GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #1951
    BearnecssityD2's Avatar Member
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    Thanks for noticing that, i just replaced it again and its working.
    Not sure what caused it but its all good

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #1952
    wydower's Avatar Member
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    i know its a long shot but could we get radar working while in controller input mode?

    id actually pay money for this lol, gna be stuck at work all launch week but can play remotely from my phone with a controller
    Last edited by wydower; 04-29-2022 at 02:24 PM.

  3. #1953
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wydower View Post
    i know its a long shot but could we get radar working while in controller input mode?

    id actually pay money for this lol, gna be stuck at work all launch week but can play remotely from my phone with a controller
    i don't know of any library or tool or technology that can call controller buttons via code.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #1954
    wydower's Avatar Member
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    do buttons need to be called for radar to work?

  5. #1955
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wydower View Post
    do buttons need to be called for radar to work?
    no but AutoHotKeyTrigger plugin requires it.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #1956
    wydower's Avatar Member
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    Originally Posted by GameHelper View Post
    no but AutoHotKeyTrigger plugin requires it.

    yeee all i need is the radar / maphack

  7. #1957
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by wydower View Post
    yeee all i need is the radar / maphack
    hmm, feel free to test it now, let me know if it works or not.
    I think it should work. let me know if there are any bugs.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #1958
    arturino009's Avatar Contributor
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    Originally Posted by GameHelper View Post
    hmm, feel free to test it now, let me know if it works or not.
    I think it should work. let me know if there are any bugs.
    I checked it out just now. Healthbars seem to work, but map overlay wasn't working as far as I can tell. V0.333

  9. #1959
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    is it possible to add option for the "leader icon" to be displayed above the player head, similar to how this game option add health bars above allies https://i.imgur.com/LjW9tJM.jpeg

  10. #1960
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by smaili View Post
    is it possible to add option for the "leader icon" to be displayed above the player head, similar to how this game option add health bars above allies https://i.imgur.com/LjW9tJM.jpeg
    gr8 idea. will put it in TODO list.


    Originally Posted by arturino009 View Post
    I checked it out just now. Healthbars seem to work, but map overlay wasn't working as far as I can tell. V0.333
    Ah that's very unfortunate, since I don't own a controller. @Sychotix do you own a controller? maybe we can do what we did few weeks/months ago.
    For the long run, I should prob buy a controller, any cheap controller I can buy? any suggestions? any amazon url?


    EDIT: i found one for like 25USD, going to get that and debug this issue over the weekend.
    Last edited by GameHelper; 05-02-2022 at 05:18 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #1961
    RebrandSoft's Avatar Member
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    Maybe THIS

  12. #1962
    brenocas's Avatar Member
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    Hey, im really having a good time rushing acts like butter.. but im trying to use plague bearer with a lot of rules and had no success, any tips for toggle skills ? Im using monsterCounts, status effects of plague bearer and melee animation.

  13. #1963
    snowhawk's Avatar Contributor
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    Originally Posted by brenocas View Post
    Hey, im really having a good time rushing acts like butter.. but im trying to use plague bearer with a lot of rules and had no success, any tips for toggle skills ? Im using monsterCounts, status effects of plague bearer and melee animation.
    You want to search for a status effect that contains the buff name "corrosive_shroud_at_max_damage". From there, add your monster count custom condition and other criteria.

  14. #1964
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    this time the offsets will change again 100%)
    let's hope that in 3.18 it will remain the same
    Last edited by GameAssist; 05-05-2022 at 03:41 PM. Reason: nothing seems to have changed

  15. #1965
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by wlastas View Post
    this time the offsets will change again 100%)
    let's hope that in 3.18 it will remain the same
    Offsets technically always change for every binary. That said... ExileAPI and GameHelper both have pattern scanning for the base offsets. Once you've got those found... everything past that will work unless a structure has changed.

    Think of it like this... the game has to know where the player class is... right? Well the binary is just compiled code. If you can locate that code in the binary... you can find the pointer's location just by reading the code. So what you do is create a pattern to say "Hey, the code looks like this.... once you find this pattern look at the third line and read 8 bytes for the pointer. That is where the player object lives."

    Once you've gotten that far... you know the player object's structure.
    Code:
    struct Player
    {
     int hp; //0x0
    int mp; //0x4
    long *armorHelmet; //0xC
    long *armorBody; //0x14
    }
    As long as they don't do something like add a helmet topper and change it to

    Code:
    struct Player
    {
     int hp; // 0x0
    int mp; // 0x4
    long *armorHelmetTopper; // 0xC
    long *armorHelmet; // 0x14
    long *armorBody; // 0x1C
    }
    then you're good. hp and mp would still work... but there is now everything after that shifted 8 bytes because they added a new pointer.
    Last edited by Sychotix; 05-06-2022 at 09:01 AM.

  16. Thanks Borpa (1 members gave Thanks to Sychotix for this useful post)

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