ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #871
    Verg64's Avatar Member
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    Originally Posted by Rocker866 View Post
    does that one pick up the normal organs aswell? or just the unique one that goes into your inventory?
    Picks up everything, including the organs that drop from mobs.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #872
    Rocker866's Avatar Member
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    Originally Posted by ScorpioKing View Post
    By automation what do you mean? I never used Move to Stash before.
    FullRareSetManager tells you what you missing to pick up with overlay, 1 button put/take from stash and vendor.
    afaik raresetmanager doesnt picks up the items for the chaos recipe from your stash or am i wrong? it just shows the items u have+ the quantity right

  3. #873
    xerance's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Rocker866 View Post
    afaik raresetmanager doesnt picks up the items for the chaos recipe from your stash or am i wrong? it just shows the items u have+ the quantity right
    it picks it up and put it in the vendor with the same key bind.

    speaking about FullRareSetManager.. anyone know why it isn't using daggers in the chaos recipe?

  4. #874
    ScorpioKing's Avatar Member
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    Originally Posted by Rocker866 View Post
    afaik raresetmanager doesnt picks up the items for the chaos recipe from your stash or am i wrong? it just shows the items u have+ the quantity right
    It does pick up items from stash, puts them in stash, sells to vendor with 1 botton, sorts out so that only 1 low rare is used amongs 75 ones.

  5. #875
    Rocker866's Avatar Member
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    Originally Posted by ScorpioKing View Post
    It does pick up items from stash, puts them in stash, sells to vendor with 1 botton, sorts out so that only 1 low rare is used amongs 75 ones.
    guess im blind or so cant find the option for that downloaded the fullraresetmanager but cant find that god damn option

  6. #876
    Eroder1's Avatar Member
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    Hey Folks... trying to sort out how to be "self sustained" in terms of compiling and all that jaz... Something I am not quite getting is that when I go to build core it tells me "The referenced component 'PoeFilterParser' could not be found" just as an example. I've gone into the project properties and added the path directly to where the .dll resides for that reference but it doesn't seem to work. Anyone have any tips?

  7. #877
    Eroder1's Avatar Member
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    Originally Posted by KeyboardWarrior View Post
    Try this – Attachment 70184
    @KeyBoardWarrior Hey Man, following your repo --- thanks a bunch for your updates glad to have someone to follow while I try to figure this out for myself.
    Last edited by Eroder1; 12-18-2019 at 12:36 PM.

  8. #878
    heliopk's Avatar Member
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    Im getting .csproj for plugin .git not found
    .csproj for plugin tutorialtextures not found
    when i try to compile and the hud doeesnt start any more.

    What should i do?

  9. #879
    heliopk's Avatar Member
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    i must be stupid or something but there is no way i can make this work, can someone please make a in depth guide how to use it, from the very beggining, installing the plugins and running it properly, program requirements, etc...i dont think im a noob with pc stuffs but there is no way i can make this work...PLEASE HELP. btw not running in steam...loader works i can open menu in game but when i try to compile the plugins i get an error saying that .csproj was not found, i can see the plugins in the menu but they just dont work, im using elitebar, healthbars, itemalert, pickit, preloadalert and stashie...help pls

  10. #880
    Adventorx's Avatar Member
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    Originally Posted by heliopk View Post
    i must be stupid or something but there is no way i can make this work, can someone please make a in depth guide how to use it, from the very beggining, installing the plugins and running it properly, program requirements, etc...i dont think im a noob with pc stuffs but there is no way i can make this work...PLEASE HELP. btw not running in steam...loader works i can open menu in game but when i try to compile the plugins i get an error saying that .csproj was not found, i can see the plugins in the menu but they just dont work, im using elitebar, healthbars, itemalert, pickit, preloadalert and stashie...help pls
    same error for me

  11. #881
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Originally Posted by Eroder1 View Post
    @KeyBoardWarrior Hey Man, following your repo --- thanks a bunch for your updates glad to have someone to follow while I try to figure this out for myself.
    Thanks for yor feedback, bro

    For everybody:
    I fixed unwanted clicks with the PickIt plugin (Octavius, Construct Metamorph device) – PickIt.rar
    I hope my pull request will someday be merged to the original repo.
    Also, if you are using Stashie put these lines to your filter (override area):
    Code:
    Metamorph Organs: Rarity=Unique,ClassName=MetamorphosisDNA :Override
    Catalysts: Rarity=Normal,ClassName=StackableCurrency,BaseName^Catalyst :Override
    UPD:
    Ah, I see that Stridermann fixed PickIt too about 5 hours ago. This is the same anyway
    Last edited by KeyboardWarrior; 12-18-2019 at 04:22 PM.

  12. #882
    Ugro_PNZ's Avatar Member
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    i missed that is there working plugin for atlas?

  13. #883
    LOdddRi's Avatar Member
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    Originally Posted by heliopk View Post
    i must be stupid or something but there is no way i can make this work, can someone please make a in depth guide how to use it, from the very beggining, installing the plugins and running it properly, program requirements, etc...i dont think im a noob with pc stuffs but there is no way i can make this work...PLEASE HELP. btw not running in steam...loader works i can open menu in game but when i try to compile the plugins i get an error saying that .csproj was not found, i can see the plugins in the menu but they just dont work, im using elitebar, healthbars, itemalert, pickit, preloadalert and stashie...help pls
    easiest solution is to use the compiled version from TehCheat Releases . TehCheat/PoEHelper . GitHub


    If you like to compile it yourself, go ahead.

