PoeSmoother - effects remover menu

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  1. #1261
    vmv's Avatar ★ Elder ★
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    Updated:

    - fixed fog issue and added remove rain in the same option.
    - added remove dead bodies.

    Don't use this tool on old versions like 2.0.5 - up.
    Use a clean Content.ggpk and make a back up for it.

    Download from Dropbox: FreePoeSmoother-v3.0.0b.7z?dl=0
    Download from Mediafire: FreePoeSmoother-v3.0.0b.7z

    "Education isn't something you can finish." Isaac Asimov

    PoeSmoother - effects remover
  2. Thanks MiraiL, proz9c, SickBro, miracle1, Sithylis, Jonxx, jimmycarry, Silent_Warrior, dlr5668, dodgerr (10 members gave Thanks to vmv for this useful post)
  3. #1262
    vmv's Avatar ★ Elder ★
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    Originally Posted by MiraiL View Post
    Yes i did, multiple times
    I assume that you have used the free tool on an old/changed Content.ggpk, that's why you have this problems.
    Fix them by using a new one.


    Originally Posted by dryduk View Post
    it was the same for me, I ignored this and just went on location to kill mobs, in a while it became normal. does anyone know which files/lines are responsible for dead bodies? I would like to try make them disappear
    I have added the dead bodies option in the new update.
    "Education isn't something you can finish." Isaac Asimov

  4. Thanks dryduk, Nisroc21, Hozjain (3 members gave Thanks to vmv for this useful post)
  5. #1263
    dryduk's Avatar Member
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    this helps really a lot

  6. #1264
    MiraiL's Avatar Member
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    Originally Posted by vmv View Post
    I assume that you have used the free tool on an old/changed Content.ggpk, that's why you have this problems.
    Fix them by using a new one.




    I have added the dead bodies option in the new update.
    Dude, you are lifesaver. Ty so much for this.

  7. Thanks SickBro (1 members gave Thanks to MiraiL for this useful post)
  8. #1265
    ondyts's Avatar Banned
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    how can i buy this? does it work correctly on 3.0?

  9. #1266
    vmv's Avatar ★ Elder ★
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    Originally Posted by ondyts View Post
    how can i buy this? does it work correctly on 3.0?
    Yes,it's working great with 3.0. Pm me for details.
    "Education isn't something you can finish." Isaac Asimov

  10. #1267
    kvisti's Avatar Member
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    Originally Posted by vmv View Post
    Yes,it's working great with 3.0. Pm me for details.
    Everything works fine, but there is one thing, I play with dx11 and go to the city and go into the game in the city, the game crashed without errors, the login screen, maybe it's because of the program, before this was not and often crash(free version)

  11. #1268
    vmv's Avatar ★ Elder ★
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    Originally Posted by kvisti View Post
    Everything works fine, but there is one thing, I play with dx11 and go to the city and go into the game in the city, the game crashed without errors, the login screen, maybe it's because of the program, before this was not and often crash(free version)
    Try using a new Content.ggpk.(always hava a copy of that)
    I have no crashes using the free version.
    "Education isn't something you can finish." Isaac Asimov

  12. Thanks dlr5668 (1 members gave Thanks to vmv for this useful post)
  13. #1269
    miracle1's Avatar Active Member
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    @vmw is it possible to change cursor color?

  14. #1270
    chocotone's Avatar Member
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    Originally Posted by miracle1 View Post
    @vmw is it possible to change cursor color?
    You can do it without modifying anything, and its allowed:

    Will I get banned for using YoloMouse?(a cursor replacement program) : pathofexile

  15. #1271
    miracle1's Avatar Active Member
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    Originally Posted by chocotone View Post
    You can do it without modifying anything, and its allowed:

    Will I get banned for using YoloMouse?(a cursor replacement program) : pathofexile
    Nice, thanks.

  16. #1272
    nazer90's Avatar Member
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    Hi Vmv,

    I am running a raider and hate the phasing effect, how would I go about removing this? Can't find it in metadata.

    Thanks,

    nazeR

  17. #1273
    vmv's Avatar ★ Elder ★
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    Originally Posted by nazer90 View Post
    Hi Vmv,

    I am running a raider and hate the phasing effect, how would I go about removing this? Can't find it in metadata.

    Thanks,

    nazeR
    How can't you find it..is not this one:
    - Metadata\Effects\Spells\phase_run...files ?
    Last edited by vmv; 08-12-2017 at 11:32 PM.
    "Education isn't something you can finish." Isaac Asimov

  18. Thanks nazer90 (1 members gave Thanks to vmv for this useful post)
  19. #1274
    nazer90's Avatar Member
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    Originally Posted by vmv View Post
    How can't you find it..is not this one:
    - Metadata\Effects\Spells\phase_run...files ?
    I tried editing phase_run according to your instructions.

    " 1. - particle_duration 0 (how long the particle will be visible).
    2. - is_infinite 0 (this is more for rain,smoke,flame, and effects like that, to be infinite : 1 -- or not : 0)
    3. - emitter_duration 0 (this is like the first one i think, didn't bother to test, i just live it with the default value for unchanged effects, or i put there a 0 to disable it)."

    Maybe I did something wrong, will try it again!

    Thanks for responding.

  20. #1275
    vmv's Avatar ★ Elder ★
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    Originally Posted by nazer90 View Post
    I tried editing phase_run according to your instructions.

    " 1. - particle_duration 0 (how long the particle will be visible).
    2. - is_infinite 0 (this is more for rain,smoke,flame, and effects like that, to be infinite : 1 -- or not : 0)
    3. - emitter_duration 0 (this is like the first one i think, didn't bother to test, i just live it with the default value for unchanged effects, or i put there a 0 to disable it)."

    Maybe I did something wrong, will try it again!

    Thanks for responding.
    If you don't want to see any effect from phase-ing, c/p this into these aoc files.:...

    - Metadata\Effects\Spells\phase_run\phase_run_start.aoc:

    PHP Code:
    version 2
    extends "Metadata/Parent"
    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/phase_run/rig.ast"
    }
    SkinMesh
    {
    }
    BoneGroups
    {
        
    bone_group "cyl false mid cyl "
        
    bone_group "line false mid line "

    - Metadata\Effects\Spells\phase_run\phase_end_start.aoc:

    PHP Code:
    version 2
    extends "Metadata/Parent"
    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/phase_run/rig.ast"
    }
    SkinMesh
    {
    }
    BoneGroups
    {
        
    bone_group "cyl false mid cyl "
        
    bone_group "line false mid line "

    Gl.
    Last edited by vmv; 08-13-2017 at 05:07 AM.
    "Education isn't something you can finish." Isaac Asimov

  21. Thanks nazer90 (1 members gave Thanks to vmv for this useful post)

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