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Originally Posted by
thebbandit
well that was cool poking around in the code for this, I went ahead and added the hotkey for popping all your flasks into the GUI. AutoHotkey is pretty easy to figure out, cool program. I used code from another project I ran across on github in order to make the keybindings pass through, and then just copied the format he was using in this code for the hotkey stuff.
Adds:
Puts flasks on cooldown when you manually use them.
Checks if chat is open and pauses, but doesnt work if you have the stash open (looking into that next)
Hit all your flasks at once, and added a GUI element in the hotkey section to use this. (default is CapsLock)
Attachment 67906
hey bandit. Since you are good with recoding this do you think you could possibly fix the auto quit issues? theres one where it auto quits as soon as the darkness hits you regardless of health in delve and then anywhere else it simply doesnt react fast enough to be used
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Contributor
Need to do some kind of pixel check for being inside delve, like checking for the resource bar next to map. Then just set it to exit on loop when it see that. Would simply disable during delve.
I don't use that portion of this though so that's not on my list of todo's.
In the meantime I did the similar thing I described for stash or inventory being open to pause the script.
Last edited by thebbandit; 06-28-2019 at 12:50 PM.
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Member
Originally Posted by
thebbandit
Need to do some kind of pixel check for being inside delve, like checking for the resource bar next to map. Then just set it to exit on loop when it see that. Would simply disable during delve.
I don't use that portion of this though so that's not on my list of todo's.
In the meantime I did the similar thing I described for stash or inventory being open to pause the script.
Gotcha yeah, dont want to disable it because thats already an option with a key press. Wish there was a chicken scritp that worked properly meaning fast enough to react and not when its not supposed to like in delve
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Contributor
I added another gui element into the options. It is firing off 20, 25, .... 95 mana pixel checks even if you dont need it. So I put in a way to disable them. this removes several pixel checks which should speed up the script if you do not need mana to be monitored.
Previous additions:
Puts flasks on cooldown when you manually use them.
Checks if chat is open and pauses
Hit all your flasks at once, and added a GUI element in the hotkey section to use this. (default is CapsLock)
this adds:
Pauses script when stash or inventory page is open
Gives you a checkbox to disable the mana check.
League icon has been updated to legion.
PoE-Wingman-1.2.1 bandit edit v2.zip
Last edited by thebbandit; 06-28-2019 at 03:10 PM.
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judge001 (1 members gave Thanks to thebbandit for this useful post)
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Originally Posted by
thebbandit
I added another gui element into the options. It is firing off 20, 25, .... 95 mana pixel checks even if you dont need it. So I put in a way to disable them. this removes several pixel checks which should speed up the script if you do not need mana to be monitored.
Previous additions:
Puts flasks on cooldown when you manually use them.
Checks if chat is open and pauses
Hit all your flasks at once, and added a GUI element in the hotkey section to use this. (default is CapsLock)
this adds:
Pauses script when stash or inventory page is open
Gives you a checkbox to disable the mana check.
League icon has been updated to legion.
PoE-Wingman-1.2.1 bandit edit v2.zip
Thank you, some very nice changes
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Member
- first run flasks auto-popped. I messed with CD time and it wont work anymore even i deleting script and downloading again
- Status not showing on bottom left
What i have to do to flasks pop automatically?
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Member
Anyone experiencing that as well? When you tap the button you've set up to trigger the flask, it's not gonna pop it, unless you hold the button for half a second?
If you tap-tap-tap-tap its not, if you hold for a bit its good :Z
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Knight
Originally Posted by
thebbandit
I added another gui element into the options. It is firing off 20, 25, .... 95 mana pixel checks even if you dont need it. So I put in a way to disable them. this removes several pixel checks which should speed up the script if you do not need mana to be monitored.
Previous additions:
Puts flasks on cooldown when you manually use them.
Checks if chat is open and pauses
Hit all your flasks at once, and added a GUI element in the hotkey section to use this. (default is CapsLock)
this adds:
Pauses script when stash or inventory page is open
Gives you a checkbox to disable the mana check.
League icon has been updated to legion.
PoE-Wingman-1.2.1 bandit edit v2.zip
TY very much for updating it but it seems v1.1.1 is still faster in activating the flasks
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Contributor
Originally Posted by
hacker143
TY very much for updating it but it seems v1.1.1 is still faster in activating the flasks
ok I will need to look into what method he is using to fire the flasks in that version.
I looked at it and just much lighter code without all the gui stuff, basically its the same thing except the mana only checks for basically empty.
