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  1. #211
    PlayerUnknown's Avatar Member
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    Originally Posted by dlr5668 View Post
    <3 RDCM. Added texture compression



    Press Insert AFTER all modify operations (so it will override fuck fog file with proper one). I will edit readme

    Path-of-Exile-modding-tool/README.md at master . vadash/Path-of-Exile-modding-tool . GitHub
    Just checked on my laptop, working fine. Thank you!

    Path of Exile modding tool and mods
  2. Thanks dlr5668 (1 members gave Thanks to PlayerUnknown for this useful post)
  3. #212
    bigbrotherwatching's Avatar Member
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    Has anyone tried doing Awakener with all the effects & other gimmicks disabled? Imo all the degen clouds were disabled so I instantly bricked my Awakener. Only me or perhaps the filter would need some extra exclusions?

  4. #213
    dlr5668's Avatar Contributor
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    Originally Posted by bigbrotherwatching View Post
    Has anyone tried doing Awakener with all the effects & other gimmicks disabled? Imo all the degen clouds were disabled so I instantly bricked my Awakener. Only me or perhaps the filter would need some extra exclusions?
    Bought port for you (-50c)

    Last edited by dlr5668; 04-03-2020 at 08:47 AM.
    github.com/vadash/EZVendor

  5. #214
    miracle1's Avatar Active Member
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    Can someone help me find Ball Lightning balls? It's weird to play without it

    Ok, finally found it, it's: Metadata\Effects\Spells\lightning_orb(i hope its correct). SkinMesh is there but still cant see balls

    Edit2: fixed it
    Last edited by miracle1; 04-03-2020 at 11:18 AM.

  6. #215
    bigbrotherwatching's Avatar Member
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    Originally Posted by dlr5668 View Post
    Bought port for you (-50c)

    haha thanks so it was something on my side. Hope you killed the boss and earned more than 50c back.

  7. #216
    Reafg's Avatar Member
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    Exception in thread Thread-5:
    Traceback (most recent call last):
    File "C:\Users\user\AppData\Local\Programs\Python\Python36\lib\threading.py", line 916, in _bootstrap_inner
    self.run()
    File "C:\Users\user\AppData\Local\Programs\Python\Python36\lib\threading.py", line 864, in run
    self._target(*self._args, **self._kwargs)
    File "C:\Users\user\Desktop\ye\Path-of-Exile-modding-tool-master\poemods_threads.py", line 48, in actionthread
    self.modg.rescanggpk(vala[1], vala[2], True)
    File "C:\Users\user\Desktop\ye\Path-of-Exile-modding-tool-master\poemods_ggpk.py", line 78, in rescanggpk
    self.gethash()
    File "C:\Users\user\Desktop\ye\Path-of-Exile-modding-tool-master\poemods_ggpk.py", line 223, in gethash
    with open(self.ggpkname, "rb") as fin :
    PermissionError: [Errno 13] Permission denied: 'C:\\Program Files (x86)\\Grinding Gear Games\\Path of Exile'


    any possible fix on what i shall do?

  8. #217
    undead93's Avatar Member
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    Hello eveyone and thanks for the help and sharing in general.

    Do you know how could I manage getting Bear Helmet on my marauder?

    I tried:

    restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str_73271f8d.smd$"
    replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearHelmetStr_bbcdbae7.smd$"

    to change my actual item, but it gets the colour of the base helmet and it doesn't get detailed.
    What am I missing? Maybe it's something related to .smd (and not .sm) files?

    Thanks in advance

    Edit: Ok, I figured it out.

    .sm files are the "main" files, containing .smd reference, so these are the ones to be worked with, as explained before in the guide.
    In my case:

    restriction "./Art/Models/Items/Armours/Helmets/HelmetStr2/HelmetStr2Str.sm$"
    replacewith "./Art/Models/Items/Armours/Helmets/Microtransactions/BearArmourSet/BearArmourHelmetStr.sm$"
    Last edited by undead93; 04-03-2020 at 05:12 PM. Reason: Found solution

  9. #218
    dlr5668's Avatar Contributor
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    Originally Posted by Reafg View Post
    any possible fix on what i shall do?
    ```Permission denied: ```

    Done Path-of-Exile-modding-tool/README.md at master . vadash/Path-of-Exile-modding-tool . GitHub
    github.com/vadash/EZVendor

  10. #219
    masterick's Avatar Member
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    Is there any way to get the right id or data of certain spell? I cant find all the related files for storm brand since they use a generic trap_02 on the files and they dont seem to point anyhwere.

