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★ Elder ★
Updated:
- fixed fog issue and added remove rain in the same option.
- added remove dead bodies.
Don't use this tool on old versions like 2.0.5 - up.
Use a clean Content.ggpk and make a back up for it.
Download from Dropbox: FreePoeSmoother-v3.0.0b.7z?dl=0
Download from Mediafire: FreePoeSmoother-v3.0.0b.7z
"Education isn't something you can finish." Isaac Asimov
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★ Elder ★
Originally Posted by
MiraiL
Yes i did, multiple times
I assume that you have used the free tool on an old/changed Content.ggpk, that's why you have this problems.
Fix them by using a new one.
Originally Posted by
dryduk
it was the same for me, I ignored this and just went on location to kill mobs, in a while it became normal. does anyone know which files/lines are responsible for dead bodies? I would like to try make them disappear
I have added the dead bodies option in the new update.
"Education isn't something you can finish." Isaac Asimov
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Member
this helps really a lot
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Member
Originally Posted by
vmv
I assume that you have used the free tool on an old/changed Content.ggpk, that's why you have this problems.
Fix them by using a new one.
I have added the dead bodies option in the new update.
Dude, you are lifesaver. Ty so much for this.
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SickBro (1 members gave Thanks to MiraiL for this useful post)
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Banned
how can i buy this? does it work correctly on 3.0?
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★ Elder ★
Originally Posted by
ondyts
how can i buy this? does it work correctly on 3.0?
Yes,it's working great with 3.0. Pm me for details.
"Education isn't something you can finish." Isaac Asimov
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Member
Originally Posted by
vmv
Yes,it's working great with 3.0. Pm me for details.
Everything works fine, but there is one thing, I play with dx11 and go to the city and go into the game in the city, the game crashed without errors, the login screen, maybe it's because of the program, before this was not and often crash(free version)
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★ Elder ★
Originally Posted by
kvisti
Everything works fine, but there is one thing, I play with dx11 and go to the city and go into the game in the city, the game crashed without errors, the login screen, maybe it's because of the program, before this was not and often crash(free version)
Try using a new Content.ggpk.(always hava a copy of that)
I have no crashes using the free version.
"Education isn't something you can finish." Isaac Asimov
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dlr5668 (1 members gave Thanks to vmv for this useful post)
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Active Member
@vmw is it possible to change cursor color?
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Member
Originally Posted by
miracle1
@vmw is it possible to change cursor color?
You can do it without modifying anything, and its allowed:
Will I get banned for using YoloMouse?(a cursor replacement program) : pathofexile
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Active Member
Originally Posted by
chocotone
Nice, thanks.
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Member
Hi Vmv,
I am running a raider and hate the phasing effect, how would I go about removing this? Can't find it in metadata.
Thanks,
nazeR
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★ Elder ★
Originally Posted by
nazer90
Hi Vmv,
I am running a raider and hate the phasing effect, how would I go about removing this? Can't find it in metadata.
Thanks,
nazeR
How can't you find it..is not this one:
- Metadata\Effects\Spells\phase_run...files ?
Last edited by vmv; 08-12-2017 at 11:32 PM.
"Education isn't something you can finish." Isaac Asimov
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nazer90 (1 members gave Thanks to vmv for this useful post)
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Member
Originally Posted by
vmv
How can't you find it..is not this one:
- Metadata\Effects\Spells\phase_run...files ?
I tried editing phase_run according to your instructions.
" 1. - particle_duration 0 (how long the particle will be visible).
2. - is_infinite 0 (this is more for rain,smoke,flame, and effects like that, to be infinite : 1 -- or not : 0)
3. - emitter_duration 0 (this is like the first one i think, didn't bother to test, i just live it with the default value for unchanged effects, or i put there a 0 to disable it)."
Maybe I did something wrong, will try it again!
Thanks for responding.
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★ Elder ★
Originally Posted by
nazer90
I tried editing phase_run according to your instructions.
" 1. - particle_duration 0 (how long the particle will be visible).
2. - is_infinite 0 (this is more for rain,smoke,flame, and effects like that, to be infinite : 1 -- or not : 0)
3. - emitter_duration 0 (this is like the first one i think, didn't bother to test, i just live it with the default value for unchanged effects, or i put there a 0 to disable it)."
Maybe I did something wrong, will try it again!
Thanks for responding.
If you don't want to see any effect from phase-ing, c/p this into these aoc files.:...
- Metadata\Effects\Spells\phase_run\phase_run_start.aoc:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/phase_run/rig.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "cyl false mid cyl "
bone_group = "line false mid line "
}
- Metadata\Effects\Spells\phase_run\phase_end_start.aoc:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/phase_run/rig.ast"
}
SkinMesh
{
}
BoneGroups
{
bone_group = "cyl false mid cyl "
bone_group = "line false mid line "
}
Gl.
Last edited by vmv; 08-13-2017 at 05:07 AM.
"Education isn't something you can finish." Isaac Asimov
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nazer90 (1 members gave Thanks to vmv for this useful post)