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Thank you for your reply. May I ask if it is possible to change the language to Chinese? Select Simplified Chinese on the homepage but display it in English
ive downloaded the tgt file from the first post and checked that the "hide entites outside the network bubble" option isnt checked.
i tried to draw it in paint rq - The refuel only gets shown once im close to the Green Cross even though ive started at the yellow one
.Bild_2023-12-17_072235898.png
ive downloaded the tgt file from the first post and checked that the "hide entites outside the network bubble" option isnt checked.
i tried to draw it in paint rq - The refuel only gets shown once im close to the Green Cross even though ive started at the yellow one
.Bild_2023-12-17_072235898.png
These are entities. You literally cannot see them further than the network bubble.
Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to cheatingeagle for this useful post)
I hope this does not come across as demanding considering this is an amazing and free tool, for which I am very grateful.
feature suggestion:
Currently, POI monsters can be added, but they seem to be limited to alive monsters (not sure what the exact restriction here is, just guessing). Due to this, some things found under "awake entities" in the DV cannot be added or just won't be displayed on the radar.
Two examples where this is the case would be essence monoliths (they are right on top of the in-stasis mob) and more recently, the wisps (which a few people here, including myself, have already asked how to add).
Metadata/MiscellaneousObjects/Monolith
Metadata/MiscellaneousObjects/Azmeri/AzmeriResourceBase
Generally, I understand why those things are filtered out by the radar since 99% of them are either useless or most do not want to see them by default. However, if someone manually adds them as POI, I think it would make sense to skip such filters and display them anyway (again, just guessing, there might be a different reason why those things won't display).
This would also allow people to add stuff like specific chests or strongboxes and so on manually. Unless this is already possible and I just never found out how, please let me know if that is the case
Last edited by DavidBlanco; 12-18-2023 at 07:45 AM.
Reason: replaced "request" with "suggestion" because its more fitting :)
Could someone give me a direction on how to automate the skill Tornado? I'd like to maintain it near rare or unique enemies, thanks in advance.
not going to test it ingame but try the condition "nearby enemy" (unique / rare) and put a cooldown corresponding to the tornado duration on it.
but i cant imagine that working well because you will randomly use the skill sometimes and kinda stun yourself with the cast time
How to add autoquit feature, I copied the autoquit in plug-in folder, but it's not showing up
If you are talking about AutoQuit included with GameHelper:
1. Go to AutoHotKey Trigger Tab
2. Look for Auto Quit section (should be last)
3. Put here conditrion for auto-quit (probably something like: PlayerVitals.HP.Percent <= 3)
4. Turn the feature on ticking "Enable AutoQuit"