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Member
Is it at all possible to make a plugin to highlight the mobs that have markers on the mini-map for Legion?
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Member
Got this error
reinstalled everything but wont work for me
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.
************** Ausnahmetext **************
System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei PoeHUD.Hud.Preload.PreloadAlertPlugin.Render()
bei System.Collections.Generic.List`1.ForEach(Action`1 action)
bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
bei PoeHUD.Hud.UI.Graphics.TryRender()
bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
bei PoeHUD.Controllers.GameController.WhileLoop()
bei System.Threading.Tasks.Task.Execute()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
bei PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
************** Geladene Assemblys **************
mscorlib
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll.
----------------------------------------
PoeHUD
Assembly-Version: 1.0.7104.39301.
Win32-Version: 1.0.*.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/fnyb.exe.
----------------------------------------
SharpDX.Desktop
Assembly-Version: 4.0.1.0.
Win32-Version: 4.0.1.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Desktop.DLL.
----------------------------------------
System.Windows.Forms
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Core
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
SharpDX.Mathematics
Assembly-Version: 4.0.1.0.
Win32-Version: 4.0.1.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Mathematics.DLL.
----------------------------------------
System.Numerics
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll.
----------------------------------------
ImGui.NET
Assembly-Version: 0.4.0.0.
Win32-Version: 0.4.0.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/ImGui.NET.DLL.
----------------------------------------
System.Runtime
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll.
----------------------------------------
SharpDX
Assembly-Version: 4.0.1.0.
Win32-Version: 4.0.1.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.DLL.
----------------------------------------
System.Configuration
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Newtonsoft.Json
Assembly-Version: 10.0.0.0.
Win32-Version: 10.0.3.21018.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Newtonsoft.Json.DLL.
----------------------------------------
System.Runtime.Serialization
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.
----------------------------------------
System.Data
Assembly-Version: 4.0.0.0.
Win32-Version: 4.8.3761.0 built by: NET48REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll.
----------------------------------------
SharpDX.Direct3D9
Assembly-Version: 4.0.1.0.
Win32-Version: 4.0.1.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL.
----------------------------------------
System.Numerics.Vectors
Assembly-Version: 4.1.3.0.
Win32-Version: 4.6.25519.03.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/System.Numerics.Vectors.DLL.
----------------------------------------
Antlr4.Runtime
Assembly-Version: 4.6.0.0.
Win32-Version: 4.6.4.0.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Antlr4.Runtime.DLL.
----------------------------------------
PoeFilterParser
Assembly-Version: 1.0.40.0.
Win32-Version: 1.0.40.0.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/PoeFilterParser.DLL.
----------------------------------------
Gma.System.MouseKeyHook
Assembly-Version: 5.6.130.0.
Win32-Version: 5.6.130.0.
CodeBase: file:///C:/Users/Sebastian/Desktop/PoEHUD-x64/Release/Gma.System.MouseKeyHook.DLL.
----------------------------------------
mscorlib.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_de_b77a5c561934e089/mscorlib.resources.dll.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 4.0.0.0.
Win32-Version: 4.7.3056.0 built by: NET472REL1.
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.
Zum Beispiel:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
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Active Member
can we get alerts for the red wall of death from legion?
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Member
Hey guys 
i got a little problem with the PoEHud because of my Resolution.
If there are to many things IN my Map like Alva, Abyss, Exile's, Tormented's, etc i cant really see what i should use in the Temple/Syndicate because of the list of these are to long.
Is there a way to move it to another corner or so? or maybe turn of few things like Tormented, Exiles, etc?
Also i got a screen here that show's the issue i have: https://puu.sh/DHanh/539f2d665e.jpg
Would be nice if we could change the Position of it like to the left or turn off few things, also is it possible to turn off few Names of the Syndicate beside 1 so you know that there is the Syndicate in your Map?
