GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4111
    xXK1ll3rXx's Avatar Member
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    Originally Posted by GameHelper View Post
    You can do that by unlocking preload alert window from the preload alert setting. Then on the window you will see color change icon.
    Oh damn, I am stupid. Didn't know you there was a code for transparent as well. It's #00000000 for those who don't know like me -_-

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4112
    Denisdodo's Avatar Member
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    Originally Posted by GameHelper View Post
    I am assuming that you have downloaded the tgt file from the first post.
    i guess i am forgot to download new version of tgt files , sorry , now it works perfectly , thank you!

  3. #4113
    clawface's Avatar Member
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    Originally Posted by marekjemiolak View Post
    Awesome! thank you!
    Mastering the art of game hacking: where pixels meet possibilities, and codes dance to my command, turning virtual challenges into digital victories.

  4. #4114
    fatestepped's Avatar Member
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    22.png
    Thank you for your reply. May I ask if it is possible to change the language to Chinese? Select Simplified Chinese on the homepage but display it in English

  5. #4115
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    that work isn't done yet....currently only english is supported.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #4116
    znkymobb's Avatar Member
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    ive downloaded the tgt file from the first post and checked that the "hide entites outside the network bubble" option isnt checked.


    i tried to draw it in paint rq - The refuel only gets shown once im close to the Green Cross even though ive started at the yellow one
    .Bild_2023-12-17_072235898.png
    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-azmeri-png  
    Last edited by znkymobb; 12-17-2023 at 01:25 AM.

  7. #4117
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by znkymobb View Post
    ive downloaded the tgt file from the first post and checked that the "hide entites outside the network bubble" option isnt checked.


    i tried to draw it in paint rq - The refuel only gets shown once im close to the Green Cross even though ive started at the yellow one
    .Bild_2023-12-17_072235898.png
    These are entities. You literally cannot see them further than the network bubble.

  8. Thanks GameHelper (1 members gave Thanks to cheatingeagle for this useful post)
  9. #4118
    xcrea's Avatar Member
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    Hello again!
    This has probably been asked before.
    How do I prevent this notification after Auto Quit?

    Attached Thumbnails Attached Thumbnails GameHelper: A light version of PoeHUD/Exile-Api-p4mdaeli_o-png  

  10. #4119
    DavidBlanco's Avatar Member
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    I hope this does not come across as demanding considering this is an amazing and free tool, for which I am very grateful.

    feature suggestion:
    Currently, POI monsters can be added, but they seem to be limited to alive monsters (not sure what the exact restriction here is, just guessing). Due to this, some things found under "awake entities" in the DV cannot be added or just won't be displayed on the radar.
    Two examples where this is the case would be essence monoliths (they are right on top of the in-stasis mob) and more recently, the wisps (which a few people here, including myself, have already asked how to add).
    Metadata/MiscellaneousObjects/Monolith
    Metadata/MiscellaneousObjects/Azmeri/AzmeriResourceBase

    Generally, I understand why those things are filtered out by the radar since 99% of them are either useless or most do not want to see them by default. However, if someone manually adds them as POI, I think it would make sense to skip such filters and display them anyway (again, just guessing, there might be a different reason why those things won't display).

    This would also allow people to add stuff like specific chests or strongboxes and so on manually. Unless this is already possible and I just never found out how, please let me know if that is the case
    Last edited by DavidBlanco; 12-18-2023 at 07:45 AM. Reason: replaced "request" with "suggestion" because its more fitting :)

  11. #4120
    Fragma1's Avatar Active Member
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    Could someone give me a direction on how to automate the skill Tornado? I'd like to maintain it near rare or unique enemies, thanks in advance.

  12. #4121
    DavidBlanco's Avatar Member
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    Originally Posted by Fragma1 View Post
    Could someone give me a direction on how to automate the skill Tornado? I'd like to maintain it near rare or unique enemies, thanks in advance.
    not going to test it ingame but try the condition "nearby enemy" (unique / rare) and put a cooldown corresponding to the tornado duration on it.
    but i cant imagine that working well because you will randomly use the skill sometimes and kinda stun yourself with the cast time

  13. #4122
    asus1950's Avatar Member
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    Anyone know of a way to track the number of Brands? tried to look for it in the Deployed Objects but it doesn't track...

  14. #4123
    vaskbp12's Avatar Member
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    How to add autoquit feature, I copied the autoquit in plug-in folder, but it's not showing up

  15. #4124
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by vaskbp12 View Post
    How to add autoquit feature, I copied the autoquit in plug-in folder, but it's not showing up
    If you are talking about AutoQuit included with GameHelper:
    1. Go to AutoHotKey Trigger Tab
    2. Look for Auto Quit section (should be last)
    3. Put here conditrion for auto-quit (probably something like: PlayerVitals.HP.Percent <= 3)
    4. Turn the feature on ticking "Enable AutoQuit"

  16. #4125
    ColaKid's Avatar Member
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    Hello, I have a question, can I add Wisps to the minimap in the preload and how to do it?

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