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  1. #961
    Jesper6's Avatar Member
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    Hey vmv, how can one get the advanced version? Thanks

    PoeSmoother - effects remover
  2. #962
    vmv's Avatar ★ Elder ★
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    Originally Posted by Jesper6 View Post
    Hey vmv, how can one get the advanced version? Thanks
    Just pm me for details...

  3. #963
    Zetor's Avatar Member
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    Guys I really don't know how to compile it from the source code. Where do I find the executable for the last public version ? Thx !

    //Edit// Thx found it !
    Last edited by Zetor; 02-01-2017 at 12:58 PM.

  4. #964
    vmv's Avatar ★ Elder ★
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    Originally Posted by Zetor View Post
    Guys I really don't know how to compile it from the source code. Where do I find the executable for the last public version ? Thx !
    Really ?
    I mean..there is a tab for Releases...: Release breach update for monsters * vmv/PoeSmoother * GitHub

  5. Thanks Zetor (1 members gave Thanks to vmv for this useful post)
  6. #965
    bSun0000's Avatar Contributor
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    Is this possible to remove fog from game and not to get this problems with world loading?

  7. #966
    Jesper6's Avatar Member
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    Originally Posted by vmv View Post
    Just pm me for details...
    Pm'd you, not sure if it went through tho.

  8. #967
    vmv's Avatar ★ Elder ★
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    Originally Posted by GreenMario View Post
    Hey man, I was wondering in you plan on improving the slave girls globes.

    I got my hands on 2DArt_UIImages_InGame_1.dds and 2DArt_UIImages_InGame_2.dds which I believe were modified by you (they are gone from the newer releases though).

    2DArt_UIImages_InGame_1 no longer works which probably means GGG moved the globe art into 2DArt_UIImages_InGame_2 which is fine as far globes are concerned, but it also breaks the connections between nodes in passive tree and colors of socketed gems in inventory (red gems have green border around them etc.)


    The files just in case:
    2DArt_UIImages_InGame_1.dds - Google Drive
    2DArt_UIImages_InGame_2.dds - Google Drive


    The thing that bothers me is that original files seem to be impossible to open. Most of the ones I tried work with Gimp and Photoshop just fine but these two just refuse to open. I even used DDS Converter.
    Working image: Dropbox - 2DArt_UIImages_InGame_2.dds
    You can use XnView to open it or any other dds viewer.

  9. #968
    vmv's Avatar ★ Elder ★
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    Originally Posted by bSun0000 View Post
    Is this possible to remove fog from game and not to get this problems with world loading?
    Yes it's possible but you need to modify lots of files.

  10. #969
    internain's Avatar Member
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    hey, when i remove fog and shadows i lose textures, latest poesmoother version, dx11, how to fix this shit?
    p.s. w/o poesmoother changes in ggpk game works fine

  11. #970
    gogoshica123's Avatar Member
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    How do I use "remove particles" while keeping the effects for Spark? I really need that option checked for less visual lag against huge clusters of mobs who cast spells,but I cannot play with an invisible spark.

  12. #971
    vmv's Avatar ★ Elder ★
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    Originally Posted by internain View Post
    hey, when i remove fog and shadows i lose textures, latest poesmoother version, dx11, how to fix this shit?
    p.s. w/o poesmoother changes in ggpk game works fine
    Rezoning will fix the glitch.

    Originally Posted by gogoshica123 View Post
    How do I use "remove particles" while keeping the effects for Spark? I really need that option checked for less visual lag against huge clusters of mobs who cast spells,but I cannot play with an invisible spark.
    You mean zero particles ?...You can't have any particles by using that option.
    Or you can make it yourself by extracting all .pet files from Metadata and then put 0 in all of them but Spark.

  13. #972
    victoriusss's Avatar Member
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    Originally Posted by gogoshica123 View Post
    How do I use "remove particles" while keeping the effects for Spark? I really need that option checked for less visual lag against huge clusters of mobs who cast spells,but I cannot play with an invisible spark.
    I solved this problem by replacing the file \Metadata\Effects\Spells\electrical_surge\rig.aoc just I replaced the spark with ball charge. Simply replace the contents of this file:
    Code:
    version 2
    extends "Metadata/Parent"
    
    ClientAnimationController
    {
    	skeleton = "Art/Models/Effects/electrical_surge/rig.ast"
    }
    
    SkinMesh
    {
    	skin = "Art/Models/Effects/counter_orbs/dex/counterorbgreen.sm"
    }

  14. #973
    Failas's Avatar Member
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    this error when entering zones 123.jpg

  15. #974
    vmv's Avatar ★ Elder ★
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    Originally Posted by Failas View Post
    this error when entering zones 123.jpg
    Download the last version, this error has been fixed long ago.
    Release breach update for monsters * vmv/PoeSmoother * GitHub

  16. Thanks toadskin (1 members gave Thanks to vmv for this useful post)
  17. #975
    Failas's Avatar Member
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    Originally Posted by vmv View Post
    Download the last version, this error has been fixed long ago.
    Release breach update for monsters * vmv/PoeSmoother * GitHub
    thank you! ;]

  18. Thanks Trill42 (1 members gave Thanks to Failas for this useful post)

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