I went ahead and made most of the same modifications into the 1.1.1 codebase and it is working. Going to try this one out for a while to see if it works, the GUI improvement is nice but not really necessary. lutbot lite has key f12 to quit so i matched this script with its keys. I will probably just integrate the f12 hotkey into this script so I will not need lutbot alongside trade macro.
passthrough for each individual pot slot
capslock for all pots manual
pots stop when chat or inventory/stash is open.
Swapped the keys to alt+f11 for pots and alt+f12 for autoquit
PoE-Wingman v1.1 bandit edit v1.zip
Last edited by thebbandit; 06-29-2019 at 10:37 PM.
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Originally Posted by
thebbandit
ok I will need to look into what method he is using to fire the flasks in that version.
I looked at it and just much lighter code without all the gui stuff, basically its the same thing except the mana only checks for basically empty.
I went ahead and made most of the same modifications into the 1.1.1 codebase and it is working. Going to try this one out for a while to see if it works, the GUI improvement is nice but not really necessary. lutbot lite has key f12 to quit so i matched this script with its keys. I will probably just integrate the f12 hotkey into this script so I will not need lutbot alongside trade macro.
passthrough for each individual pot slot
capslock for all pots manual
pots stop when chat or inventory/stash is open.
Swapped the keys to alt+f11 for pots and alt+f12 for autoquit
PoE-Wingman v1.1 bandit edit v1.zip
Now if you could just fix 1.1.1 so the autoquit doesnt trigger with loading screens we would be in business. :-) Geat work though. Its good to see this having some updates. Thanks for your contributions!
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I dont use the auto-quit so its not on my todo :P I just like the hands free potions.
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judge001 (1 members gave Thanks to thebbandit for this useful post)
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Since the 1.1 version is running so much faster than the bloated 1.2 version, I have gone ahead and transfered some of the nice UI improvements from the newer version into this old codebase. I also added a manual logout button to replace lutbot lite. This might be as good as ill be able to make this version of the code. I don't have the proper understanding of the workings in order to even attempt at figuring out the delve thing.
Previous changes:
passthrough for each individual pot slot
capslock for all pots manual
pots stop when chat or inventory/stash is open.
Swapped the keys to alt+f11 for pots and alt+f12 for autoquit
new:
Keybindings in GUI
Fixed portal scroll not saving or loading X and Y pos
Added keybinding for manual logout
GUI.png
PoE-Wingman v1.1 bandit edit v2.zip
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judge001 (1 members gave Thanks to thebbandit for this useful post)
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Thought I was done editing this, but instead fixed a few things and added another feature to this as well!
Using inspiration from Quicklooks and using the Pulover macro creation tool I have written a pixel search that identifies all items in inventory.
It is not perfect and gets caught up on items that remain red background after identifying them such as unequipable. If the pixel search loop gets stuck on an item you can stop the loop with the same keybinding, or closing your inventory, or losing focus on the game window.
The fix for the logouts in between screens was stale data, so I just pulled fresh pixels when it fires the quit action. If it can match the onchar variable then its time to quit.
I am looking for other utilities that would be useful for everyone and not bloat up the main flasks loop. Anyone with feature requests other than delve issue LMK!
its been fun working on this
Previous changes:
passthrough for each individual pot slot
capslock for all pots manual
pots stop when chat or inventory/stash is open.
Swapped the keys to alt+f11 for pots and alt+f12 for autoquit
Keybindings in GUI
Fixed portal scroll not saving or loading X and Y pos
Added keybinding for manual logout
Added:
Hotkey for Identifying inventory and optionally sending to vendor/stash (sends a ctrl+click)
Edit boxes to input your Wisdom scroll location for the above hotkey.
Moved the logout hotkey next to the autoquit hotkey.
Fixed logout issue in loading screens when using auto-quit
GUI.png
PoE-Wingman v1.1 bandit edit v3.zip
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Sorry a noob here. I had some questions on setup. I wanted to know how to setup the program to run Unique flasks like Witchfire Brew and Flask of Jade Reflexes? Also wanted to know what the Duration and Rbutton and W button means?
I have it working. Any help would be appreciated!
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Member
Originally Posted by
thebbandit
The
fix for the logouts in between screens was stale data, so I just pulled fresh pixels when it fires the quit action. If it can match the onchar variable then its time to quit.
I am looking for other utilities that would be useful for everyone and not bloat up the main flasks loop. Anyone with feature requests other than delve issue LMK!

its been fun working on this
Thank you so much for all your work on this script so far bandit, as for other utilities i'd really appreciate and i think a few others would too, if you could somehow add a pixel search for auto-detonating mines when it detects that we have some placed onto the ground.