ExileAPI Release menu

Shout-Out

User Tag List

Page 9 of 72 FirstFirst ... 567891011121359 ... LastLast
Results 121 to 135 of 1079
  1. #121
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dlr5668 View Post
    @wlastas
    ....
    and use it like
    hm..we have for a long time -it works without any problems and depth restrictions
    Code:
     public Element GetElementByString(string str) {
                return Text == str ? this : Children.Select(child => child.GetElementByString(str)).FirstOrDefault(element => element != null);
            }
    But why do I need this yours function?

    ExileAPI Release
  2. #122
    Rocker866's Avatar Member
    Reputation
    3
    Join Date
    Nov 2011
    Posts
    212
    Thanks G/R
    13/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Does anyone have a working chaos recipe plugin going? like fullraresetmanager or something?

  3. #123
    Queuete's Avatar Elite User
    Reputation
    549
    Join Date
    Dec 2019
    Posts
    284
    Thanks G/R
    119/486
    Trade Feedback
    0 (0%)
    Mentioned
    47 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zerger3 View Post
    does anyone know why sometimes the auto update features is not working?
    Code:
    Log -> updateFolderPath: C:\exile api\update
    Log -> releaseFileName: PoeHelper
    Log -> mainExecuteablePath: C:\exile api\Loader.exe
    Log -> Cleaning directory: C:\exile api\temp
    Log -> Try to kill csc.exe
    Log -> Try to kill VBCSCompiler.exe
    Log -> Loader.exe successfully killed
    Log -> VBCSCompiler.exe is still running... 22 / 15000
    Log -> csc.exe is still running... 30 / 15000
    Log -> VBCSCompiler.exe successfully killed
    Log -> csc.exe successfully killed
    Error -> Something during the update went wrong.
    Error -> When you are not able to start the program manually you may need to reinstall it.
    Error -> Could not find part of the path "C:\exile api\update\PoeHelper
    tried running as admin didnt help
    The problem most likely happened already before. The hud process will download and unzip updates into the specified folder, this seems to have failed in your case. Next time this happens please post your error log file.

    Originally Posted by iiisyniii View Post
    I dont recall the URL's having the /tree/??????????????????????????????? before. When removing that part of the URL , the addons finally tried to install, but all of them failed. Some stating that the repo doesnt exist once the end of the URL is hacked off. I do not know if any of this makes a difference or is relevant, but I figured I would mention it just in case.
    Repositories dont end with /tree/{commithash}. You are referencing specific commits, with those links the updater wont be able to download anything.
    NinjaPrice seems to be unable to compile, there is nothing you can do against that. I dont see any other plugins in there which fail, so for others (you mentionied multiple "missing plugins") you probably forgot to change the links / forgot to save the settings.

  4. #124
    IShaunYI's Avatar Member
    Reputation
    1
    Join Date
    Jul 2012
    Posts
    41
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    anyone know how to make the loader less transparent ?
    im struggling to see what im clicking on because of how transparent it is.

    additionally, the follower plugin is still giving me issues, i can get it to work now, i just had to rename it to something else when i was adding the plugin, although now i cant get them to use basic flask routine and the use "xyz" skill for movements and/or attacking monsters doesnt seem to be working...


    any help ?

  5. #125
    dlr5668's Avatar Contributor
    Reputation
    279
    Join Date
    May 2012
    Posts
    543
    Thanks G/R
    129/226
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    hm..we have for a long time -it works without any problems and depth restrictions
    Code:
     public Element GetElementByString(string str) {
                return Text == str ? this : Children.Select(child => child.GetElementByString(str)).FirstOrDefault(element => element != null);
            }
    But why do I need this yours function?
    Didnt know about that. Thanks!
    github.com/vadash/EZVendor

  6. #126
    zerger3's Avatar Member
    Reputation
    9
    Join Date
    Jul 2011
    Posts
    55
    Thanks G/R
    4/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Rocker866 View Post
    Does anyone have a working chaos recipe plugin going? like fullraresetmanager or something?
    the "sell rares for chaos" modul of PoEapikit works quite good i use it with GitHub - kosace/EnhancePoEApp: PoE Chaos Recipe Tool

  7. #127
    iiisyniii's Avatar Member
    Reputation
    4
    Join Date
    Apr 2021
    Posts
    60
    Thanks G/R
    16/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you for the reply and all of the hard work. I will look into it on my end more.

    Originally Posted by Queuete View Post
    The problem most likely happened already before. The hud process will download and unzip updates into the specified folder, this seems to have failed in your case. Next time this happens please post your error log file.



    Repositories dont end with /tree/{commithash}. You are referencing specific commits, with those links the updater wont be able to download anything.
    NinjaPrice seems to be unable to compile, there is nothing you can do against that. I dont see any other plugins in there which fail, so for others (you mentionied multiple "missing plugins") you probably forgot to change the links / forgot to save the settings.

