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Originally Posted by
taren_pro
someone has good flask and another sheet setup, my old config is not accepted by the new version...
The latest version contains a basic set of flasks. You can study how they are configured and, by analogy, make your own.
self-study and done is always better than using someone else's
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GameHelper (1 members gave Thanks to GameAssist for this useful post)
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Originally Posted by
S8322993d
Hi all,
having some issues with setting skills to trigger based on -------- Player Not Contain XXX debuff/buffs
Eg. when i put molten shell to cast when I don't have the shield buff, it starts to spam my hotkey (checked under debug mode)
Can do a quick fix by putting on a cooldown, but it doesn't really sync up super well with in-game latency and stuffs like cool down recovery/skill duration effects to the skill
Also having similar issue when I want to cast wither spell totem when I have Player Contain buff ancestral protector buff up, it just keep spamming the hotkey I assigned to the wither skill
What other conditions do I need to set to make it not spam these skills?
Can you make a short video to demo this issue?
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
Can you make a short video to demo this issue?
thats actuallly the same issue i had, i just put everything on a cooldown. didn't sync up but atleast its temporary fix
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Member
Originally Posted by
GameHelper
Can you make a short video to demo this issue?
Tried recording, but the video can't record the overlay display of the helper for some reason.
I have my flask settings here: flask and keys settings - Pastebin.com
Problem with molten shell, casting wither and withering step. Spams hotkey with not contain / contain buffs conditions and also with animation conditions
For molten shell and withering step, it only spam the key when the spell is on cooldown
For my wither totem with condition on having the ancestral protector totem buff up, it spams casting of wither totem until I ran out of mana then stopped
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Member
Originally Posted by
Silencedt
thats actuallly the same issue i had, i just put everything on a cooldown. didn't sync up but atleast its temporary fix
Yea, I suspected that was what happened last league when I was using these settings too, keys might be getting spammed but I didn't realize to check using the debug mode.
I also made cooldowns just to prevent spamming of keys as I was worried about getting flagged by GGG.
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Member
My best guess is that the flasker/skill addon doesn't have the ability to detect the skills which are on cooldown, so when the buff is down (eg. molten shell shield), condition is activated, but skill is still on cooldown, so it keeps spamming until cooldown is up to recast. Putting the condition cooldown to match the skill cooldown doesn't work super well due to latency and mods from cooldown recovery/skill duration affecting the exact timing and if it falls out of sync, the addon would not be casting until the cooldown loop is over
For casting of another skill while you have a buff condition on, it just spams it. Looked through all the available conditions but couldn't figure which one to use just to let the add on hit the key once for spells like dropping a support totem or utility skill.
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> Putting the condition cooldown to match the skill cooldown doesn't work super well due to latency and mods from cooldown recovery/skill duration affecting the exact timing and if it falls out of sync, the addon would not be casting until the cooldown loop is over
Why don’t you put the actual cool down of the skill ( after all mods/recovery/latency/etc ) rather than the base cool down?
EDIT: This Skill's Cooldown does not recover during its effect
Ah I see it now. Okay, will try to see how to fix this. Might not be ready for league start.
EDIT2: I will break the first rule for this and add few more offsets to fix this issue ( after league start is over ).
Last edited by GameHelper; 02-04-2022 at 08:34 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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satbuster (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
GameHelper
...Why don’t you put the actual cool down of the skill ( after all mods/recovery/latency/etc ) rather than the base cool down?
this is suitable for a one-time manual installation after the end of the build. Roughly, a month after the start of the league.
In all other cases, tree changes, new and replacement of old items, the presence of active buffs lead to changes that you forget to make manually or cannot be made correctly at all.
This is especially noticeable when there are various "aura bots" in the party, which actively loot and can move beyond the range of their auras
maybe it affects more casting speed & etc - which can be 3-5 times larger if you have a bot with the Vaal version of the aura enabled,
but in any case, the automatic values taken from the game are much cooler than those set by hand.
Last edited by GameAssist; 02-04-2022 at 08:48 AM.
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Member
Originally Posted by
arturino009
I'll tell some solutions if there is no gamehelper available at very early leaguestart.
You can use this for managing flasks and some hotkeys:
https://www.ownedcore.com/forums/mmo...ter-click.html ([WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click))
It doesn't use offsets for those (it uses pixel detection afaik), but you have to configure the stuff manually beforehand.
If you want to have a clear minimap you can edit one variable in GGPK with LibGGPK2, and it will remove the fog completely. I can't vouch for security of editing gamefiles, but MTX changers apparently aren't getting banned, so maybe this isn't too bad as well. No radar though, that 100% needs in game offsets.
What variable is that? I remember there was 1 before but I remember people were getting banned for it
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Member
Originally Posted by
GameHelper
> Putting the condition cooldown to match the skill cooldown doesn't work super well due to latency and mods from cooldown recovery/skill duration affecting the exact timing and if it falls out of sync, the addon would not be casting until the cooldown loop is over
Why don’t you put the actual cool down of the skill ( after all mods/recovery/latency/etc ) rather than the base cool down?
EDIT: This Skill's Cooldown does not recover during its effect
Ah I see it now. Okay, will try to see how to fix this. Might not be ready for league start.
EDIT2: I will break the first rule for this and add few more offsets to fix this issue ( after league start is over ).
Maybe this problem can be fixed by add a condition: player don't contain a buff/debuff for x second.
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Originally Posted by
setim
Maybe this problem can be fixed by add a condition: player don't contain a buff/debuff for x second.
interesting idea! will keep that in mind when i try to fix this issue.
edit: patching done, got the 3.17.0 patch. things are looking good.
now i am waiting to get in the game to fix last few offsets.
if everything goes according to the plan, GH will be ready at leaguestart+1 hour max.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
interesting idea! will keep that in mind when i try to fix this issue.
edit: patching done, got the 3.17.0 patch. things are looking good.
now i am waiting to get in the game to fix last few offsets.
if everything goes according to the plan, GH will be ready at leaguestart+1 hour max.
leaguestart means after players get in server or ? just want to make sure
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Member
here we go again
hello Za.... ehm Gamehelper are you going to keep this thread open for this season/new helper?
edit: reading you last post i believe we stick here
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Site Donator
Originally Posted by
GameHelper
interesting idea! will keep that in mind when i try to fix this issue.
edit: patching done, got the 3.17.0 patch. things are looking good.
now i am waiting to get in the game to fix last few offsets.
if everything goes according to the plan, GH will be ready at leaguestart+1 hour max.
Nice, thanks for the hard work here.
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Originally Posted by
OnurTest
leaguestart means after players get in server or ? just want to make sure
league start = when anyone on earth can kill a monster in poe (in the new league).
If I did not reply to you, it mean the question you are asking is stupid.
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