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  1. #871
    jps42's Avatar Member
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    Gotta vouch for the Premium POESmoother, it's incredible.

    My VM CPU usage hovers between 35-40% with minimal FPS drops during breaches... it's nuts.

    If your serious about optimizing performance, this is a must.

    Thanks dude!

    PoeSmoother - effects remover
  2. Thanks vmv (1 members gave Thanks to jps42 for this useful post)
  3. #872
    jrnicdao's Avatar Member
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    I've purchased the private version and it's working flawlessly on breach league . It's worth every penny.

  4. #873
    victoriusss's Avatar Member
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    How do I turn off the sounds of hitting the mobs, critical attacks?

  5. #874
    vmv's Avatar ★ Elder ★
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    Originally Posted by victoriusss View Post
    How do I turn off the sounds of hitting the mobs, critical attacks?
    I think it's General_SoundEffects.bank from FMOD/Desktop, not sure, could be the other one General_Gameplay.bank.
    Anyway, extract the first one somewhere, open it with any notepad, delete everything inside(weird letters), save and than replace it with the tool.
    Try both and see.

  6. Thanks toadskin, victoriusss (2 members gave Thanks to vmv for this useful post)
  7. #875
    Nathaniell's Avatar Member
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    Hi, first - great work, the checkbox options are great and works wonders

    But I have some problems.. I was trying to improve/change Spectral throw - I located it to Metadata/effects/spells/spectral_weapon_throw...
    but when I delete all except (in both aoc files)
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
    skeleton = "Art/Models/Effects/spectral_weapon_throw_impacts/main/spectralweaponthrow.ast"
    }

    or leave the brackets empty... I can still see the spell.. Like I removed nothing.. I just cant figure out what is the problem

    On the other hand, when I replace skin= with a proper microtransaction effect it will show (with normal blue effect under it as well - did it just to test if I am even changing anything - and it showed that I am)

    Any idea how is ti possible thta emptying both aoc files still wont result in no-skill effect in game?

  8. #876
    meitsme123's Avatar Member
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    left u a msg about the privet version please get back to me when u can thanks

  9. #877
    vmv's Avatar ★ Elder ★
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    Originally Posted by meitsme123 View Post
    left u a msg about the privet version please get back to me when u can thanks
    I did, don't know why didn't sent it yet.

  10. #878
    vmv's Avatar ★ Elder ★
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    Originally Posted by Nathaniell View Post
    Any idea how is ti possible thta emptying both aoc files still wont result in no-skill effect in game?
    Maybe it is using more files...?

  11. #879
    Nathaniell's Avatar Member
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    Well, there are no other aoc files than these two in spectral_weapon_throw, I found just fairgraves version, didnt touch it tho and since you wrote in the main page that we should locate all spell files in those folder I dont really know where else to look for it. Any chance you could aim me to the right direction?

  12. #880
    vmv's Avatar ★ Elder ★
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    Originally Posted by Nathaniell View Post
    Well, there are no other aoc files than these two in spectral_weapon_throw, I found just fairgraves version, didnt touch it tho and since you wrote in the main page that we should locate all spell files in those folder I dont really know where else to look for it. Any chance you could aim me to the right direction?
    I need to test it myself to see what files are used for this skill...let me see what can i find.

  13. #881
    Nathaniell's Avatar Member
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    Thank you very much In the meantime im gona dig deeper into your default changes to learn about it more!

  14. #882
    vmv's Avatar ★ Elder ★
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    Originally Posted by Nathaniell View Post
    Thank you very much In the meantime im gona dig deeper into your default changes to learn about it more!
    You need to change this files too:

    PHP Code:
    Metadata/Particles/spectral_weapon_throw/mid_mini_impact.pet
    Metadata
    /Particles/spectral_weapon_throw/weapon_effects/small_weapons.pet
    Metadata
    /Particles/spectral_weapon_throw/weapon_effects/large_weapon.epk
    Metadata
    /Particles/spectral_weapon_throw/weapon_effects/small_weapon.epk 
    Empty .epk and put a 0 to .pet files, then try again.

  15. #883
    Nathaniell's Avatar Member
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    Thank you! I left some numbers to 0.2 and ended up with weapon effect with no glow what so ever.. which has no impact on my performance and thats even better than removing it totaly ) Thanks again

  16. #884
    victoriusss's Avatar Member
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    Originally Posted by vmv View Post
    I think it's General_SoundEffects.bank from FMOD/Desktop, not sure, could be the other one General_Gameplay.bank.
    Anyway, extract the first one somewhere, open it with any notepad, delete everything inside(weird letters), save and than replace it with the tool.
    Try both and see.
    Thank you very much, the sound file is in General_Gameplay.bank

    I have one more question how to remove the animation mobs death and animation hit by mobs? I think it would greatly increase performance, because when a large pile of monsters die I get drawdown fps.

  17. #885
    vmv's Avatar ★ Elder ★
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    Originally Posted by victoriusss View Post
    Thank you very much, the sound file is in General_Gameplay.bank

    I have one more question how to remove the animation mobs death and animation hit by mobs? I think it would greatly increase performance, because when a large pile of monsters die I get drawdown fps.
    Isn't this already done by "remove dead bodies" and "remove gore effects" ?

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