PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #3766
    skules's Avatar Member
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    Using the latest hud you just pushed with the item alert fix. It doesn't seem to use a filter? Just lists all items no matter which filter i select.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #3767
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by skules View Post
    Using the latest hud you just pushed with the item alert fix. It doesn't seem to use a filter? Just lists all items no matter which filter i select.
    Filter code isn’t up to date yet.

  3. #3768
    skules's Avatar Member
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    Ahh cool. Thought that's what the poefilterparser was, cheers.

  4. #3769
    YuanMoons's Avatar Member
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    Latest push somehow broke stashie, all tabs on drop-down list are now red with numbers.

  5. #3770
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by YuanMoons View Post
    Latest push somehow broke stashie, all tabs on drop-down list are now red with numbers.
    It "broke" stashie by fixing the is visible on the tab drop down. I'm not sure if stashie just needs updated or if something else needs fixed, but an issue has been opened on the stashie repo.

  6. Thanks Maestrolp (1 members gave Thanks to TehCheat for this useful post)
  7. #3771
    Maestrolp's Avatar Member
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    @TehCheat. TY very much for fixing the "mod tooltip text". Much appreciated.

  8. #3772
    vitasikxp2's Avatar Member
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    fonts are broken for me
    screenshot

  9. #3773
    chikorita's Avatar Member
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    heyyy, latest poe hud broke "HighlightedItems" plugin and i don't think the guy of that plugin care about it anymore... anyway i can get the poe hud before this patch back :c

  10. #3774
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by skules View Post
    Ahh cool. Thought that's what the poefilterparser was, cheers.
    That's only half of it. The filter parser is a separate thing that parses a filter to create rules. Then in HUD we need to compare things that do against those rules. We have the rules defined, but we aren't handling the new rules yet.

  11. #3775
    Javalover's Avatar Member
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    Hello i have this problem since today, yesterday was all good :S

    Imgur: The magic of the Internet

    any idea guys?
    Last edited by Javalover; 03-20-2019 at 01:16 PM. Reason: upload image doesnt work

  12. #3776
    Jawlen's Avatar Member
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    New small patch today. Seems to work but ever map or act zone i go into is telling me theres a syndicate interception, even with other masters present. =)

  13. #3777
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Jawlen View Post
    New small patch today. Seems to work but ever map or act zone i go into is telling me theres a syndicate interception, even with other masters present. =)
    They're preloading as much as they can because they have no idea what's causing their lags.

  14. Thanks SickBro (1 members gave Thanks to TehCheat for this useful post)
  15. #3778
    Jawlen's Avatar Member
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    Originally Posted by TehCheat View Post
    They're preloading as much as they can because they have no idea what's causing their lags.
    Ok thanks alot for all the work you guys do!

  16. #3779
    Prooto's Avatar Member
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    Hey guys, I was trying to create a Divine Ire Charges based off the BladeFlurryCharges but I apparently have no idea what I'm doing. I loaded up a few different plugins to see if I could understand it (I didn't) and eventually decided to try changing the bladeflurry from charged_attack to divine_ire, it didn't work. I then decided to load the original with NO changes and it has the same compile issues as the one I tried to edit, missing assembly references to PoeHUD amongst various others. I feel like I've missed something obvious, I loaded it with Microsoft Visual Studio (as explained in a youtube video I found). I didn't want to just ask for someone else to do it for me but I failed pretty hard trying to do it myself lol. Any advice would be cool.

  17. #3780
    druich's Avatar Member
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    Originally Posted by zaafar View Post
    Why would you do that given poehud change the exe name automatically.
    Because it doesn't change original project name, also you need to reset limited user security settings every time it changes name.

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