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Active Member
I already asked before, but if anyone managed to get any Herald of Ash mtx to work properly (as in, with the right size and radius, the ones I tried are all smaller than normal), please let me know.
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Active Member
Any fix for delve darkness? It's really dark right there(same in underground areas, amd card)
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Contributor
Originally Posted by
miracle1
Any fix for delve darkness? It's really dark right there(same in underground areas, amd card)
Added for delve. Download new update and press insert (amd - delete shaders as usual)
Last edited by dlr5668; 04-05-2020 at 05:46 AM.
github.com/vadash/EZVendor
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Post Thanks / Like - 2 Thanks
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Active Member
Here's the stygian herald replacer. I'm not sure how to replace the minions though.
stygian.txt
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Member
Originally Posted by
Anasterian
Try this:
title "Celestial Ball Lightning"
restriction "./Metadata/Effects/Spells/lightning_orb/lightning_bolt.ao$"
replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_bolt.ao$"
restriction "./Metadata/Effects/Spells/lightning_orb/lightning_bolt.aoc$"
replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_bolt.aoc$"
restriction "./Metadata/Effects/Spells/lightning_orb/lightning_orb_orb.ao$"
replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb.ao$"
restriction "./Metadata/Effects/Spells/lightning_orb/lightning_orb_orb.aoc$"
replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb.aoc$"
thx! it worked.
also, is it possible to not delete delirium fog?
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Member
Guys,
First thank you for all the guides and sharing in general.
I'm starting with a fresh new Marauder and I wanted to keep the same outfit I choose (Bear Helmet + Demon King Armour) through all the acts, despite getting new gear from drops ofc.
Do you know an easy/fast way to do it?
Have I to change i.e. all the ./Art/Models/Items/Armours/Helmets/HelmetStr...sm (1/2/3 etc) to i.e. ./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearArmourHelmetStr.sm?
There's something like 300 codes!
If yes, do you know a method to at least extract the filtered search from the modding tool to text?
Thanks in advance for your help on this
Last edited by undead93; 04-08-2020 at 02:45 AM.
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Member
Originally Posted by
Anasterian
Try this:
title "Automaton Storm Brand"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/activesigil.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/activesigil.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/activesigil.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/activesigil.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/dmgbeam.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/dmgbeam.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/dmgbeam.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/dmgbeam.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/impact.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/impact.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/impact.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/impact.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_circle.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_circle.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_circle.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_circle.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_target.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_target.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_target.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_target.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/sigil.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/sigil.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/sigil.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/sigil.aoc$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/travelbeam.ao$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/travelbeam.ao$"
restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/travelbeam.aoc$"
replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/travelbeam.aoc$"
Tested it for a few map and its work fine, thanks.
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Member
Hello again guys,
I have another question regarding .epk files.
I want to add effects (wings and glowing eyes) to my arcane halo/arcane Visage, but they seem to have no .epk associated. Which their file extension can I mod alternatively? Add strings to .ao? Aoc?
I tried to add AttachedObject "back_attachment" etc to the weapon effect epk, but the game crashes. Seems like the body associated effects are different from the weapon ones.
Thanks in advance for your help on all this
Last edited by undead93; 04-08-2020 at 11:20 AM.
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Member
Originally Posted by
undead93
Hello eveyone and thanks for the help and sharing in general.
Do you know how could I manage getting Bear Helmet on my marauder?
I tried:
restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str_73271f8d.smd$"
replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearHelmetStr_bbcdbae7.smd$"
to change my actual item, but it gets the colour of the base helmet and it doesn't get detailed.
What am I missing? Maybe it's something related to .smd (and not .sm) files?
Thanks in advance
Edit: Ok, I figured it out.
.sm files are the "main" files, containing .smd reference, so these are the ones to be worked with, as explained before in the guide.
In my case:
restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str.sm$"
replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearArmourHelmetStr.sm$"
hey guys i need help, how you guys change from regular armor to mtx? i cant figure it out :c like i search
restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str.sm$" extract it and then find
replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearArmourHelmetStr.sm$"[/QUOTE]
and click insert? how it works? :s thanks in advance
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Member
Originally Posted by
raggex007
hey guys i need help, how you guys change from regular armor to mtx? i cant figure it out :c like i search
restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str.sm$" extract it and then find
replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearArmourHelmetStr.sm$"
and click insert? how it works? :s thanks in advance
No need to extract!
You have to substitute a file of an item you have (I. E. In this case I had HelmetStr2Str) with the same file extension of the mtx you want, using a txt automod.
Try take a look at page 7 of this thread, someone prepared a nice and clear guide about that
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Contributor
Removed items on the ground
github.com/vadash/EZVendor
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
undead93
No need to extract!
You have to substitute a file of an item you have (I. E. In this case I had HelmetStr2Str) with the same file extension of the mtx you want, using a txt automod.
Try take a look at page 7 of this thread, someone prepared a nice and clear guide about that

okay thanks, i did look i understand kinda better now but one of the steps are those
3. Now you need to save both files locally so that the program can work with them independently. Just copy each armour's file path to the restriction filter to get a single hit and hit 'Extract'. A corresponding status will appear.
you said i can do it without extracting anything but he says i need to extract the armour, then add the text for automod to work kinda confused :c
edit: i made it work yess thanks for pointing the guide bro really long time trying making this work
Last edited by raggex007; 04-08-2020 at 05:44 PM.
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Member
Originally Posted by
happyendsim
Thanks for the awesome guide, helped me a lot. Can somebody explain to me how to add a weapon effect? For example, I want my weapon to glow with the Fire Effect (this one -
Fire Weapon Effect - Official Path of Exile Wiki). I'm currently attaching effects to Herald of Ice .epk file because it's kinda hard to replace each weapon type/skin since I change my weapons too often. I tried many .ao & .pet files, but it didn't work at all. I was looking around the .ggpk file and couldn't figure out how to do that. Is it even possible? Can someone help me with that? I would appreciate any help.
To what I've tried until now, I think it's not possible to change weapons effect using auras and viceversa.
I have your opposite problem: I have a weapon effect but cannot add head and back attachments to my body.
Please, share if you found a solution to this!
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Member
Please help, how to return Wave of conviction animation?
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Member
metadata1.JPG
gyus pls help me
when I click to fly to the hideout it knocks out such an error. Between acts and in other locations I can do TP