hey bro why the map hack is stopping working suddenly?
I'm walking through the map normally and then the red marks disappear and not show any more.
I have to close and open the hack all the time
hey bro why the map hack is stopping working suddenly?
I'm walking through the map normally and then the red marks disappear and not show any more.
I have to close and open the hack all the time
I haven't yet updated to the latest version but you might want to check the latest push on Github. The hang of PoEHUD has been going on for a few releases,claimed fixed by zaafar
Originally Posted by zaafar
fixed the poehud crash/closing bug. thx to Qvin.
Released new poehud, enjoy.
Let me know if the bug is still there.
EDIT:
@ zaafar, Prevented Crash #3 .I didn't see #1 and #2 but it poped up just after Stashie started "Moving to Tab when Finished" as it would crash at that point many times for me. What ever #3 is,it's fixed with what you did
Will report back on crash+# and when i see it if the # actually means something to you(for example a certain cause#)
Kudos!! +
Last edited by Kaiyum; 02-02-2018 at 05:59 AM.
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links1 (1 members gave Thanks to Kaiyum for this useful post)
I haven't yet updated to the latest version but you might want to check the latest push on Github. The hang of PoEHUD has been going on for a few releases,claimed fixed by zaafar
EDIT:
@ zaafar, Prevented Crash #3 .I didn't see #1 and #2 but it poped up just after Stashie started "Moving to Tab when Finished" as it would crash at that point many times for me. What ever #3 is,it's fixed with what you did
Will report back on crash+# and when i see it if the # actually means something to you(for example a certain cause#)
Kudos!! +
# is just a count of how many times it has "prevented" the crash, nothing special about the number.
This tool makes my game disconect when going back to town and extreme ram spikes. Game became literally unplayable. Are there specs i need to have to run this?
This tool makes my game disconect when going back to town and extreme ram spikes. Game became literally unplayable. Are there specs i need to have to run this?
This lagspike happens only when i enter town with each teleport to town the performance is worse and worse until disconect. It happens after i tp to town like 3-4 times or so.
Hey Zaafar. The new version doesn't crash anymore but I did see a message "Prevented Crash #3". The HUD kept working after this when I went to a new zone so that's good. Just thought you should know about this info since you were dealing with the crash.
Edit: Have not seen it happen since then, after a few (less than 6) hours
Last edited by InfiniteIce; 02-02-2018 at 04:21 PM.
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GameHelper, Morrogoth (2 members gave Thanks to InfiniteIce for this useful post)
This lagspike happens only when i enter town with each teleport to town the performance is worse and worse until disconect. It happens after i tp to town like 3-4 times or so.
Are you playing directx 9? I have weird issues with it, try dx9ex if you are.
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links1 (1 members gave Thanks to TehCheat for this useful post)
You may be missing a dependency of cimgui.dll. I don't have much experience tracking these down, but a tool called Dependency Walker suggest that you may be missing VCRuntime140.dll. Installing Microsoft Visual C++ Redistributable x64 (https://support.microsoft.com/en-us/...al-c-downloads) may fix the issue but this may be a question for Zaafar and/or the PoeHUD dev team. Is this new dependency intended, and is there any way around it?
The reason why we are not seeing it is likely because it is included/installed with Visual Studio.
Hi Sychotix,
Hsd the same issue as hacker143 and installing that fixed my issue. Any way to bundle it with POE hud?