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Originally Posted by
suzimia
Hey there's something wrong with your tool and Jungle valley. I set Gamehelper to close on exit of the game but everytime i enter jungle valley it closes (process terminated). As long as I'm in the map GameHelper keeps crashing
Share error log file
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Originally Posted by
hacker143
IS their any other animation option for Mark?
when i cast mark it detects as AOEspell but i have my main skill which is AOE too and it conflicts.
is their any other way aside from AOEspell animation? as mark is single target
Maybe use the skill cooldown as well? E.g. if AOEspell and mark skill goes into cooldown then do xyz…I don’t use mark or aoe skill, so no idea.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
GameHelper
Can you walk me through the steps you took in order to reach this state? Is this repeatable? Help me reproduce this issue please.
Settings are not saved if GH crashes or you don't quit it properly(for example you shut down your pc while it's still running).
I found myself to just always quit GH and restart after I changed anything in the settings to make sure it's always saved.
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Active Member
"Duplicate" button in flask setup would be such a QoL, please!
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to miracle1 for this useful post)
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Member
Originally Posted by
GameHelper
Share error log file
Code:
21-12-2023 12:42 PM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 990
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 863
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Edit: Occurs on both v178 and v167. Latest preloads/tgt files (Dec 10)
Last edited by suzimia; 12-21-2023 at 10:36 PM.
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Originally Posted by
suzimia
Code:
21-12-2023 12:42 PM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 990
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 863
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCoroutine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
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Edit: Occurs on both v178 and v167. Latest preloads/tgt files (Dec 10)
few ppl have reported this error, unfortunately i couldn't reproduce it on my side so i have no clue on how to fix it....i just wish it happen to me one day so i can fix it.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
guilhermera
Does anyone know a way to make a condition to cast Blade Vortex only after you have all the Unleash Support seals?
You will find my proposition how to do it im PM.
Originally Posted by
guidecc1
any plugin to detect unidentified headhunter\mageblood on ground?
First thing: this tool is as compact as possible to have lightning fast leaguestart / patch update. No additional plugins beyond what you have here will be (probably?) added. As for the plugin you are looking for - to my knowledge - there is no PUBLIC addon like this. My suggestion is to use good item filter that will - for example - mark unique belts on given type on the map and ring the bell.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to EthEth for this useful post)
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Member
there are ~20+ plugins u can add to this tool, that what im talking about. ofc i have loot filter, but I have around 50-100 unique leather and heavy belts every map, and I dont want to check all of them
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Member
Hey! I have a question about adding POIs to radar, is it possible to add map features like Metadata/Terrain/Leagues/Azmeri/Objects/Spawners/Harvest_Scale_Tier_03 to it? So that it is highlighted. I understand preload is a bit fuckywucky and basically preloads it every map, I was wondering if I could somehow have these terrain features highlighted on the radar the same way NPCs are in there.
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Member
Any posibility to add wisps to maphack?
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Member
Originally Posted by
GameHelper
few ppl have reported this error, unfortunately i couldn't reproduce it on my side so i have no clue on how to fix it....i just wish it happen to me one day so i can fix it.
Could it be because of the rendering engine - dx11/12/vulkan? Im on dx12 btw
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Originally Posted by
gaucetank
Hey! I have a question about adding POIs to radar, is it possible to add map features like Metadata/Terrain/Leagues/Azmeri/Objects/Spawners/Harvest_Scale_Tier_03 to it? So that it is highlighted. I understand preload is a bit fuckywucky and basically preloads it every map, I was wondering if I could somehow have these terrain features highlighted on the radar the same way NPCs are in there.
Yes you can, Settings -> Radar -> POI -> add it there.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
csuhak
Any posibility to add wisps to maphack?
Work in progress
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
suzimia
Could it be because of the rendering engine - dx11/12/vulkan? Im on dx12 btw
I am on DX12 as well.
What about other settings? Texture size etc? I am everything lowest/off to focus on performance.
If I did not reply to you, it mean the question you are asking is stupid.
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Member