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  1. #346
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Something triggering in the plugin that drops me to login screen until I disable CoPilot.
    Screenshot

    CoPilot Plugin for PoeHelper / PoeHud / ExileApi
  2. #347
    totalschaden's Avatar Contributor
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    Originally Posted by johngallo0892 View Post
    Hey Totalschaden, Trying to update the input keys but it won't let me even change them. Once I click on the box to input a key it just goes to "none" and won't let me bind anything to it. Any ideas?
    Dunno, works fine here. You can Set it in the file directly or just reset setting by deleting the file.

    Originally Posted by KeyboardWarrior View Post
    Something triggering in the plugin that drops me to login screen until I disable CoPilot.
    Screenshot
    Thats Auto Quit logging you out, check ur settings for it.
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  3. #348
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by totalschaden View Post
    Thats Auto Quit logging you out, check ur settings for it.
    It is disabled.
    I'm using only Blood Rage and Delve Flares.

    UPD: I'm not sure what exactly helped me but it works now. I see MiscInfo errors with CoPilot disconnects. I tried to turn on auto quit feature and turn off, then I disabled MiscInfo plugin, logged in, enabled MiscInfo. Now it's ok.
    Last edited by KeyboardWarrior; 07-26-2021 at 01:11 PM.

  4. #349
    totalschaden's Avatar Contributor
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    Originally Posted by KeyboardWarrior View Post
    It is disabled.
    I'm using only Blood Rage and Delve Flares.
    You have the Quit Key active ? maybe something is pressing the key
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  5. Thanks KeyboardWarrior (1 members gave Thanks to totalschaden for this useful post)
  6. #350
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by totalschaden View Post
    You have the Quit Key active ? maybe something is pressing the key
    Yeah, right. I disabled it too. Think that did the trick. TY

  7. #351
    totalschaden's Avatar Contributor
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    Originally Posted by pwndbymeh View Post
    weird... it just started working. dont know why but thanks!

    Is it possible to put an HP trigger for Enduring Cry?
    Pushed some new stuff again

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  8. Thanks levelmax (1 members gave Thanks to totalschaden for this useful post)
  9. #352
    gaconex's Avatar Member
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    Originally Posted by johngallo0892 View Post
    Hey Totalschaden, Trying to update the input keys but it won't let me even change them. Once I click on the box to input a key it just goes to "none" and won't let me bind anything to it. Any ideas?
    Same here. i use a fresh install poehud 3.15 then add copilot for the 1st time, i enable it, move to input key to change follow the instruction but after i click in any , it go none and i got nothing to change it.

  10. #353
    pwndbymeh's Avatar Active Member
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    Originally Posted by totalschaden View Post
    Pushed some new stuff again

    just tested it. the HP setting doesnt seem to work. now it even uses it even if its 100% HP
    Last edited by pwndbymeh; 07-27-2021 at 10:32 AM.

  11. #354
    Dextrex's Avatar Member
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    Originally Posted by totalschaden View Post
    Made another Push

    Changed Mirage Archer to Ranger Trigger

    It now Supports Mirage Archer & Frenzy. Frenzy can be used to build Frenzy/Power charges (Toggle)
    Also added Target Range Setting for Ranged Trigger.
    Toxic Rain with Mirage Archer (Divergent) not working for me :/ tried different ranges - TR bound to Q and Num1 no difference

    €:
    Any option to add several custom skills simultaneously? Or Auto Summon Totems (Wither with Spell Totem Support)?
    Last edited by Dextrex; 07-27-2021 at 01:17 PM.

  12. #355
    totalschaden's Avatar Contributor
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    Originally Posted by Dextrex View Post
    Toxic Rain with Mirage Archer (Divergent) not working for me :/ tried different ranges - TR bound to Q and Num1 no difference
    Pushed a possible fix, seems there was a change in Gamestat
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  13. #356
    Dextrex's Avatar Member
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    Yupp, working now, ty!

  14. #357
    totalschaden's Avatar Contributor
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    Originally Posted by pwndbymeh View Post
    just tested it. the HP setting doesnt seem to work. now it even uses it even if its 100% HP
    It does, when your Monstercheck is true, so if you set Enemys to 1 any, it will use it regardless of HP when an enemy is nearby

    If you dont want that, you can set it to 500 or something. ( Setting 0,0,0 will result in true)

    Let me know if it works out.
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  15. #358
    pwndbymeh's Avatar Active Member
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    Originally Posted by totalschaden View Post
    It does, when your Monstercheck is true, so if you set Enemys to 1 any, it will use it regardless of HP when an enemy is nearby

    If you dont want that, you can set it to 500 or something. ( Setting 0,0,0 will result in true)

    Let me know if it works out.
    Tried it with this setting, now its not using it at all.



    I initially thought that it would do both monster and HP check before triggering the skill & thats why I was setting it to Any Monster = 1 but it looks like its just doing a monster count check and not the HP.
    Last edited by pwndbymeh; 07-27-2021 at 04:30 PM.

  16. #359
    totalschaden's Avatar Contributor
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    Originally Posted by pwndbymeh View Post
    Tried it with this setting, now its not using it at all.



    I initially thought that it would do both monster and HP check before triggering the skill & thats why I was setting it to Any Monster = 1 but it looks like its just doing a monster count check and not the HP.
    Pushed possible fix, let me know if it works.
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  17. #360
    pwndbymeh's Avatar Active Member
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    Originally Posted by totalschaden View Post
    Pushed possible fix, let me know if it works.
    that was fast! tested and working now thanks!

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