-
Contributor
Originally Posted by
YunhOLee
pixel search for auto-detonating mines
This would be an easy addition. I think you would want to do an image search in order to accomplish that.
Currently I have added a clipboard parser into the script and am working on making the vendor function more intelligent with logic. I so far have the pixel scan working decently with that but introduced an issue when I made a function to change the stash tab. Once I iron that out I'll add the Auto mines.
-
Post Thanks / Like - 1 Thanks
judge001 (1 members gave Thanks to thebbandit for this useful post)
-
Contributor
Sending to Stash - YouTube
Made a bit more progress on the clipboard parsing 
Created a function to move around to any stash tab, so you dont need to scan everything for one tab, repeat repeat... Instead this will dynamically move to the correct tab to dump the items.
Just need to add divination cards to the parse as well as dumping UNID maps into stash and this is starting to look like a fully featured script!
Also considering setting up a check so instead of needing several keys, you would just check if you are at stash, or if you are at vendor, or at neither and change the behavior.
Just pressing the button when you are not at the vendor or stash should ID everything in bags, if you are in vendor then you also sell chromatics>Jeweler>UNID>Rest, and if you are at stash then it will dump all currency and splinters etc and UNID maps to their respective tabs.
What do you guys think? one button or multiple buttons for each function?
-
Post Thanks / Like - 1 Thanks
judge001 (1 members gave Thanks to thebbandit for this useful post)
-
Member
Multiple buttons for each function or make it customizable? "Check Yes to do all of the above?"
-
Contributor
I ended up making it intelligent based on where you are, if you in stash it does stash stuff, if you are in vendor it does that, if you just have inventory open then it just ID's
when I really thought about it, it doesnt make much sense to have many buttons to do the same basic function "deal with inventory"
Last edited by thebbandit; 07-08-2019 at 09:52 AM.
-
Post Thanks / Like - 1 Thanks
judge001 (1 members gave Thanks to thebbandit for this useful post)
-
Member
so the gem swap feature im trying to use to swap amulets because it should just be using simple code to swap i imagine. but after mapping the coordinates of each amulet both the one in my equipped slot and the one in my inventory it will swap the amulets but keep the swapped amulet on my mouse cursor and then close the inventory window leaving it stuck to my cursor so i have to to manually open my inventory to place it where it should be where i mapped the coordinates to. can you look at this and fix it by chance?
-
Member
just tried your recently updated version and the GUI is a bit unreadable now. hard to see whats been selected as nothing lines up. Also the quicksilver flasks are triggering on their own and rapidly much faster than the delay on them is set to.
-
Member
broken gUI.JPG lets see if this upload works of what the GUI looks like.
what are the check boxes at the bottom for bellow each flask ?
Is there a way to sequentially use the quick silver flasks? i run two of them is the issue im running into where it will use both quick silver flasks at the same time draining them super fast. my quick silver flasks are on 2 and 3. its also firing off my 5th flask which is weird.
Last edited by Letoucan; 07-08-2019 at 05:10 PM.
Reason: adding more text
-
Member
Originally Posted by
Letoucan
so the gem swap feature im trying to use to swap amulets because it should just be using simple code to swap i imagine. but after mapping the coordinates of each amulet both the one in my equipped slot and the one in my inventory it will swap the amulets but keep the swapped amulet on my mouse cursor and then close the inventory window leaving it stuck to my cursor so i have to to manually open my inventory to place it where it should be where i mapped the coordinates to. can you look at this and fix it by chance?
When sending a mouseclick move an item, I found that POE does not consistently do what you'd expect. I ended up using a down event, followed by a small delay, then an up event.
Works 100% of the time. I didn't determine how long the delay needs to be because in my use case it doesn't matter.
-
Member
Originally Posted by
thebbandit
well that was cool poking around in the code for this, I went ahead and added the hotkey for popping all your flasks into the GUI. AutoHotkey is pretty easy to figure out, cool program. I used code from another project I ran across on github in order to make the keybindings pass through, and then just copied the format he was using in this code for the hotkey stuff.
Adds:
Puts flasks on cooldown when you manually use them.
Checks if chat is open and pauses, but doesnt work if you have the stash open (looking into that next)
Hit all your flasks at once, and added a GUI element in the hotkey section to use this. (default is CapsLock)
Attachment 67906
are you familiar with autoIT? aside from this project here of yours GitHub - kcdclan/Path-Of-Exile_Follow-Bot: (Autoit) Alpha Release POE Follow bot nobody seems to know how to make this work. a auto follow script im guessing ?
-
Contributor
Originally Posted by
gshock
When sending a mouseclick move an item, I found that POE does not consistently do what you'd expect. I ended up using a down event, followed by a small delay, then an up event.
Works 100% of the time. I didn't determine how long the delay needs to be because in my use case it doesn't matter.
That is a really great tidbit of info there, I was trying to figure out how these clicks are not being registered correctly sometimes. I had to do a lot of fiddling with the sleep timers to make it work, but maybe using your method I can make it go even FASTER! lol
-
Contributor
Ok done adding inventory management and auto detonate mines, any other feature ideas before I wrap this project up?
Was considering a pixel clicker near mouse when you hold spacebar
-
Member
Originally Posted by
thebbandit
Ok done adding inventory management and auto detonate mines, any other feature ideas before I wrap this project up?

Was considering a pixel clicker near mouse when you hold spacebar
what would the pixel clicker near mouse be good for?
-
Member
Originally Posted by
YunhOLee
what would the pixel clicker near mouse be good for?
probably for autolooting items near your mouse if it is a color you want i.e. from your loot filter you can set different colors for exalts alteration etc.
-
Member
-
Member
Is there a way to make it work for a 21:9 resolution?
The autoquit just won't work.