PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

User Tag List

Page 276 of 297 FirstFirst ... 176226272273274275276277278279280 ... LastLast
Results 4,126 to 4,140 of 4452
  1. #4126
    skules's Avatar Member
    Reputation
    9
    Join Date
    Mar 2009
    Posts
    228
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it at all possible to make a plugin to highlight the mobs that have markers on the mini-map for Legion?

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #4127
    mrbone's Avatar Member
    Reputation
    5
    Join Date
    Jun 2012
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Got this error

    reinstalled everything but wont work for me

    Informationen über das Aufrufen von JIT-Debuggen
    anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

    ************** Ausnahmetext **************
    System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei PoeHUD.Hud.Preload.PreloadAlertPlugin.Render()
    bei System.Collections.Generic.List`1.ForEach(Action`1 action)
    bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    bei PoeHUD.Hud.UI.Graphics.TryRender()
    bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    bei PoeHUD.Controllers.GameController.WhileLoop()
    bei System.Threading.Tasks.Task.Execute()
    --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
    bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    bei PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
    bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()


    ************** Geladene Assemblys **************
    mscorlib
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
    ----------------------------------------
    PoeHUD
    Assembly-Version: 1.0.7104.39301.
    Win32-Version: 1.0.*.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/fnyb.exe.
    ----------------------------------------
    SharpDX.Desktop
    Assembly-Version: 4.0.1.0.
    Win32-Version: 4.0.1.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Desktop.DLL.
    ----------------------------------------
    System.Windows.Forms
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
    ----------------------------------------
    System
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
    ----------------------------------------
    System.Drawing
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
    ----------------------------------------
    System.Core
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
    ----------------------------------------
    SharpDX.Mathematics
    Assembly-Version: 4.0.1.0.
    Win32-Version: 4.0.1.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Mathematics.DLL.
    ----------------------------------------
    System.Numerics
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.
    ----------------------------------------
    ImGui.NET
    Assembly-Version: 0.4.0.0.
    Win32-Version: 0.4.0.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/ImGui.NET.DLL.
    ----------------------------------------
    System.Runtime
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll.
    ----------------------------------------
    SharpDX
    Assembly-Version: 4.0.1.0.
    Win32-Version: 4.0.1.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.DLL.
    ----------------------------------------
    System.Configuration
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
    ----------------------------------------
    System.Xml
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
    ----------------------------------------
    Newtonsoft.Json
    Assembly-Version: 10.0.0.0.
    Win32-Version: 10.0.3.21018.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Newtonsoft.Json.DLL.
    ----------------------------------------
    System.Runtime.Serialization
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.
    ----------------------------------------
    System.Data
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.8.3761.0 built by: NET48REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll.
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly-Version: 4.0.1.0.
    Win32-Version: 4.0.1.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL.
    ----------------------------------------
    System.Numerics.Vectors
    Assembly-Version: 4.1.3.0.
    Win32-Version: 4.6.25519.03.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/System.Numerics.Vectors.DLL.
    ----------------------------------------
    Antlr4.Runtime
    Assembly-Version: 4.6.0.0.
    Win32-Version: 4.6.4.0.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Antlr4.Runtime.DLL.
    ----------------------------------------
    PoeFilterParser
    Assembly-Version: 1.0.40.0.
    Win32-Version: 1.0.40.0.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/PoeFilterParser.DLL.
    ----------------------------------------
    Gma.System.MouseKeyHook
    Assembly-Version: 5.6.130.0.
    Win32-Version: 5.6.130.0.
    CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Gma.System.MouseKeyHook.DLL.
    ----------------------------------------
    mscorlib.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.7.3056.0 built by: NET472REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
    ----------------------------------------
    System.Windows.Forms.resources
    Assembly-Version: 4.0.0.0.
    Win32-Version: 4.7.3056.0 built by: NET472REL1.
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
    ----------------------------------------

    ************** JIT-Debuggen **************
    Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
    Konfigurationsdatei der Anwendung oder des Computers
    (machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
    Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

    Zum Beispiel:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
    Ausnahmen an den JIT-Debugger gesendet, der auf dem
    Computer registriert ist, und nicht in diesem Dialogfeld behandelt.

  3. #4128
    stfufag's Avatar Active Member
    Reputation
    22
    Join Date
    Jun 2012
    Posts
    294
    Thanks G/R
    46/20
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can we get alerts for the red wall of death from legion?

  4. #4129
    CraZYxReApErx3's Avatar Member
    Reputation
    1
    Join Date
    Jul 2016
    Posts
    11
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey guys

    i got a little problem with the PoEHud because of my Resolution.
    If there are to many things IN my Map like Alva, Abyss, Exile's, Tormented's, etc i cant really see what i should use in the Temple/Syndicate because of the list of these are to long.
    Is there a way to move it to another corner or so? or maybe turn of few things like Tormented, Exiles, etc?

    Also i got a screen here that show's the issue i have: https://puu.sh/DHanh/539f2d665e.jpg

    Would be nice if we could change the Position of it like to the left or turn off few things, also is it possible to turn off few Names of the Syndicate beside 1 so you know that there is the Syndicate in your Map?

  5. #4130
    sirbottery's Avatar Active Member
    Reputation
    16
    Join Date
    Apr 2018
    Posts
    33
    Thanks G/R
    4/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by raretitlez View Post
    Nice fear mongering. The truth is, if people PROPERLY use the limited user method, the chances of being banned at this point in time are almost zero. Not impossible, but highly unlikely. The problem with the limited user method is that most people have reading comprehension issues, and therefore do not follow instructions properlly.