  8. #128
    Rocker866's Avatar Member
    Reputation
    3
    Join Date
    Nov 2011
    Posts
    212
    Thanks G/R
    13/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zerger3 View Post
    the "sell rares for chaos" modul of PoEapikit works quite good i use it with GitHub - kosace/EnhancePoEApp: PoE Chaos Recipe Tool
    can i use this with this hud here? or do i have to use poeapikit? Not at home cant try :/

  9. #129
    zerger3's Avatar Member
    Reputation
    9
    Join Date
    Jul 2011
    Posts
    55
    Thanks G/R
    4/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Rocker866 View Post
    can i use this with this hud here? or do i have to use poeapikit? Not at home cant try :/
    i use both at the same time, just disable poekit features u dont want

  10. #130
    Overfiend's Avatar Member
    Reputation
    9
    Join Date
    Jun 2012
    Posts
    30
    Thanks G/R
    0/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Did we jsut have a stealthy update - health bars stopped displaying after restart. Happened literally an hour ago. Any ideas anyone?

    Thanks

  11. #131
    seedlesscrx's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    2
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    error.jpg halp! getting this cimgui.dll error when i run the prog all of a sudden oO

  12. #132
    InevitableKronos's Avatar Member
    Reputation
    1
    Join Date
    May 2021
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Today Preload Alert and MinimapIcons stopped working for me. There are no, not even a single, errors in the Log.
    It also does not work with a fresh installed version.

    With best regards

  13. #133
    madd123's Avatar Active Member
    Reputation
    22
    Join Date
    Jan 2018
    Posts
    46
    Thanks G/R
    14/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there any way to cast Element to concrete element?
    For example, if I know that IngameUi.Children[102] is TradeWindow, can I just cast it somehow to avoid traversing whole children tree to get NameSeller?
    Sry for stupid questions, offsets are wrong and i have no idea how to fix them, so trying to find workarounds.

  14. #134
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
    Reputation
    98
    Join Date
    Apr 2010
    Posts
    349
    Thanks G/R
    55/83
    Trade Feedback
    0 (0%)
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by madd123 View Post
    ... if I know that IngameUi.Children[102] is TradeWindow
    the concept of getting the Element like TradeWindow by index can lead to an error - no one guarantees that the collection will not be modified at runtime/next patch.
    for example, the window "invite to a group" can have 3 children (from whom, ok, cancel), or only 1 with a message and a button "X"
    I would use static offsets relative to the base address (perhaps in a few jumps) - this is much more reliable.
    in the API concept: IngameState=>IngameUi=>offset to element u need
    All UI elements are just children of some parent, except for the root itself, which has no parent.
    You will always need to consistently move from one to another -it is a simple and visually debuggable method
    or to jump several times in memory, starting from the address of the base element -in this case, you will have to maintain these offsets when changing the structure of the element
    Last edited by GameAssist; 07-31-2021 at 07:58 AM.

  15. #135
    madd123's Avatar Active Member
    Reputation
    22
    Join Date
    Jan 2018
    Posts
    46
    Thanks G/R
    14/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wlastas View Post
    the concept of getting the Element like TradeWindow by index can lead to an error - no one guarantees that the collection will not be modified at runtime/next patch.
    for example, the window "invite to a group" can have 3 children (from whom, ok, cancel), or only 1 with a message and a button "X"
    I would use static offsets relative to the base address (perhaps in a few jumps) - this is much more reliable.
    in the API concept: IngameState=>IngameUi=>offset to element u need
    All UI elements are just children of some parent, except for the root itself, which has no parent.
    You will always need to consistently move from one to another -it is a simple and visually debuggable method
    or to jump several times in memory, starting from the address of the base element -in this case, you will have to maintain these offsets when changing the structure of the element
    yeah, I understand, what you said and the APi concept, I just don't know how to find "=>offset" this part, otherwise I'd already fix them and pull request
    but children of IngameUi seems consistent for me, I was using Ultimatum window by index whole last league, even if it will change with patch, I can easy find a new index within one minute.
    So is there way maybe to cast it or get address from IngameUI.Children[i] and create TradeWindow object from memory by it?
    I understand this is bad practice, but I can't do much about it, I just need somewhat working code asap, i cant wait whole league for offsets from clever people.

Page 9 of 72 FirstFirst ... 567891011121359 ... LastLast

Similar Threads

  1. [Release] ExileAPI 3.14 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 532
    Last Post: 07-24-2021, 04:37 AM
  2. [Release] ExileAPI 3.13 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 606
    Last Post: 04-17-2021, 06:22 AM
  3. [Release] ExileAPI 3.12 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 492
    Last Post: 01-16-2021, 07:30 AM
  4. ExileAPI Fork 3.11 Release
    By Queuete in forum PoE Bots and Programs
    Replies: 256
    Last Post: 09-20-2020, 02:49 PM
  5. ExileAPI Fork (with Release)
    By Queuete in forum PoE Bots and Programs
    Replies: 231
    Last Post: 06-22-2020, 05:19 PM
All times are GMT -5. The time now is 02:50 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search