ExileAPI Release menu

User Tag List

Page 11 of 72 FirstFirst ... 78910111213141561 ... LastLast
Results 151 to 165 of 1079
  1. #151
    Aoooooooo's Avatar Active Member
    Reputation
    27
    Join Date
    Aug 2020
    Posts
    52
    Thanks G/R
    27/15
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by madd123 View Post
    Problem from last league with log flooded with errors on entity heavy maps (like 5-orb map for example) still there
    But this time my plugins ending up stop working (only plugins that rely on entities somehow, others, which works with serverdata or ui - still fine) and I need to restart exileapi 2-3 times for 5-orb map (last league it was just error spam in log without any real troubles)
    I'm not sure its related problems or not, here is part of log:


    is there good method i could call from plugin by hotkey to reinitialise everything without restarting exileapi? it could make this experience not that annoying at least for now
    not need everything ,debug what you need in CE or x64dbg
    Last edited by Aoooooooo; 08-03-2021 at 11:42 AM.

    ExileAPI Release
  2. #152
    Rocker866's Avatar Member
    Reputation
    3
    Join Date
    Nov 2011
    Posts
    212
    Thanks G/R
    13/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    huds menu is kinda slow stashie fullraresetmanager etc is pretty damn slow for some reason. Is it just for me or everyone else?

  3. #153
    snowhawk's Avatar Contributor
    Reputation
    150
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/133
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    The last update included a change to the Atlas Element. MinimapIcons and others used this panel and may break on update. You'll see an error in the log that looks like


    Code:
    [ERR] MinimapIcons, Render -> System.MissingMethodException: Method not found: "ExileCore.PoEMemory.Element ExileCore.PoEMemory.MemoryObjects.IngameUIElements.get_AtlasPanel ()".
    To fix this, go into plugins/compiled/MinimapIcons and delete the dll. The next time you start ExileAPI, it will recompile and should work. This shouldn't happen, but if it does, sorry for the inconvenience.
    Last edited by snowhawk; 08-04-2021 at 11:06 AM.

  4. Thanks Queuete, levelmax, stfufag (3 members gave Thanks to snowhawk for this useful post)
  5. #154
    iiisyniii's Avatar Member
    Reputation
    4
    Join Date
    Apr 2021
    Posts
    60
    Thanks G/R
    16/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    image_2021-08-04_163947.png

    Anyone else receiving this dialog? It's weird, everything was working just a short bit ago until I left to take my wife to work. This is what I get now. Is it just a problem on my end, or is anyone else experiencing it as well? As much as I would rather not, I am going to try a fresh download, but figured I would bring it up anyway just in case it is not a problem with just me. Not sure what happened.


    EDIT : Still not sure what happened, but starting over with a fresh download did seem to correct the issue.
    Last edited by iiisyniii; 08-04-2021 at 04:09 PM.

  6. #155
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    it is obvious that one of the latest patches disabled
    Code:
     public partial struct ElementOffsets{
    .....
    [FieldOffset (0x5C0)] public long UIRoot;
    Which, for example, affects the rendering of border of the UI elements when searching for them
    I found 10 valid elements in one jump from IngameStateOffsets, but it doesn't seem that at least one of them was UIRoot

    our
    Code:
     "[FieldOffset(0x98)] public long IngameUi;"
    is marked here
    Does anyone know how to find UIRoot?
    Attached Thumbnails Attached Thumbnails ExileAPI Release-uiroot-serch-jpg  
    Last edited by GameAssist; 08-04-2021 at 04:05 PM.

  7. #156
    snowhawk's Avatar Contributor
    Reputation
    150
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/133
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    it is obvious that one of the latest patches disabled
    Code:
     public partial struct ElementOffsets{
    .....
    [FieldOffset (0x5C0)] public long UIRoot;
    Which, for example, affects the rendering of border of the UI elements when searching for them
    I found 10 valid elements in one jump from IngameStateOffsets, but it doesn't seem that at least one of them was UIRoot

    our
    Code:
     "[FieldOffset(0x98)] public long IngameUi;"
    is marked here
    Does anyone know how to find UIRoot?
    IngameState has a UIRoot at 0x5C0 that is still working fine. It's just a shortcut the functions use to access some of the exposed flattened elements. From IngameUi, you can find UIRoot at 0x98.
    Last edited by snowhawk; 08-04-2021 at 06:47 PM.