    That's not fear mongering you tard, "the truth is" you can and will be banned on w/e accounts you own whenever GGG decides to activate their game warden again.

    The entire "limited user" thing is a placebo meme as even without it no one has been warned/banned.

  6. #4131
    Sychotix's Avatar Moderator Authenticator enabled
    Reputation
    1445
    Join Date
    Apr 2006
    Posts
    4,005
    Thanks G/R
    296/589
    Trade Feedback
    1 (100%)
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by sirbottery View Post
    That's not fear mongering you tard, "the truth is" you can and will be banned on w/e accounts you own whenever GGG decides to activate their game warden again.

    The entire "limited user" thing is a placebo meme as even without it no one has been warned/banned.
    This is not true at all. Limited user method has been "proven" to work as there was a ban wave that happened a while back. Users using the limited user method were safe (except for a few who probably didn't do it right), and those who went without received bans. From our knowledge of their anti-cheat, they will have a difficult time getting around being run as a limited user. In fact, the limited user was originally used for TurboHUD users in D3.

    One specific use case where the limited user is currently effective is their signature scanning. We know they look for programs with open handles to the game. This is the first roadblock.... they can't iterate through processes and check their open handles as a limited user. Lets say windows fails to block them at this point and they find out that PoEHUD.exe (or its renamed version) is suspicious and needs scanned. They attempt to open the executable... but oh look... they can't even get the path to it as a limited user. Even if they got the path to it, they would get an access denied attempting to open the file.

    EDIT: Here is a little bit of a write-up about their anti-cheat. You may find it interesting. https://www.ownedcore.com/forums/mmo...ostmortem.html (Path of Exile Anti-Cheat Postmortem)

    Oh, and even further... here is an old RE'ed source code of their anti-cheat. I don't know if it is v1 or v2... but it definitely isn't v3+. https://www.reddit.com/r/pathofexile..._is_my_tackle/
    Last edited by Sychotix; 06-17-2019 at 11:48 AM.

  7. Thanks TehCheat, Jonxx, SickBro, Genocyber (4 members gave Thanks to Sychotix for this useful post)
  8. #4132
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    I made it so every .png file in the textures and textures/strongboxes folders are pre-cached. I also added the default sounds that were missing from the pre-cache.

    You should no longer see freezes when coming across a strongbox, or when one of the sounds that were previously not pre-cached were played for the first time.

    Also, for plugin devs, it would be a really good idea to do the same for plugins. When you initialize your plugin, you should load all of your sounds/textures in a similar manner.

  9. Thanks levelmax, SickBro (2 members gave Thanks to TehCheat for this useful post)
  10. #4133
    Tattooo's Avatar Member
    Reputation
    1
    Join Date
    Jun 2019
    Posts
    9
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i'm getting the following (translated)


    Error when loading beast.wav
    make sure the soundfile is at the given storage location

  11. #4134
    hagenleu's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    2
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Tattooo View Post
    i'm getting the following (translated)


    Error when loading beast.wav
    make sure the soundfile is at the given storage location
    Same error here.
    Thank for all your work TehCheat

  12. #4135
    piggottrichard's Avatar Member
    Reputation
    2
    Join Date
    Jul 2011
    Posts
    59
    Thanks G/R
    0/1
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    same here but always grateful for the hard work

  13. #4136
    dholly's Avatar Member
    Reputation
    13
    Join Date
    Aug 2018
    Posts
    26
    Thanks G/R
    14/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just put a file name "beast.wav" into your sounds folder, and it gonna run without error

  14. Thanks Senotin, Alorski, TehCheat (3 members gave Thanks to dholly for this useful post)
  15. #4137
    Chaka666's Avatar Member CoreCoins Purchaser
    Reputation
    4
    Join Date
    Jun 2019
    Posts
    18
    Thanks G/R
    0/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm having my game D/C every time i try to cyclone for a few seconds, is anyone else having this issue? It's just started today when i went from 2 handed build to dual wielding

  16. #4138
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Sorry about that, guys. WAV files are ignored so it didn't show up as a file that was different than the base HUD. I've added it. You can extract it from the zip, or download it straight from github here (right click, save link as).

  17. Thanks SickBro, xaNe1337 (2 members gave Thanks to TehCheat for this useful post)
  18. #4139
    xaNe1337's Avatar Member
    Reputation
    1
    Join Date
    Jan 2019
    Posts
    1
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi Dear TehCheat, you can fix the plugin GitHub - Stridemann/BetrayalHelpers: PoeHUD plugin, thx <3

  19. #4140
    Queuetewig's Avatar Member
    Reputation
    3
    Join Date
    Jun 2019
    Posts
    3
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello,
    thanks for the awesome work. I'd like to get into the plugin developement but having trouble setting up a decent environment.
    How are you debugging your plugins? Due to being a simple class library I obvoisly cant debug them directly from Visual studio.
    Are you using something like WinDBG or is there an easier way?

    Sorry for those entry questions, I only have minor experience with c# and the environment, most of my daily work is in the web context.

    edit: After some further shenanigans I solved my question. You can simply attach the Visual Studio Debugger after launching the application.
    Last edited by Queuetewig; 06-18-2019 at 10:14 AM.

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  3. Replies: 0
    Last Post: 07-02-2014, 02:10 AM
  4. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By BlQ in forum Diablo 3 Buy Sell Trade
    Replies: 4
    Last Post: 03-30-2012, 01:42 AM
  5. [Trading] "Path of Exile Beta Key" for "Diablo 3 Beta Key".
    By Chakl22 in forum General Trading Buy Sell Trade
    Replies: 0
    Last Post: 10-16-2011, 03:15 AM
All times are GMT -5. The time now is 11:21 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search