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Active Member
Originally Posted by
raretitlez
Nice fear mongering. The truth is, if people PROPERLY use the limited user method, the chances of being banned at this point in time are almost zero. Not impossible, but highly unlikely. The problem with the limited user method is that most people have reading comprehension issues, and therefore do not follow instructions properlly.
That's not fear mongering you tard, "the truth is" you can and will be banned on w/e accounts you own whenever GGG decides to activate their game warden again.
The entire "limited user" thing is a placebo meme as even without it no one has been warned/banned.
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Originally Posted by
sirbottery
That's not fear mongering you tard, "the truth is" you can and will be banned on w/e accounts you own whenever GGG decides to activate their game warden again.
The entire "limited user" thing is a placebo meme as even without it no one has been warned/banned.
This is not true at all. Limited user method has been "proven" to work as there was a ban wave that happened a while back. Users using the limited user method were safe (except for a few who probably didn't do it right), and those who went without received bans. From our knowledge of their anti-cheat, they will have a difficult time getting around being run as a limited user. In fact, the limited user was originally used for TurboHUD users in D3.
One specific use case where the limited user is currently effective is their signature scanning. We know they look for programs with open handles to the game. This is the first roadblock.... they can't iterate through processes and check their open handles as a limited user. Lets say windows fails to block them at this point and they find out that PoEHUD.exe (or its renamed version) is suspicious and needs scanned. They attempt to open the executable... but oh look... they can't even get the path to it as a limited user. Even if they got the path to it, they would get an access denied attempting to open the file.
EDIT: Here is a little bit of a write-up about their anti-cheat. You may find it interesting. https://www.ownedcore.com/forums/mmo...ostmortem.html (Path of Exile Anti-Cheat Postmortem)
Oh, and even further... here is an old RE'ed source code of their anti-cheat. I don't know if it is v1 or v2... but it definitely isn't v3+. https://www.reddit.com/r/pathofexile..._is_my_tackle/
Last edited by Sychotix; 06-17-2019 at 11:48 AM.
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Post Thanks / Like - 4 Thanks
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★ Elder ★
I made it so every .png file in the textures and textures/strongboxes folders are pre-cached. I also added the default sounds that were missing from the pre-cache.
You should no longer see freezes when coming across a strongbox, or when one of the sounds that were previously not pre-cached were played for the first time.
Also, for plugin devs, it would be a really good idea to do the same for plugins. When you initialize your plugin, you should load all of your sounds/textures in a similar manner.
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Post Thanks / Like - 2 Thanks
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Member
i'm getting the following (translated)
Error when loading beast.wav
make sure the soundfile is at the given storage location
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Member
Originally Posted by
Tattooo
i'm getting the following (translated)
Error when loading beast.wav
make sure the soundfile is at the given storage location
Same error here.
Thank for all your work TehCheat
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Member
same here but always grateful for the hard work
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Member
Just put a file name "beast.wav" into your sounds folder, and it gonna run without error
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Post Thanks / Like - 3 Thanks
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Member
I'm having my game D/C every time i try to cyclone for a few seconds, is anyone else having this issue? It's just started today when i went from 2 handed build to dual wielding
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★ Elder ★
Sorry about that, guys. WAV files are ignored so it didn't show up as a file that was different than the base HUD. I've added it. You can extract it from the zip, or download it straight from github here (right click, save link as).
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Post Thanks / Like - 2 Thanks
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Member
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Member
Hello,
thanks for the awesome work. I'd like to get into the plugin developement but having trouble setting up a decent environment.
How are you debugging your plugins? Due to being a simple class library I obvoisly cant debug them directly from Visual studio.
Are you using something like WinDBG or is there an easier way?
Sorry for those entry questions, I only have minor experience with c# and the environment, most of my daily work is in the web context.
edit: After some further shenanigans I solved my question. You can simply attach the Visual Studio Debugger after launching the application.
Last edited by Queuetewig; 06-18-2019 at 10:14 AM.