PoEHUD - Overlay for Path of Exile (Updated for 3.0) menu

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  1. #706
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by blubber424 View Post
    im pretty new to c#, can someone tell me which lines of code show me the positions of the monstersn and map them to the red dots you are using?
    I believe that would be LargeMapPlugin.cs

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #707
    mikilopta's Avatar Member
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    Originally Posted by zaafar View Post
    I don’t see poehud in the list.
    here


  3. #708
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Looks like all of your memory is being used by the game rather than PoeHUD. Poor PoeHUD is just using 2.6mb...


    Originally Posted by miracle1 View Post
    Poehud crashes immediately when i enable dps meter/monster counter. Latest version.

    will test it when I reach home.

  4. #709
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by miracle1 View Post
    Poehud crashes immediately when i enable dps meter/monster counter. Latest version.
    dps meter is broken for years, just disable it already

    -> new version looks stable, played for 20min and no crash

    ps: yes, 20min, league is dead, kinda waiting 3.2 already, but thanks!
    GH it's like cocaine, once you used, you can't forget.

  5. #710
    miracle1's Avatar Active Member
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    Originally Posted by MACROS4LIFE View Post
    dps meter is broken for years, just disable it already
    No, it's not. Trust me. I've been using it since first day of abyss league.

  6. #711
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by MACROS4LIFE View Post
    dps meter is broken for years, just disable it already
    No, it's not. It's calculating the stuff correctly for me.
    Other than the recently reported bug, if u have anything to add (another bug in dps meter), let me know.

  7. #712
    S'car's Avatar Member
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    PreLoad Area/ Monster Alert shows Uber-Hillock?

  8. #713
    tsp123's Avatar Member
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    Hi all

    I have problem with new version. When i tra run it i got this error message
    error.jpg


    old verison working fine

    tsp

    ps. details:

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
    at ImGuiNET.ImGuiNative.igGetIO()
    at ImGuiNET.ImGui..cctor()


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/games/PoEHUD-x64/Release/DGT.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Desktop.DLL
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Mathematics.DLL
    ----------------------------------------
    System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 10.0.0.0
    Win32 Version: 10.0.3.21018
    CodeBase: file:///C:/games/PoEHUD-x64/Release/Newtonsoft.Json.DLL
    ----------------------------------------
    SharpDX
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.DLL
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0 built by: NET471REL1
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 4.0.1.0
    Win32 Version: 4.0.1
    CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL
    ----------------------------------------
    ImGui.NET
    Assembly Version: 0.4.0.0
    Win32 Version: 0.4.0
    CodeBase: file:///C:/games/PoEHUD-x64/Release/ImGui.NET.DLL
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.7.2556.0
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics.Vectors
    Assembly Version: 4.1.3.0
    Win32 Version: 4.6.25519.03
    CodeBase: file:///C:/games/PoEHUD-x64/Release/System.Numerics.Vectors.DLL
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  9. #714
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by S'car View Post
    PreLoad Area/ Monster Alert shows Uber-Hillock?
    Yes. But the exploit of logging and uber hillock spawning without an instance reset no longer works, so you have to let each instance reset.

  10. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  11. #715
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by tsp123 View Post
    Hi all

    I have problem with new version..

    Download the directX redist from Microsoft website.

  12. #716
    fudenciolino's Avatar Member
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    How does this not get detected? I'm afraid to use it.

  13. #717
    Pazitif's Avatar Member
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    Originally Posted by fudenciolino View Post
    How does this not get detected? I'm afraid to use it.
    Though it has been a while (happened in Talisman league), people still have gotten banned from using this program, as It is against the TOS of Path of Exile.
    Use at your own risk!

  14. #718
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by fudenciolino View Post
    How does this not get detected? I'm afraid to use it.
    By renaming the file and the window.

    If GGG really wanted to detect it, they could, but I don't think they care enough to deal with the hassle of banning a significant chunk of the player base and the repercussions that come with it (email, support, potential court involvement).

  15. Thanks Sychotix (1 members gave Thanks to TehCheat for this useful post)
  16. #719
    tsp123's Avatar Member
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    Hi community
    I still have problem with runing new version (old workink ) I reinstall directX but stil got this error

  17. #720
    miracle1's Avatar Active Member
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    Originally Posted by TehCheat View Post
    By renaming the file and the window.

    If GGG really wanted to detect it, they could, but I don't think they care enough to deal with the hassle of banning a significant chunk of the player base and the repercussions that come with it (email, support, potential court involvement).
    Do you know what is the number of poehud users?

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