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  1. #736
    S'car's Avatar Member
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    Originally Posted by SeamusTheDog View Post
    I'm getting this error dialog (I have to click "details" to see it)



    Any idea what could be causing this? PoeHUD worked fine for me in Harbinger... I just started playing Abyss, due to my heavy work schedule in winter.

    Thank you for your amazing contribution to the PoE world!
    got the same error. i just removed "MoveToStash" and it works.

    PoEHUD - Overlay for Path of Exile (Updated for 3.0)
  2. #737
    uumas's Avatar Active Member
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    Feature Request
    If possible it would be a nice addition to have a countdown timer start ticking down once you activated a Breach (maybe abyss crack too but not sure how the timing actually works).
    So for breaches its a fixed time of 35 seconds i believe that the breach is expanding. For high movement speed clear builds like Cospris discharge, autobomber and also EK Nova breaches can be a matter of just standing around waiting and pressung a button every few seconds.
    So a timer would be nice as you could just ran past the breach and simply come back when the timer hits sub 10 seconds. Just as an example how this could be useful.
    I have no idea if thats possible but if so i think people would like it

  3. #738
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by uumas View Post
    Feature Request
    If possible it would be a nice addition to have a countdown timer start ticking down once you activated a Breach (maybe abyss crack too but not sure how the timing actually works).
    So for breaches its a fixed time of 35 seconds i believe that the breach is expanding. For high movement speed clear builds like Cospris discharge, autobomber and also EK Nova breaches can be a matter of just standing around waiting and pressung a button every few seconds.
    So a timer would be nice as you could just ran past the breach and simply come back when the timer hits sub 10 seconds. Just as an example how this could be useful.
    I have no idea if thats possible but if so i think people would like it
    That is not how breaches work. Read the wiki. Breach - Official Path of Exile Wiki

  4. Thanks TehCheat (1 members gave Thanks to Sychotix for this useful post)
  5. #739
    uumas's Avatar Active Member
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    i certainly believe that on this the wiki is either simply wrong or just outdated since i kill every fkin monster instantly and everytime i timed it the breach stayed open for exactly 35 seconds. So would be nice if people did some testings if they actually get different results to prove the wiki right/wrong

    Edit: So i did run some Zana breaches on Dunes and i consistently got 35 seconds of Breach expansion time when i was actively killing all the time. Once i had a terrible one in a corner with basically no monsters spawning at all which expanded for only 22 seconds and for testing i activated a breach without killing a single monster which expanded for 21 seconds. So atleast from my experience 35 seconds seems to be the maximum as opposed to 60 seconds stated in the wiki.
    Last edited by uumas; 02-07-2018 at 10:57 AM.

  6. #740
    Latorio's Avatar Member
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    Any Idea how i can delete this ?
    01.jpg
    I don't see if there is a breach in a map or not because all 5 are there.

  7. #741
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by uumas View Post
    i certainly believe that on this the wiki is either simply wrong or just outdated since i kill every fkin monster instantly and everytime i timed it the breach stayed open for exactly 35 seconds. So would be nice if people did some testings if they actually get different results to prove the wiki right/wrong

    Edit: So i did run some Zana breaches on Dunes and i consistently got 35 seconds of Breach expansion time when i was actively killing all the time. Once i had a terrible one in a corner with basically no monsters spawning at all which expanded for only 22 seconds and for testing i activated a breach without killing a single monster which expanded for 21 seconds. So atleast from my experience 35 seconds seems to be the maximum as opposed to 60 seconds stated in the wiki.
    Looks like we need a timer plugin.

  8. #742
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by zaafar View Post
    Looks like we need a timer plugin.
    I was gonna make one for lab runs at one point, but then I got lazy and didn't.

  9. #743
    Logik120's Avatar Member
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    Originally Posted by Latorio View Post
    Any Idea how i can delete this ?
    01.jpg
    I don't see if there is a breach in a map or not because all 5 are there.
    It's because you're using Vaal Breach gem. As far as I know there is no easy way to remove it.

  10. Thanks Latorio (1 members gave Thanks to Logik120 for this useful post)
  11. #744
    InfiniteIce's Avatar Active Member
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    Originally Posted by mirakool View Post
    Fixed the affixes, now I just need the options menu back.
    Press F12.


    @Zaafar:
    I got a new error that caused the same symptoms as the crash before (overlay stops working but the exe and tray icon still exist.) It said something along the lines of 'Coroutine update error: The entity location specified is out of array bounds.' Might be slightly different as that's just from memory, I still don't have any error logs in my exe folder (idk why.)

    Have seen a few "error #3 (x3 times), error #2 (2 times), error #1 (1 time) prevented" previous to this happening but the crash was prevented as it said. This didn't happen before the crash i mentioned in the first block of text, just another piece of info. Hopefully these details may help.

  12. #745
    SeamusTheDog's Avatar Member
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    Originally Posted by S'car View Post
    got the same error. i just removed "MoveToStash" and it works.
    I don't have "MoveToStash"
    I redownloaded from scratch, no plugins or anything.

  13. #746
    Latorio's Avatar Member
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    Originally Posted by Logik120 View Post
    It's because you're using Vaal Breach gem. As far as I know there is no easy way to remove it.
    Thank you <3

  14. #747
    lawpocket's Avatar Member
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    is there a way to make a monster alert for anything that uses corpse explosion? Will I have to go ingame and find them, to mark them, or is there an easier way?

  15. #748
    Gamemasterz's Avatar Member
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    Hi, I have not been able to remove these two pre alerts regardless of where I am, a perfect example is shown below. Thanks in advance
    https://i.imgur.com/pYgfeMo.png
    Last edited by Gamemasterz; 02-08-2018 at 01:13 PM.

  16. #749
    Logik120's Avatar Member
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    Originally Posted by Gamemasterz View Post
    Hi, I have not been able to remove these two pre alerts regardless of where I am, a perfect example is shown below. Thanks in advance
    https://i.imgur.com/pYgfeMo.png
    It's one of your prophecies.

  17. #750
    kutomi1234's Avatar Member
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    Can I get banned using this cheat?

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