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Originally Posted by
blubber424
im pretty new to c#, can someone tell me which lines of code show me the positions of the monstersn and map them to the red dots you are using?
I believe that would be LargeMapPlugin.cs
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Member
Originally Posted by
zaafar
I don’t see poehud in the list.
here
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Looks like all of your memory is being used by the game rather than PoeHUD. Poor PoeHUD is just using 2.6mb...
Originally Posted by
miracle1
Poehud crashes immediately when i enable dps meter/monster counter. Latest version.
will test it when I reach home.
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Active Member
Originally Posted by
miracle1
Poehud crashes immediately when i enable dps meter/monster counter. Latest version.
dps meter is broken for years, just disable it already
-> new version looks stable, played for 20min and no crash
ps: yes, 20min, league is dead, kinda waiting 3.2 already, but thanks!
GH it's like cocaine, once you used, you can't forget.
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Active Member
Originally Posted by
MACROS4LIFE
dps meter is broken for years, just disable it already
No, it's not. Trust me. I've been using it since first day of abyss league.
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Originally Posted by
MACROS4LIFE
dps meter is broken for years, just disable it already
No, it's not. It's calculating the stuff correctly for me.
Other than the recently reported bug, if u have anything to add (another bug in dps meter), let me know.
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Member
PreLoad Area/ Monster Alert shows Uber-Hillock?
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Member
Hi all
I have problem with new version. When i tra run it i got this error message
error.jpg
old verison working fine
tsp
ps. details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.BadImageFormatException: An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)
at ImGuiNET.ImGuiNative.igGetIO()
at ImGuiNET.ImGui..cctor()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Assembly Version: 6.3.9600.0
Win32 Version: 6.3.9600.0
CodeBase: file:///C:/games/PoEHUD-x64/Release/DGT.exe
----------------------------------------
SharpDX.Desktop
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Desktop.DLL
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2600.0 built by: NET471REL1LAST
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
SharpDX.Mathematics
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Mathematics.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Assembly Version: 10.0.0.0
Win32 Version: 10.0.3.21018
CodeBase: file:///C:/games/PoEHUD-x64/Release/Newtonsoft.Json.DLL
----------------------------------------
SharpDX
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2612.0 built by: NET471REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0 built by: NET471REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX.Direct3D9
Assembly Version: 4.0.1.0
Win32 Version: 4.0.1
CodeBase: file:///C:/games/PoEHUD-x64/Release/SharpDX.Direct3D9.DLL
----------------------------------------
ImGui.NET
Assembly Version: 0.4.0.0
Win32 Version: 0.4.0
CodeBase: file:///C:/games/PoEHUD-x64/Release/ImGui.NET.DLL
----------------------------------------
System.Runtime
Assembly Version: 4.0.0.0
Win32 Version: 4.7.2556.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics.Vectors
Assembly Version: 4.1.3.0
Win32 Version: 4.6.25519.03
CodeBase: file:///C:/games/PoEHUD-x64/Release/System.Numerics.Vectors.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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★ Elder ★
Originally Posted by
S'car
PreLoad Area/ Monster Alert shows Uber-Hillock?
Yes. But the exploit of logging and uber hillock spawning without an instance reset no longer works, so you have to let each instance reset.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
tsp123
Hi all
I have problem with new version..
Download the directX redist from Microsoft website.
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Member
How does this not get detected? I'm afraid to use it.
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Member
Originally Posted by
fudenciolino
How does this not get detected? I'm afraid to use it.
Though it has been a while (happened in Talisman league), people still have gotten banned from using this program, as It is against the TOS of Path of Exile.
Use at your own risk!
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★ Elder ★
Originally Posted by
fudenciolino
How does this not get detected? I'm afraid to use it.
By renaming the file and the window.
If GGG really wanted to detect it, they could, but I don't think they care enough to deal with the hassle of banning a significant chunk of the player base and the repercussions that come with it (email, support, potential court involvement).
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Post Thanks / Like - 1 Thanks
Sychotix (1 members gave Thanks to TehCheat for this useful post)
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Member
Hi community
I still have problem with runing new version (old workink ) I reinstall directX but stil got this error
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Active Member
Originally Posted by
TehCheat
By renaming the file and the window.
If GGG really wanted to detect it, they could, but I don't think they care enough to deal with the hassle of banning a significant chunk of the player base and the repercussions that come with it (email, support, potential court involvement).
Do you know what is the number of poehud users?