    In this example the path for ExileAPI is: D:\PoE\EA (change for your needs)

    Preparation/Installation (only once):
    ==========================
    01) Install VS Studio 2019 with .NET-Desktopdevelopment
    02) install git-software from
    - Git - Downloading Package
    03) create folder for your ExileApi/releases D:\PoE\EA

    Download current release:
    ====================
    01) downlaod latest release from
    - Releases . TehCheat/PoEHelper . GitHub (recommended)
    - or Releases . Qvin0000/ExileApi . GitHub (in case there will be a new build
    02) Extract release zip-file, rename folder to PoEHelper
    03) copy folder to your ExileAPI-folder p. e. D:\PoE\EA
    (so the path is D:\PoE\EA\PoEHelper inside there should be the current Loader.exe)


    Get source code and prepare compilation:
    ===============================
    01) open a command line (search cmd in windows) and type all of the following commands without quotes:
    01a) "d:" (or your path)
    01b) "cd PoE\EA" (or your folder)
    01c) "git clone https://github.com/Qvin0000/ExileApi" (clones current version of source)
    01d) "cd ExileAPI"
    o1e) "mkdir Plugins"
    01f) "cd Plugins"
    01g) "git clone https://github.com/Qvin0000/ExileApiPlugins"
    01i) "ren ExileApiPlugins Source"
    01j) "cd Source"
    01k) "del README.md .gitignore"
    02) close command window if there was no error (else: restart and do exact these steps again (delete old folder s to be sure))

    Compiling:
    ========
    You can put any other plugin-Source you need in a subdirectory in your "ExileAPI\Plugins\Source"-Directory

    01) in Windows Explorer go to directory "D:\PoE\EA\ExileAPI".
    02) Double click "ExileApi.sln"
    03) VisualStudio should start with the project
    04) wait for the background tasks to be finished (ignore IntelliSense for NuGet if it is still running)
    05) right click on Project "Solution 'ExileAPI'" in Solution Explorer (right)
    06) Select "Manage NuGet-Packages for Solution"
    07) Click "Restore" (top), do NOT update
    08 close "NuGet-Solution"-Tab
    09) In Toolbar switch from "Debug" to "Release"
    10) In Menu choose "Build" then "Rebuild Solution"


    Output :"========== Rebuild All: 19 succeeded, 0 failed, 0 skipped =========="

    Start Poe. login, go to hideout, start Loader.exe from "D:\PoE\EA\PoeHelper".
    Last edited by LOdddRi; 12-18-2019 at 06:01 PM.

  14. Thanks LuckyReAction, levelmax, armory236, Tallia, MACROS4LIFE, xerance, PreFlasH, shingston (8 members gave Thanks to LOdddRi for this useful post)
  15. #884
    heliopk's Avatar Member
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    Originally Posted by LOdddRi View Post
    easiest solution is to use the compiled version from TehCheat Releases . TehCheat/PoEHelper . GitHub


    If you like to compile it yourself, this is working for me:


    Preparation:
    01) Install VS Studio 2019 with .NET-Desktopdevelopment
    02) install git-software from
    - Git - Downloading Package
    02) create folder for your ExileApi/releases
    p. e. D:\PoE\EA
    03) downlaod latest release from
    - Releases . TehCheat/PoEHelper . GitHub (recommended)
    - or Releases . Qvin0000/ExileApi . GitHub (in case there will be a new build
    04) Extract release zip-file, rename folder to PoEHelper
    05) copy folder to your ExileAPI-folder p. e. D:\PoE\EA
    (so the path is D:\PoE\EA\PoEHelper inside there should be the current Loader.exe)

    06) open a command line (search cmd in windows) and type all of the following commands without quotes:
    06a) "d:" (or your path)
    06b) "cd PoE\EA" (or your folder)
    06c) "git clone https://github.com/Qvin0000/ExileApi" (clones current version of source)
    06d) "cd ExileAPI"
    o6e) "mkdir Plugins"
    06f) "cd Plugins"
    06g) "git clone https://github.com/Qvin0000/ExileApiPlugins"
    06i) "ren ExileApiPlugins Source"
    06j) "cd Source"
    06k) "del README.md .gitignore"
    07) close command window if there was no error (else: restart and do exact these steps again (delete old folder s to be sure))

    Compiling:
    ========
    You can put any other plugin-Source you need in a subdirectory in your ExileAPI\Plugins\Source-Directory

    01) in Windows Explorer go to directory "D:\PoE\EA\ExileAPI".
    02) Double click "ExileApi.sln"
    03) VisualStudio should start with the project
    04) wait for the background tasks to be finished (ignore IntelliSense for NuGet if it is still running)
    05) right click on Project "Solution 'ExileAPI'" in Solution Explorer (right)
    06) Select "Manage NuGet-Packages for Solution"
    07) Click "Restore" (top), do NOT update
    08 close "NuGet-Solution"-Tab
    09) In Toolbar switch from "Debug" to "Release"
    10) In Menu choose "Build" then "Rebuild Solution"


    Output :"========== Rebuild All: 19 succeeded, 0 failed, 0 skipped =========="

    Start Poe. login, go to hideout, start Loader.exe from "D:\PoE\EA\PoeHelper".
    I LOVE U SO F...MUCH IT WORKED, thank you!!!!

  16. #885
    raretitlez's Avatar Active Member
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    Originally Posted by Eroder1 View Post
    Hey Folks... trying to sort out how to be "self sustained" in terms of compiling and all that jaz... Something I am not quite getting is that when I go to build core it tells me "The referenced component 'PoeFilterParser' could not be found" just as an example. I've gone into the project properties and added the path directly to where the .dll resides for that reference but it doesn't seem to work. Anyone have any tips?
    Pretty simple. All you do is compile Gameoffsets in the project, then in Core, go to references and click add reference and choose the Gameoffset.dll you just compiled. Then build the core and you won't have any issues.

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