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Member
Originally Posted by
wlastas
Yes I have the exact same file already but they never show in maps.
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Member
Originally Posted by
zerger3
Attachment 78822
any idea why i suddenly get this error on my vmware? gui wont load anymore
reinstalling fixed it
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Active Member
Hi Guys,
Really sorry if this is a stupid question but I've tried looking for an answer already and just can't seem to find it.
What is the EliteBar plugin & what does it do?
I guess it's something to do with like health/xp bars just don't know specifically.
Thanks in advance.
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Member
Originally Posted by
Breached
What is the EliteBar plugin & what does it do?
EliteBar plugin show d-e-r-e-c-t-i-o-n-s (wtf with censor?) where rare/unique mobs and wheir name and health/es bars Almost completely useless.
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Member
I'm wondering why PickIt got changed for this downgrade version.
You don't have the choice to select what it picks, seem to have an internal timer for multiple picks, making it very slow, basically old version from 3 years ago was way better than this.
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Member
Originally Posted by
Graffd
I'm wondering why PickIt got changed for this downgrade version.
You don't have the choice to select what it picks, seem to have an internal timer for multiple picks, making it very slow, basically old version from 3 years ago was way better than this.
If you know a better solution, please advise. I have been using this for the past day because looting juiced nemesis maps is worsening my RSI quite badly but it is far slower than manual looting.
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Member
I don't have any it's just way better on PoeHUD, lets you also select what you want picked,
Also realised coPilot isn't blocked when chatting while it does on poeHUD.
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Member
Hi guys,
I intend to make a plugin Aimbot function but not like auto mouse over on monster.
My idea is rotate player face to face closet monster so the gamer just cluck fire button.
So I want to know we have api for access rotation of player ? I read in player class in Api seem we still don’t have api for rotation, right ?
So If I missing something or you know how to access rotation please let me know.
Thanks.
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Contributor
Originally Posted by
hienngocloveyou
Hi guys,
I intend to make a plugin Aimbot function but not like auto mouse over on monster.
My idea is rotate player face to face closet monster so the gamer just cluck fire button.
So I want to know we have api for access rotation of player ? I read in player class in Api seem we still don’t have api for rotation, right ?
So If I missing something or you know how to access rotation please let me know.
Thanks.
One of player components had player see vector
github.com/vadash/EZVendor
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Member
Originally Posted by
dlr5668
One of player components had player see vector
Can you give me a link ?
I just check on player.cs on exileApi original version but still not check on latest version (3.15)
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Contributor
Originally Posted by
hienngocloveyou
Hi guys,
I intend to make a plugin Aimbot function but not like auto mouse over on monster.
My idea is rotate player face to face closet monster so the gamer just cluck fire button.
So I want to know we have api for access rotation of player ? I read in player class in Api seem we still don’t have api for rotation, right ?
So If I missing something or you know how to access rotation please let me know.
Thanks.
I've been out of the loop on a lot of the recent changes the game has done,. but PoE should still be a 2.5D game
There's no merit (that I can think of) or functionality to "rotate in place" your character like in a MMO, as skill use is determined where your cursor is and not where your character is facing (like in action based mmos).
In other words, attempting to simply rotate your character and not move the mouse to where it's supposed to be means you literally won't be able to do anything (other than cast non-directional skills, such as buffs), as there's no WASD movement. If the cursor isn't set, there's no mechanic to "cast forward" either, as the vector between your player's position in game and your cursor's position in ScreenToWorld space is your actual casting vector.
Can you explain what you actually want to do in context of Path of Exile, because unless you're referring to new content I'm unaware of or new mechanics I've missed, what you're asking about just seems inapplicable to this game.
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Post Thanks / Like - 1 Thanks
levelmax (1 members gave Thanks to pushedx for this useful post)
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Originally Posted by
hienngocloveyou
Can you give me a link ?
I just check on player.cs on exileApi original version but still not check on latest version (3.15)
just hover the cursor over the enemy (at the same time, he should be in your line of sight - inside your game window) and press your attack (skill use) button.
Further actions depend on the skill settings.
Default behavior - if the distance to the target is less than the distance of using the skill, then it will work, otherwise the character will come closer - to the required distance and the skill will be used.
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Member
Originally Posted by
pushedx
I've been out of the loop on a lot of the recent changes the game has done,. but PoE should still be a
2.5D game
There's no merit (that I can think of) or functionality to "rotate in place" your character like in a MMO, as skill use is determined where your cursor is and not where your character is facing (like in action based mmos).
In other words, attempting to simply rotate your character and not move the mouse to where it's supposed to be means you literally won't be able to do anything (other than cast non-directional skills, such as buffs), as there's no WASD movement. If the cursor isn't set, there's no mechanic to "cast forward" either, as the vector between your player's position in game and your cursor's position in ScreenToWorld space is your actual casting vector.
Can you explain what you actually want to do in context of Path of Exile, because unless you're referring to new content I'm unaware of or new mechanics I've missed, what you're asking about just seems inapplicable to this game.
Ok. I understand you so the skill will cast by our cursor.
I am newbie in ExileAPI. So this API just allow us ready memory and there is no method Set for properties in class ?
For example I want to make a plugin that adjust camera Z direction (camera height or zoom hack) I check on API and we have CameraOffset struct and class Camera can access CameraOffset properties
but there is no Set method for us to change memory.
So how I can change memory within ExileAPI ?
Regards,
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Member
Originally Posted by
wlastas
just hover the cursor over the enemy (at the same time, he should be in your line of sight - inside your game window) and press your attack (skill use) button.
Further actions depend on the skill settings.
Default behavior - if the distance to the target is less than the distance of using the skill, then it will work, otherwise the character will come closer - to the required distance and the skill will be used.
Ok. I should go by this way : When click aim-bot button the cursor will over the monster that closet character and fire attack button at same time.
Regards,
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Contributor
Originally Posted by
hienngocloveyou
For example I want to make a plugin that adjust camera Z direction (camera height or zoom hack) I check on API and we have CameraOffset struct and class Camera can access CameraOffset properties
but there is no Set method for us to change memory.
Yes, generally speaking, writing memory and trying to change the way the game works is outside the scope of what ExileAPI is for or supported by the creators (I'm not part of the project btw).
Two main reasons why. These are reasons you can find just by random posts made in response to others in various ExileAPI threads, as this 3.15 one is specifically for 3.15 but the project itself has a long history.
#1 - the project wants to stay off GGG's radar as being a "bot platform" or "hack", so those topics aren't supported or endorsed by the creators. You won't get help in ExileAPI specific threads about these topics, so best to ask in your own thread in the appropriate forum section.
#2 - writing memory or trying to patch the client is more complicated in this game, because you need to avoid unintended side effects of breaking the client as well as the "easy" code section detections GGG can do. In short, ZH was never something you can achieve simply by changing the camera memory itself in this game. I don't think it's changed but I've not looked into ZH for years now
So what you're asking is technically possible, but not officially supported nor endorsed by the project itself, and not something that should be talked about in the ExileAPI thread itself at the creators request.