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Member
Originally Posted by
GameHelper
EDIT: found the bug, fixed it. thx @
OnurTest for posting the video explaining the issue.
Thank you so much for fixes again sir but i think u ploaded wrong version
It says ubuntu and i didnt see any .exe file. Cant open right now
Edit: Anyway i just fixed my problem. Just downloaded the ubuntu version and took the exe file from the windows version. Now its working
Last edited by OnurTest; 01-31-2022 at 05:27 PM.
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Originally Posted by
OnurTest
Thank you so much for fixes again sir but i think u ploaded wrong version

It says ubuntu and i didnt see any .exe file. Cant open right now
Edit: Anyway i just fixed my problem. Just downloaded the ubuntu version and took the exe file from the windows version. Now its working
re-uploaded.
If I did not reply to you, it mean the question you are asking is stupid.
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OnurTest (1 members gave Thanks to GameHelper for this useful post)
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Active Member
havent looked at an update for this since last league launch and u made this thread lol just updated and running The Desecrated Chambers the hud will randomly crash idk why but figured id let you know
thanks again
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Originally Posted by
datz
havent looked at an update for this since last league launch and u made this thread lol just updated and running The Desecrated Chambers the hud will randomly crash idk why but figured id let you know
thanks again
Share the error.log file with me.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Is there something going on with Radar not showing names like waypoints, transitions, entrances etc?
Also totems and tormented spirits not showing hp bar?
* Edit1: I re-downloaded important_tgt_files and names seems to work now
Last edited by guilhermera; 02-01-2022 at 05:13 AM.
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Originally Posted by
guilhermera
Is there something going on with Radar not showing names like waypoints, transitions, entrances etc?
the radar never showed any entity(like waypoints, transitions, entrances) text info, except for the names of the players, it seems.
Obviously, you mean information that is taken from "important_tgt_files.txt" - just check its presence in the folder with the plugins: "your GO path"\Plugins\AutoHotKeyTrigger
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guilhermera (1 members gave Thanks to GameAssist for this useful post)
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i got the same problem, radar wouldnt show the names in important_tgt_files.txt anymore after recent update.
is that only my problem?
Edit: idk what happened, but it works perfectly rn.
Last edited by MPli; 02-01-2022 at 09:38 AM.
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Active Member
Thanks for this tool and another thanks for not encrypting dll with some shady shit, like many other people on non-opensource projects, so it even allows some developers write custom plugins for their own and use this as API.
So I was messing around with it and my custom plugin and found out, that a lot of stuff marked as internal. Like for example whole utils for working with memory, or RemoteObjectBase has internal constructor, so if I want to check if entity has, for example WorldItem component, I can't inherit from RemoteObjectBase, need to do inherit from already existing component, since they are public.
I understand, that you didn't mean this as api and i'm not demanding anything, just asking was there a reason for so many internals in memory work part and etc. I know, it can be easy bypassed by adding my assembly as friendly, but it requires to edit dll on each update. So hope one day there are will be less internals in your code.
Thanks again for you hard work, will consider donation if tool will work on league start.
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Originally Posted by
madd123
Thanks for this tool and another thanks for not encrypting dll with some shady shit, like many other people on non-opensource projects, so it even allows some developers write custom plugins for their own and use this as API.
So I was messing around with it and my custom plugin and found out, that a lot of stuff marked as internal. Like for example whole utils for working with memory, or RemoteObjectBase has internal constructor, so if I want to check if entity has, for example WorldItem component, I can't inherit from RemoteObjectBase, need to do inherit from already existing component, since they are public.
I understand, that you didn't mean this as api and i'm not demanding anything, just asking was there a reason for so many internals in memory work part and etc. I know, it can be easy bypassed by adding my assembly as friendly, but it requires to edit dll on each update. So hope one day there are will be less internals in your code.
Thanks again for you hard work, will consider donation if tool will work on league start.
Unlilke exileapi/poehud, the GameHelper doesn't allow plugins to read memory/create remote objects. This is a design decision. It gives certain benefits e.g. GH Core ensures that the memory is only read once, no matter how many plugin uses it. Also, GH Core ensures that the data it just read from the memory is always non-corrupted/up-to-date/already-parsed/ready once the plugin executes. makes plugin development a bit easy IMO (but that's just my personal preference).
If I did not reply to you, it mean the question you are asking is stupid.
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Do u have any discord or anything so we could be notified when u will be able to push update on league launch?
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Contributor
Originally Posted by
Keldonv7
Do u have any discord or anything so we could be notified when u will be able to push update on league launch?
Probably just read this thread or a new one will be created
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Member
Theres no point in creating new thread and u need to actually manually check it out, last league i didnt even realized it was updated till i finished campaign. While getting ping on discord will let you know its up. I mean its fine either way, just asking Zaafar wont hurt.
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just check the first post (all linked files have version number on them) and compare it with what's running.
gamehelper setting window title have version number on it as well. Hopefully in the future, we can implement auto-update feature.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
I am a little confused by the original post. Will this tool require an update for 3.17 or will it be good to use exactly when the league starts?
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★ Elder ★
Originally Posted by
madd123
Thanks for this tool and another thanks for not encrypting dll with some shady shit, like many other people on non-opensource projects, so it even allows some developers write custom plugins for their own and use this as API.
So I was messing around with it and my custom plugin and found out, that a lot of stuff marked as internal. Like for example whole utils for working with memory, or RemoteObjectBase has internal constructor, so if I want to check if entity has, for example WorldItem component, I can't inherit from RemoteObjectBase, need to do inherit from already existing component, since they are public.
I understand, that you didn't mean this as api and i'm not demanding anything, just asking was there a reason for so many internals in memory work part and etc. I know, it can be easy bypassed by adding my assembly as friendly, but it requires to edit dll on each update. So hope one day there are will be less internals in your code.
Thanks again for you hard work, will consider donation if tool will work on league start.
As an alternative to patching in the friend assembly, there's also Fody which allows a higher degree of manipulation, e.g. virtualizing all the methods/properties, which I use for unit-testing a project that has way too many classes to rewrite to be easily unit-testable.
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madd123 (1 members gave Thanks to cheatingeagle for this useful post)