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Something triggering in the plugin that drops me to login screen until I disable CoPilot.
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Contributor
Originally Posted by
johngallo0892
Hey Totalschaden, Trying to update the input keys but it won't let me even change them. Once I click on the box to input a key it just goes to "none" and won't let me bind anything to it. Any ideas?
Dunno, works fine here. You can Set it in the file directly or just reset setting by deleting the file.
Originally Posted by
KeyboardWarrior
Something triggering in the plugin that drops me to login screen until I disable CoPilot.
Thats Auto Quit logging you out, check ur settings for it.
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Originally Posted by
totalschaden
Thats Auto Quit logging you out, check ur settings for it.
It is disabled.
I'm using only Blood Rage and Delve Flares.
UPD: I'm not sure what exactly helped me but it works now. I see MiscInfo errors with CoPilot disconnects. I tried to turn on auto quit feature and turn off, then I disabled MiscInfo plugin, logged in, enabled MiscInfo. Now it's ok.
Last edited by KeyboardWarrior; 07-26-2021 at 01:11 PM.
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Contributor
Originally Posted by
KeyboardWarrior
It is disabled.
I'm using only Blood Rage and Delve Flares.
You have the Quit Key active ? maybe something is pressing the key
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Post Thanks / Like - 1 Thanks
KeyboardWarrior (1 members gave Thanks to totalschaden for this useful post)
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Originally Posted by
totalschaden
You have the Quit Key active ? maybe something is pressing the key
Yeah, right. I disabled it too. Think that did the trick. TY
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Contributor
Originally Posted by
pwndbymeh
weird... it just started working. dont know why but thanks!
Is it possible to put an HP trigger for Enduring Cry?
Pushed some new stuff again
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levelmax (1 members gave Thanks to totalschaden for this useful post)
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Member
Originally Posted by
johngallo0892
Hey Totalschaden, Trying to update the input keys but it won't let me even change them. Once I click on the box to input a key it just goes to "none" and won't let me bind anything to it. Any ideas?
Same here. i use a fresh install poehud 3.15 then add copilot for the 1st time, i enable it, move to input key to change follow the instruction but after i click in any , it go none and i got nothing to change it.
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Active Member
Originally Posted by
totalschaden
Pushed some new stuff again

just tested it. the HP setting doesnt seem to work. now it even uses it even if its 100% HP
Last edited by pwndbymeh; 07-27-2021 at 10:32 AM.
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Member
Originally Posted by
totalschaden
Made another Push
Changed Mirage Archer to Ranger Trigger
It now Supports Mirage Archer & Frenzy. Frenzy can be used to build Frenzy/Power charges (Toggle)
Also added Target Range Setting for Ranged Trigger.
Toxic Rain with Mirage Archer (Divergent) not working for me :/ tried different ranges - TR bound to Q and Num1 no difference
€:
Any option to add several custom skills simultaneously? Or Auto Summon Totems (Wither with Spell Totem Support)?
Last edited by Dextrex; 07-27-2021 at 01:17 PM.
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Contributor
Originally Posted by
Dextrex
Toxic Rain with Mirage Archer (Divergent) not working for me :/ tried different ranges - TR bound to Q and Num1 no difference
Pushed a possible fix, seems there was a change in Gamestat
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Contributor
Originally Posted by
pwndbymeh
just tested it. the HP setting doesnt seem to work. now it even uses it even if its 100% HP
It does, when your Monstercheck is true, so if you set Enemys to 1 any, it will use it regardless of HP when an enemy is nearby
If you dont want that, you can set it to 500 or something. ( Setting 0,0,0 will result in true)
Let me know if it works out.
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Active Member
Originally Posted by
totalschaden
It does, when your Monstercheck is true, so if you set Enemys to 1 any, it will use it regardless of HP when an enemy is nearby
If you dont want that, you can set it to 500 or something. ( Setting 0,0,0 will result in true)
Let me know if it works out.
Tried it with this setting, now its not using it at all.

I initially thought that it would do both monster and HP check before triggering the skill & thats why I was setting it to Any Monster = 1 but it looks like its just doing a monster count check and not the HP.
Last edited by pwndbymeh; 07-27-2021 at 04:30 PM.
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Contributor
Originally Posted by
pwndbymeh
Tried it with this setting, now its not using it at all.
I initially thought that it would do both monster and HP check before triggering the skill & thats why I was setting it to Any Monster = 1 but it looks like its just doing a monster count check and not the HP.
Pushed possible fix, let me know if it works.
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Active Member
Originally Posted by
totalschaden
Pushed possible fix, let me know if it works.
that was fast! tested and working now thanks!