  11. #220
    gangebob's Avatar Member
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    looking for Ball lightning replacement with celestial version. With this game crashes


    restriction "/Metadata/Effects/Spells/lightning_orb/lightning_bolt\.ao"
    replacewith "/Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb\.ao"


    restriction "/Metadata/Effects/Spells/lightning_orb/lightning_bolt\.aoc"
    replacewith "/Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb\.aoc"

  12. #221
    Hack2Death's Avatar Member
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    Originally Posted by dlr5668 View Post
    It's actually need to set patch to content.ggpk instead of "C:\Game\Poe" for example, need put fully "C:\Game\Poe\Content.ggpk".

  13. #222
    bodesz91's Avatar Member
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    Sy can help me?
    I want to turn off Zombies sound effects, but keep monster/environment sounds.how can i do it?

  14. #223
    Anasterian's Avatar Active Member
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    Originally Posted by gangebob View Post
    looking for Ball lightning replacement with celestial version. With this game crashes


    restriction "/Metadata/Effects/Spells/lightning_orb/lightning_bolt\.ao"
    replacewith "/Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb\.ao"


    restriction "/Metadata/Effects/Spells/lightning_orb/lightning_bolt\.aoc"
    replacewith "/Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb\.aoc"
    Try this:

    title "Celestial Ball Lightning"
    restriction "./Metadata/Effects/Spells/lightning_orb/lightning_bolt.ao$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_bolt.ao$"
    restriction "./Metadata/Effects/Spells/lightning_orb/lightning_bolt.aoc$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_bolt.aoc$"
    restriction "./Metadata/Effects/Spells/lightning_orb/lightning_orb_orb.ao$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb.ao$"
    restriction "./Metadata/Effects/Spells/lightning_orb/lightning_orb_orb.aoc$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/ball_lightning/celestial/celestial_lightning_orb.aoc$"

  15. Thanks gangebob (1 members gave Thanks to Anasterian for this useful post)
  16. #224
    Anasterian's Avatar Active Member
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    Originally Posted by masterick View Post
    Anyone know what are the files for storm brand? i want to change it for the automaton effect, looking through the files i believe its using the same effect as lightning spire trap but im not sure.

    Metadata/Effects/Microtransactions/Spells/lightning_spire

    There is no lightning_spire in the base effect folder, but it mention trap_02 in /Metadata/Effects/Spells
    Try this:

    title "Automaton Storm Brand"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/activesigil.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/activesigil.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/activesigil.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/activesigil.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/dmgbeam.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/dmgbeam.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/dmgbeam.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/dmgbeam.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/impact.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/impact.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/impact.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/impact.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_circle.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_circle.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_circle.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_circle.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_target.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_target.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/recall_target.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/recall_target.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/sigil.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/sigil.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/sigil.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/sigil.aoc$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/travelbeam.ao$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/travelbeam.ao$"
    restriction "./Metadata/Effects/Spells/conduit_sigil/lightning/travelbeam.aoc$"
    replacewith "./Metadata/Effects/Spells/conduit_sigil/redLightning/travelbeam.aoc$"

  17. Thanks masterick (1 members gave Thanks to Anasterian for this useful post)
  18. #225
    Anasterian's Avatar Active Member
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    Originally Posted by miaitzaxd222 View Post
    Has anyone found the .epk for Madcap Character Effect? Found a way to add effects to the epk of heralds, but not other auras, so it would be really handy to get this working on an already existing mtx.
    It should be ./Metadata/Effects/Microtransactions/Character_FX/darkwood_horseman/HorsemanChaFX.epk haven't tried it though.

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