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Member
im crashing way less now at least, im ok with that. thanks for the work : )
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★ Elder ★
Originally Posted by
hurrhurr1
im crashing way less now at least, im ok with that. thanks for the work : )
There's still the big issue with item on ground label elements. I dug a bit yesterday but couldn't find anything wrong. It's causing some crashes while mousing over items (possibly clicking).
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Member
Originally Posted by
xaNe1337
That would be for stridemann
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Member
Hey.
Is there any way to make poehud active if PathOfExile_x64.exe does not have focus? I cant seem to force it to pot/quit if poe is not the active window, even with debug open it does not seem to read memory as hp thresholds don't even show up?
Does it not send the keystrokes directly to the client or does it just send them to "Windows" if PathOfExile_x64.exe has focus.
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Active Member
Originally Posted by
TehCheat
There's still the big issue with item on ground label elements. I dug a bit yesterday but couldn't find anything wrong. It's causing some crashes while mousing over items (possibly clicking).
this crash im assuming?
hlctCDv.png
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Member
Originally Posted by
TehCheat
There's still the big issue with item on ground label elements. I dug a bit yesterday but couldn't find anything wrong. It's causing some crashes while mousing over items (possibly clicking).
Yeah sounds like items could be, if I would guess ^^, can't remember what I did the few times it crashed last times, one time was def when I opened a legion chest. Was perhaps random.
EDIT: 2 crashes today, both after opening stuff, strongbox and legion chest, if thats to any help
Last edited by hurrhurr1; 06-19-2019 at 03:12 PM.
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★ Elder ★
Originally Posted by
Inginn
Hey.
Is there any way to make poehud active if PathOfExile_x64.exe does not have focus? I cant seem to force it to pot/quit if poe is not the active window, even with debug open it does not seem to read memory as hp thresholds don't even show up?
Does it not send the keystrokes directly to the client or does it just send them to "Windows" if PathOfExile_x64.exe has focus.
There's an option in the menu, under performance "always foreground", that should at least allow you to keep monitoring hp as the render loop still occurs. As for focus and/or logging out, that's up to you.
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Member
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★ Elder ★
Originally Posted by
SegoItCh
It it still detected?
Yes, but running as a limited user seems to offer enough protection. At least for now.
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★ Elder ★
Originally Posted by
datz
You'd have to show the details for me to answer that properly, but most likely, yes.
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Legendary
Does the newest version of PoEHUD show the different chests available during legion events?
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Member
Error ive been getting recently
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 1.0.7104.1559
Win32 Version: 1.0.*
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/JK6ogqF.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/SharpDX.Desktop.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3416.0 built by: NET472REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3362.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/SharpDX.Mathematics.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
ImGui.NET
Assembly Version: 0.4.0.0
Win32 Version: 0.4.0
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/ImGui.NET.DLL
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
SharpDX
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/SharpDX.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3190.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/Newtonsoft.Json.DLL
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3324.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.3260.0 built by: NET472REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL
----------------------------------------
System.Numerics.Vectors
Assembly Version: 4.1.3.0
Win32 Version: 4.6.25519.03
CodeBase: file:///C:/Users/jeff/Desktop/hackerman99/PoEHUD-x64/Release/System.Numerics.Vectors.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Member
Hello, I haven't used PoEHUD in forever (before GGG started banning for it), and I started using it again now, with the limit user stuff, but for some reason I'm missing the menu where you can enable or disable the default features. I have the menu button near the top left of the screen, but clicking on it just opens the menu you would otherwise open with F12 where I can see installed plugins. Where did the menu to turn the default features (preload alerts, item alerts, etc) on and off and customize them go?
Thank you.
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Active Member
Originally Posted by
qNxX
Hello, I haven't used PoEHUD in forever (before GGG started banning for it), and I started using it again now, with the limit user stuff, but for some reason I'm missing the menu where you can enable or disable the default features. I have the menu button near the top left of the screen, but clicking on it just opens the menu you would otherwise open with F12 where I can see installed plugins. Where did the menu to turn the default features (preload alerts, item alerts, etc) on and off and customize them go?
Thank you.
F10/F12 its all u need
HUD is working fine here, guys. If you are having System.NullReferenceException crashs and etc check your loaders. Sometimes the hud its messing around creating 3-4loaders and only one will work.
GH it's like cocaine, once you used, you can't forget.
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Post Thanks / Like - 1 Thanks
qNxX (1 members gave Thanks to MACROS4LIFE for this useful post)
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★ Elder ★
Originally Posted by
qNxX
Hello, I haven't used PoEHUD in forever (before GGG started banning for it), and I started using it again now, with the limit user stuff, but for some reason I'm missing the menu where you can enable or disable the default features. I have the menu button near the top left of the screen, but clicking on it just opens the menu you would otherwise open with F12 where I can see installed plugins. Where did the menu to turn the default features (preload alerts, item alerts, etc) on and off and customize them go?
Thank you.
They're the same menu, you just have to learn how to use it. On the left there are: base features at the top, like core, item filter, etc., and at the bottom are your plugins. Maybe you scrolled down? Several of the menu items can be enabled/disabled directly, but clicking on them also changes the sub menu on the right to give you more specific options to that feature.