the plugin folder, fill the text field with path to file and nothing. Tried to put it at the root (maybe special character, space and the like was causing trouble) and fill in the corresponding path to file, still nothing.

    Apparently i'm not the only one experiencing this ? So far everything else works great : radar, icons, Healthbar, AutoHotKeyTrigger (even dynamic ones etc.).

    Maybe there's a tool or librairy I need to dowload, or some tweak to the settings ? My knowledge is very limited about all this, I'd greatly appreciate if you could help us out

    Cheers!

  12. #2112
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by qqwert513 View Post
    _Error - čØ˜äŗ‹ęœ¬ 2022_5_17 äø‹åˆ 03_54_35.png
    error.log file



    When I use it for 1 minute, it will shut down and what should I do?
    download the `Flask Info File` from the first post and put it in AHKT folder.

    Originally Posted by katak1 View Post
    That's the file we were talking about ^^'.

    I downloaded it, put it in the plugin folder, fill the text field with path to file and nothing. Tried to put it at the root (maybe special character, space and the like was causing trouble) and fill in the corresponding path to file, still nothing.

    Apparently i'm not the only one experiencing this ? So far everything else works great : radar, icons, Healthbar, AutoHotKeyTrigger (even dynamic ones etc.).

    Maybe there's a tool or librairy I need to dowload, or some tweak to the settings ? My knowledge is very limited about all this, I'd greatly appreciate if you could help us out

    Cheers!
    You must be doing something wrong that I don't understand. Basically when I downloaded the `Preload Alert File` from the first post and put it in the preload alert folder, the preloads started showing. I didn’t have to do anything else!
    Last edited by GameHelper; 05-17-2022 at 09:53 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  13. #2113
    JustAnotherGamer's Avatar Member
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    If my first action, when ending the zone entry grace period, is a move command then my Quicksilver flask is triggered even though it's configured with a rule stating that the "player animation" must be "run" for at least 1 second. If my first action is a non-instant skill use then Quicksilver flask rule works as intended and waits for one second of movement before being triggered.

    The rule contains this:
    Code:
            {
              "Conditions": [
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger",
                  "operator": "EQUAL_TO",
                  "animation": 4,
                  "component": {
                    "$type": "AutoHotKeyTrigger.ProfileManager.Component.Wait, AutoHotKeyTrigger",
                    "duration": 1.0
                  }
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
                  "operator": "BIGGER_THAN",
                  "flaskSlot": 4,
                  "charges": 29,
                  "component": null
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition, AutoHotKeyTrigger",
                  "flaskSlot": 4,
                  "component": null
                }
              ],
              "delayBetweenRuns": 6.0,
              "Enabled": true,
              "Name": "SpeedFlask4",
              "Key": 52
            }
    Last edited by JustAnotherGamer; 05-17-2022 at 09:30 AM. Reason: Clarification of conditions.

  14. Thanks GameHelper (1 members gave Thanks to JustAnotherGamer for this useful post)
  15. #2114
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by JustAnotherGamer View Post
    If my first action, when ending the zone entry grace period, is a move command then my Quicksilver flask is triggered even though it's configured with a rule stating that the "player animation" must be "run" for at least 1 second. If my first action is a non-instant skill use then Quicksilver flask rule works as intended and waits for one second of movement before being triggered.

    The rule contains this:
    Code:
            {
              "Conditions": [
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.AnimationCondition, AutoHotKeyTrigger",
                  "operator": "EQUAL_TO",
                  "animation": 4,
                  "component": {
                    "$type": "AutoHotKeyTrigger.ProfileManager.Component.Wait, AutoHotKeyTrigger",
                    "duration": 1.0
                  }
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskChargesCondition, AutoHotKeyTrigger",
                  "operator": "BIGGER_THAN",
                  "flaskSlot": 4,
                  "charges": 29,
                  "component": null
                },
                {
                  "$type": "AutoHotKeyTrigger.ProfileManager.Conditions.FlaskEffectCondition, AutoHotKeyTrigger",
                  "flaskSlot": 4,
                  "component": null
                }
              ],
              "delayBetweenRuns": 6.0,
              "Enabled": true,
              "Name": "SpeedFlask4",
              "Key": 52
            }
    Thanks for reporting this, I will check and get back to you.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #2115
    bigcheater1's Avatar Member
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    I'm also having issues with it consuming double quicksilver charges despite having conditions set up for no effect of flask, no quicksilver effect active. The weird thing is it's not every time, just occasionally.

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