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Originally Posted by
vmv
What do you mean by directory synchronization ?
After release of a new patch files in the directory may vary. How do you know if the files were changed?
The synchronize, I mean check the files for differences and update.
Last edited by victoriusss; 01-18-2017 at 05:28 AM.
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Originally Posted by
victoriusss
After release of a new patch files in the directory may vary. How do you know if the files were changed?
The synchronize, I mean check the files for differences and update.
Mostly manually, and yes it's tedious...never thought of a better method also, because when a check fails, there is an error message and i only look at that folder.
It doesn't takes to much to spot the differences...i guess i'm just used to the Metadata by now.
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Originally Posted by
vmv
Mostly manually, and yes it's tedious...never thought of a better method also, because when a check fails, there is an error message and i only look at that folder.
It doesn't takes to much to spot the differences...i guess i'm just used to the Metadata by now.
I tried to understand the program, I stumbled on two tools that greatly simplify the task. The first program is a tool Total Commander namely the sync folders, and the second is Notepad ++, and regular expressions for mass editing. But there is one problem, Total Commander can only synchronize the two directories ;(
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★ Elder ★
Originally Posted by
victoriusss
I tried to understand the program, I stumbled on two tools that greatly simplify the task. The first program is a tool Total Commander namely the sync folders, and the second is Notepad ++, and regular expressions for mass editing. But there is one problem, Total Commander can only synchronize the two directories ;(
Ofc i'm using Notepad++ for mass editing...and nothing else.
Directories are rarely a problem...what's inside the files is more tedious to find, like when GGG decides to add new functions and if you restore any old file , the game will throw errors and some errors don't have any messages...just a crash.
Luckily this isn't happening very often
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victoriusss (1 members gave Thanks to vmv for this useful post)
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Originally Posted by
vmv
Ofc i'm using Notepad++ for mass editing...and nothing else.
Directories are rarely a problem...what's inside the files is more tedious to find, like when GGG decides to add new functions and if you restore any old file , the game will throw errors and some errors don't have any messages...just a crash.
Luckily this isn't happening very often

I think it would be cool to automatically synchronized with new files after the patch, and edit them. I think it is very difficult to implement, but still really do.
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Originally Posted by
vmv
Ofc i'm using Notepad++ for mass editing...and nothing else.
Directories are rarely a problem...what's inside the files is more tedious to find, like when GGG decides to add new functions and if you restore any old file , the game will throw errors and some errors don't have any messages...just a crash.
Luckily this isn't happening very often

Next time this does happen, could you show me? The file before the edit and before the patch, the file after the edit, and the file after the "wrong" restore. I'd be interested in seeing if I can help check this and prevent it / have it replace the content like it should.
It's the least I could do to contribute!
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vmv (1 members gave Thanks to Parog for this useful post)
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Originally Posted by
Parog
Next time this does happen, could you show me? The file before the edit and before the patch, the file after the edit, and the file after the "wrong" restore. I'd be interested in seeing if I can help check this and prevent it / have it replace the content like it should.
It's the least I could do to contribute!
If you look at this old file: PoeSmoother/introguard.aoc at e9ac2d90f29e721b3137e9652b11608a33f1332f * vmv/PoeSmoother * GitHub
And compare to the updated one: PoeSmoother/introguard.aoc at 2dd90718b56469b8163713de047ab1c1736c0624 * vmv/PoeSmoother * GitHub
You will see that the old one has other skeleton path and this will cause an error when trying to "restore" this folder.
It's working fine to modify the file but if you try to restore it, it won't work because of the old function inside.
This type of glitches are a big headache because the game won't throw a specific error(path or file causing it)...only a simple crash.
edit: this is only an example...it doesn't give any crashes this one.
Last edited by vmv; 01-18-2017 at 05:50 PM.
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Parog (1 members gave Thanks to vmv for this useful post)
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Originally Posted by
vmv
I thought to myself this problem by copying the contents of all the folders \restoreDefault\Metadata into a single folder \PrivateEffects\restoreDefault\Metadata that allows me to keep this folder up to date with the help of Total Commander directory synchronization.
Now I can restore the original appearance the game by pressing and squeezing Private Effects button and be sure that everything will be as before.
But I would like to somehow automate the process of syncing all directories \restoreDefault\Metadata at the same time, still my search yielded no results.
Edit:1 I think it would be good to add a button Reset all, which was removed in newer versions.
Edit:2 Bad english
Last edited by victoriusss; 01-19-2017 at 01:51 AM.
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what do i disable from smoother in the meantime to stop crashes from scorching ray and corpse explosions? seems like everytime someone uses scorching or anyone/anything causes a corpse explosion EVEN with corpse explosion fx on OR off i crash
Last edited by Nicholas Harris Labonte; 01-20-2017 at 09:39 AM.
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Can we get a xbox version ?
Attachment 48237
github.com/vadash/EZVendor
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Originally Posted by
vmv
config/ ZeroEffects/ removeAllEffects/ Metadata/ Effects/ Spells/ offering_offensive/ Goresplosion.aoc
Complete the first word...ersion 2 (version 2).
Originally Posted by
Nicholas Harris Labonte
what do i disable from smoother in the meantime to stop crashes from scorching ray and corpse explosions? seems like everytime someone uses scorching or anyone/anything causes a corpse explosion EVEN with corpse explosion fx on OR off i crash
I think this will help you
Last edited by victoriusss; 01-20-2017 at 12:35 PM.
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ty i ended up removing scorching rays remove files cause i could not find the firebeamsurge mentioned in the firebeam files. i did add the v for the missing v. can anyone tell me what the paid for poe smoother offers?
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Originally Posted by
Nicholas Harris Labonte
ty i ended up removing scorching rays remove files cause i could not find the firebeamsurge mentioned in the firebeam files. i did add the v for the missing v. can anyone tell me what the paid for poe smoother offers?
Your private inbox is full...
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Originally Posted by
vmv
Your private inbox is full...
sorry vmv. i fixed it now. forgot to empty out my sents
ok so i guess yaksha shield is part of the removed micros. is there a way to make it hide either my cosprei's malice completely or to hide the katcha axe so it makes me unarmed? i know i asked it a while back but whoever replied, i didnt quite understand the answer :/
Last edited by Nicholas Harris Labonte; 01-20-2017 at 07:26 PM.
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Originally Posted by
vmv
Thanks!
What happens when a file like introguard gets updated through the patcher after being modified by PoESmoother? Does it just overwrite everything in it?
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