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Member
Thanks for noticing that, i just replaced it again and its working.
Not sure what caused it but its all good
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Member
i know its a long shot but could we get radar working while in controller input mode?
id actually pay money for this lol, gna be stuck at work all launch week but can play remotely from my phone with a controller
Last edited by wydower; 04-29-2022 at 02:24 PM.
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Originally Posted by
wydower
i know its a long shot but could we get radar working while in controller input mode?
id actually pay money for this lol, gna be stuck at work all launch week but can play remotely from my phone with a controller
i don't know of any library or tool or technology that can call controller buttons via code.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
do buttons need to be called for radar to work?
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Originally Posted by
wydower
do buttons need to be called for radar to work?
no but AutoHotKeyTrigger plugin requires it.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
no but AutoHotKeyTrigger plugin requires it.
yeee all i need is the radar / maphack
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Originally Posted by
wydower
yeee all i need is the radar / maphack

hmm, feel free to test it now, let me know if it works or not.
I think it should work. let me know if there are any bugs.
If I did not reply to you, it mean the question you are asking is stupid.
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Contributor
Originally Posted by
GameHelper
hmm, feel free to test it now, let me know if it works or not.
I think it should work. let me know if there are any bugs.
I checked it out just now. Healthbars seem to work, but map overlay wasn't working as far as I can tell. V0.333
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is it possible to add option for the "leader icon" to be displayed above the player head, similar to how this game option add health bars above allies https://i.imgur.com/LjW9tJM.jpeg
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Originally Posted by
smaili
is it possible to add option for the "leader icon" to be displayed above the player head, similar to how this game option add health bars above allies
https://i.imgur.com/LjW9tJM.jpeg
gr8 idea. will put it in TODO list.
Originally Posted by
arturino009
I checked it out just now. Healthbars seem to work, but map overlay wasn't working as far as I can tell. V0.333
Ah that's very unfortunate, since I don't own a controller. @Sychotix do you own a controller? maybe we can do what we did few weeks/months ago.
For the long run, I should prob buy a controller, any cheap controller I can buy? any suggestions? any amazon url?
EDIT: i found one for like 25USD, going to get that and debug this issue over the weekend.
Last edited by GameHelper; 05-02-2022 at 05:18 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Maybe THIS
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Member
Hey, im really having a good time rushing acts like butter.. but im trying to use plague bearer with a lot of rules and had no success, any tips for toggle skills ? Im using monsterCounts, status effects of plague bearer and melee animation.
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Contributor
Originally Posted by
brenocas
Hey, im really having a good time rushing acts like butter.. but im trying to use plague bearer with a lot of rules and had no success, any tips for toggle skills ? Im using monsterCounts, status effects of plague bearer and melee animation.
You want to search for a status effect that contains the buff name "corrosive_shroud_at_max_damage". From there, add your monster count custom condition and other criteria.
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this time the offsets will change again 100%)
let's hope that in 3.18 it will remain the same
Last edited by GameAssist; 05-05-2022 at 03:41 PM.
Reason: nothing seems to have changed
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Originally Posted by
wlastas
this time the offsets will change again 100%)
let's hope that in 3.18 it will remain the same
Offsets technically always change for every binary. That said... ExileAPI and GameHelper both have pattern scanning for the base offsets. Once you've got those found... everything past that will work unless a structure has changed.
Think of it like this... the game has to know where the player class is... right? Well the binary is just compiled code. If you can locate that code in the binary... you can find the pointer's location just by reading the code. So what you do is create a pattern to say "Hey, the code looks like this.... once you find this pattern look at the third line and read 8 bytes for the pointer. That is where the player object lives."
Once you've gotten that far... you know the player object's structure.
Code:
struct Player
{
int hp; //0x0
int mp; //0x4
long *armorHelmet; //0xC
long *armorBody; //0x14
}
As long as they don't do something like add a helmet topper and change it to
Code:
struct Player
{
int hp; // 0x0
int mp; // 0x4
long *armorHelmetTopper; // 0xC
long *armorHelmet; // 0x14
long *armorBody; // 0x1C
}
then you're good. hp and mp would still work... but there is now everything after that shifted 8 bytes because they added a new pointer.
Last edited by Sychotix; 05-06-2022 at 09:01 AM.
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