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Patch Notes - 3.15.3 Patch Notes - Forum - Path of Exile
Improvements
Added an option to stop items on the ground from rendering if they're hidden by your item filter, which can help improve performance. This can be found under the Game category in Options.
we cross our fingers so that this update does not affect the global offsets, and especially the preload alert
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Originally Posted by
wlastas
It didn’t.
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Forumuser1000 (1 members gave Thanks to GameHelper for this useful post)
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Member
Is it in any way possible to run ExileAPI in a 2nd instance and choose which instance of Exile API binds to which instance of the POE client? Currently, trying to run a 2nd ExileAPI only force closes the currently running instance and opens itself again. I would like to use the follower plugin for my aura alt on a 2nd instance of POE. I tried to do this in a completely separate windows install on vmware player 16, however POE crashes before even showing the gears screen on VMware.
Edit: or alternatively, some method that I have never heard of to sandbox or isolate the 2nd POE client and the 2nd ExileAPI out of sight of the first instances. If only there were a docker for this. xD
Last edited by kastorsigmund; 08-26-2021 at 12:49 PM.
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Member
Mine-Detonator not showing for me. Tried via url and zip. Log shows it got loaded like other plugins.
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Member
Originally Posted by
stfufag
minimapicons gone?
Yea, im plagued with this issue again. Fresh install didnt fix it either.
Edit: So here's how I fixed it, so hopefully I remember. While in a zone with monsters, I flicked 'iconsbuilder' on and off a couple times. No clue why this works.
Last edited by chaosad1; 08-28-2021 at 08:21 PM.
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Member
Hi. Can you tell me if it is possible to implement so that the best mods are shown on the minimap on the logbook-maps? (rune monsters are duplicated, the quantity of artifacts from mobs, etc.) would be great)
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Member
Cimgui.dll problem
Faced that problem while starting PoeHUD in VM
Error in Core constructor -> System.DllNotFoundException: Need put in directory cimgui.dll
at ExileCore.RenderQ.ImGuiRender.Initialize() at /buddy/exileapi/Core/RenderQ/ImguiRenderer.cs:string 372
at ExileCore.RenderQ.ImGuiRender..ctor(DX11 dx11,RenderForm form, CoreSettings coreSettings) at /buddy/exileapi/Core/RenderQ/ImguiRenderer.cs:string 62
at ExileCore.RenderQ.DX11..ctor(RenderForm form, CoreSettings coreSettings) at buddy/exileapi/Core/RenderQ/DX11.cs:string 82
at ExileCore.Core..ctor(RenderForm form) at buddy/exileapi/Core/Core.cs: string 124
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Last edited by chewbacca2319; 06-17-2022 at 12:42 PM.
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Member
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Member
Anyone having trouble downloading the UnstackDesk plugin? It doesn't want to compile. There were no problems with other plugins. ExileApi does not display the menu when trying to install this plugin. How to solve this problem? OoeUbYyv.jpg
Last edited by Melhior; 08-30-2021 at 11:30 PM.
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Member
Originally Posted by
Melhior
Anyone having trouble downloading the UnstackDesk plugin? It doesn't want to compile. There were no problems with other plugins. ExileApi does not display the menu when trying to install this plugin. How to solve this problem?
OoeUbYyv.jpg
IIRC that plugins requires a definition to be added to Exileapi. It was brought up before but Queuete declined to add it.
Edit: Adding SetCursorPositionAndClick? . Issue #100 . Queuete/ExileApi . GitHub
Last edited by KVon; 08-31-2021 at 10:05 PM.
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Banned
Is there no autoquit plugin anymore?
upd: found it as part of copilot
Last edited by Refnig; 09-01-2021 at 10:37 AM.
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Member
hi, this program is very confusing for me, where can I steal intermediate offsets from you between the module address and structures(in particular terrain)?
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Quick Question: am I the only one who see lots of Vaal side area in preload/exileapi/poehud even when it’s not on the map?
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Member
Originally Posted by
zaafar
Quick Question: am I the only one who see lots of Vaal side area in preload/exileapi/poehud even when it’s not on the map?
No, this league in particular preload alerts have inconsistent with Vaal side areas like you said and multiple other preloads showing up when they aren't in the map.
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Elite User
Originally Posted by
kastorsigmund
Is it in any way possible to run ExileAPI in a 2nd instance and choose which instance of Exile API binds to which instance of the POE client? Currently, trying to run a 2nd ExileAPI only force closes the currently running instance and opens itself again. I would like to use the follower plugin for my aura alt on a 2nd instance of POE. I tried to do this in a completely separate windows install on vmware player 16, however POE crashes before even showing the gears screen on VMware.
Edit: or alternatively, some method that I have never heard of to sandbox or isolate the 2nd POE client and the 2nd ExileAPI out of sight of the first instances. If only there were a docker for this. xD
No thats not possible. While it would be possible to attach the hud to different instances the whole input is done with the mouse and the keyboard and therefore its not possible to run 2 instances.
Originally Posted by
LuckyZer0
Mine-Detonator not showing for me. Tried via url and zip. Log shows it got loaded like other plugins.
I highly doubt a log with a positive load message without the plugin showing up. As mentioned in the first post please _post_ the log.
Originally Posted by
exitten
Hi. Can you tell me if it is possible to implement so that the best mods are shown on the minimap on the logbook-maps? (rune monsters are duplicated, the quantity of artifacts from mobs, etc.) would be great)
Theoretically that should be possible. The mod data is attached to the expedition entities. But I doubt someone is going to put in the effort to create such a plugin that late in the league.
Originally Posted by
chewbacca2319
Faced that problem while starting PoeHUD in VM
Error in Core constructor -> System.DllNotFoundException: Need put in directory cimgui.dll
at ExileCore.RenderQ.ImGuiRender.Initialize() at /buddy/exileapi/Core/RenderQ/ImguiRenderer.cs:string 372
at ExileCore.RenderQ.ImGuiRender..ctor(DX11 dx11,RenderForm form, CoreSettings coreSettings) at /buddy/exileapi/Core/RenderQ/ImguiRenderer.cs:string 62
at ExileCore.RenderQ.DX11..ctor(RenderForm form, CoreSettings coreSettings) at buddy/exileapi/Core/RenderQ/DX11.cs:string 82
at ExileCore.Core..ctor(RenderForm form) at buddy/exileapi/Core/Core.cs: string 124
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Would appreciate any things about fix in thread/discord chewbacca#6347
When you made sure that the comgui.dll exists I would guess something with your vm graphic adapter is not working.
Originally Posted by
KVon
Thats correct, the change can either be made in the Api or the specific plugin. As I am not a fan of adding clutter to the api I decline that approach.
Originally Posted by
houseradish
hi, this program is very confusing for me, where can I steal intermediate offsets from you between the module address and structures(in particular terrain)?
The offsets are intended for useage within the api (as plugin). I wont assist the useage outside of this and especially bot related stuff (e.g. terrain) is something I dont support.
Originally Posted by
zaafar
Quick Question: am I the only one who see lots of Vaal side area in preload/exileapi/poehud even when it’s not on the map?
In my last play session (roughly 1 week ago) this did not happen. There were some problems which got fixed in an update at the end of july. If you deactivated the autoupdate and still got an older version this might be the problem.
Unrelated to this problem, lately the accuracy of the preloads is far from perfect. Without digging to deep into it, it seems like quite a lot of stuff is now only loaded when your character is in range and not when the map is started.
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