  8. #157
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    IngameState has a UIRoot at 0x5C0 that is still working fine. It's just a shortcut the functions use to access some of the exposed flattened elements. From IngameUi, you can find UIRoot at 0x98.
    I specially downloaded /installed /updated to the current version of API and there were no yellow borders around the frames, since TheGame.IngameState.UIRoot.Scale was equal to 0 and GetClientRect () returned None.
    In any case, the last patch fixed everything and now everything is ok with 0x5C0 and this is now found with a script
    Attached Thumbnails Attached Thumbnails ExileAPI Release-uiroot-serch-3-15-1-jpg  
    Last edited by GameAssist; 08-04-2021 at 11:32 PM.

  9. #158
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    many of the elements have changed offsets again)) for example, the hero panel now 0x508 from(518), I am trying to automate their search - and for this I made a special application that will allow everyone who wants help to search for them
    GitHub - wlastas/ImGuiSceneGL
    Last edited by GameAssist; 08-05-2021 at 01:33 AM.

  10. #159
    snowhawk's Avatar Contributor
    Reputation
    150
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/133
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    many of the elements have changed offsets again)) for example, the hero and inventory panel, I am trying to automate their search - and for this I made a special application that will allow everyone who wants help to search for them
    GitHub - wlastas/ImGuiSceneGL
    None of the offsets changed. Everything still works. Maybe I'm missing something here. Are you saying the children were reordered?
    Last edited by snowhawk; 08-05-2021 at 01:18 AM.

  11. #160
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    None of the offsets changed. Everything still works. Maybe I'm missing something here. Are you saying the children were reordered?
    OpenRightPanel is ok -my bad, but OpenLeftPanel was changed to 0x508

  12. #161
    snowhawk's Avatar Contributor
    Reputation
    150
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/133
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    OpenRightPanel is ok -my bad, but OpenLeftPanel was changed to 0x508
    This was fixed a week ago.

    ExileApi/IngameUElementsOffsets.cs at b67fea5da4a3083c06ece979fd193e856d83aa24 . Queuete/ExileApi . GitHub

    Hasn't been changed since

    ExileApi/IngameUElementsOffsets.cs at 098fac44fdfa93f3550d2f04d6fb788cc9d19b81 . Queuete/ExileApi . GitHub
    Last edited by snowhawk; 08-05-2021 at 01:54 AM.

  13. #162
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    This was fixed a week ago....
    ah ok)) did not pay attention.
    I just opened the panel with the characteristics of the bot on his PC, and he kept trying to move, because he did not understand that it was already open ^^

  14. #163
    snowhawk's Avatar Contributor
    Reputation
    150
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/133
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Okay. If you do find something, don't hesitate to say something as we can either fix it or clear up any confusion.

  15. #164
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    Okay. If you do find something, don't hesitate to say something as we can either fix it or clear up any confusion.
    Of course, thanks for your patience and sorry for the false alarm - I'm new to reversing
    By the way, I modified my program, and now it displays all the offsets for each frame.
    Attached Thumbnails Attached Thumbnails ExileAPI Release-uiroot-serch-3-15-1-done-jpg  
    Last edited by GameAssist; 08-05-2021 at 02:34 AM.

  16. Thanks levelmax (1 members gave Thanks to GameAssist for this useful post)
  17. #165
    Lemmiwinks's Avatar Member
    Reputation
    2
    Join Date
    Mar 2008
    Posts
    68
    Thanks G/R
    0/1
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Someone posted a text I pasted in to add "Harvest" to show in my Preload alerts. Is there any such thing I can paste to add Smuggler's Caches from Heist or if the map contains Ritual Altars? Thanks in advance!

Page 11 of 72 FirstFirst ... 78910111213141561 ... LastLast

Similar Threads

  1. [Release] ExileAPI 3.14 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 532
    Last Post: 07-24-2021, 04:37 AM
  2. [Release] ExileAPI 3.13 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 606
    Last Post: 04-17-2021, 06:22 AM
  3. [Release] ExileAPI 3.12 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 492
    Last Post: 01-16-2021, 07:30 AM
  4. ExileAPI Fork 3.11 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 256
    Last Post: 09-20-2020, 02:49 PM
  5. ExileAPI Fork (with Release)
    By Queuete in forum PoE Bots and Programs
    Replies: 231
    Last Post: 06-22-2020, 05:19 PM
All times are GMT -5. The time now is 02:04 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search