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  1. #1966
    vmv's Avatar ★ Elder ★
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    Originally Posted by motomoto View Post
    still crashes on item alert on atm with this:

    Code:
    Rarity: Normal
    Superior Destroyer Regalia
    --------
    Quality: +6% (augmented)
    Energy Shield: 118 (augmented)
    --------
    Requirements:
    Level: 53
    Int: 144
    --------
    Sockets: B-B B-R 
    --------
    Item Level: 69
    Mmm...what is this ?
    From Filter ?

    edit : Just tested with something similar...no errors.

    PHP Code:
    RarityNormal
    Superior Destroyer Regalia
    --------
    Quality: +10% (augmented)
    Energy Shield122 (augmented)
    --------
    Requirements:
    Level53
    Int
    144
    --------
    SocketsB-B B-
    --------
    Item Level70 
    Could be something on your end. Try reinstall Net Framework 4.6.1...
    Last edited by vmv; 12-20-2015 at 12:31 PM.

    PoEHUD Overlay Updated
  2. #1967
    pwnz000r's Avatar Member
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    hello guys and girls. the item properties script, disabled or not working? it used to be f9 but i cant get it online ??

  3. #1968
    Silent_Warrior's Avatar Active Member
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    now item mods/level/dps still need to get work)
    btw, before 2.1 armor and weapon quality, checked in poehud, were displayed regardless the base itemfilter (in poe options) and now i can't get it to work - they're hidden by filter.
    this is the base work of the filter:
    and this is when i pressing z +alt. this quality shield should be displayed without any pressing buttons... mb i do smth wrong with options in hud?

  4. #1969
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    now item mods/level/dps still need to get work)
    btw, before 2.1 armor and weapon quality, checked in poehud, were displayed regardless the base itemfilter (in poe options) and now i can't get it to work - they're hidden by filter.
    this is the base work of the filter:
    and this is when i pressing z +alt. this quality shield should be displayed without any pressing buttons... mb i do smth wrong with options in hud?
    EDIT: Misunderstood the problem...

    I think you need to alter your PoE loot filter. It's hiding that shield. You need to make sure you have a "Show" with quality > 12 above any hide that would hide the shield.
    Last edited by TehCheat; 12-20-2015 at 08:46 PM.

  5. #1970
    Silent_Warrior's Avatar Active Member
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    some suggestion: can the border in item alerts be specifed for each type of item? for example, i want currency be with it and quality armor&wep. but others not.
    upd: sometimes corrupted zones are displayed incorrectly (sometimes it's added to tooltip when re-entered zone)
    Last edited by Silent_Warrior; 12-21-2015 at 04:49 AM.

  6. #1971
    vmv's Avatar ★ Elder ★
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    Originally Posted by Silent_Warrior View Post
    some suggestion: can the border in item alerts be specifed for each type of item? for example, i want currency be with it and quality armor&wep. but others not.
    upd: sometimes corrupted zones are displayed incorrectly (sometimes it's added to tooltip when re-entered zone)
    Why don't you use just a filter and not the crafting base from hud ?!
    It's way better to use a filter, and you can configure that filter however you want ..

    Second problem with corrupted...it's weird, never ever happened to me. Be sure that F5 is not in use for something else then closing all tabs or dunno, refreshing things. You know that F5 is the original refresh key for windows to,..that's why i chose it.

    Also, could be something with the offsets, ...but this will take time to be fixed.

  7. Thanks ETQW (1 members gave Thanks to vmv for this useful post)
  8. #1972
    Silent_Warrior's Avatar Active Member
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    i'm lame with configuring filters) HUD-way customizing already working filter is the way easier for me) mb it's not so easy to put this kind of options in it, don't know, though i'll not insist in this, you have much work without such ideas

  9. #1973
    vmv's Avatar ★ Elder ★
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    Can be this useful for anyone :

    PoEHUD Overlay Updated-talisman-preload-png

    Preload for Talisman mods Tier 1...?!

    edit : seems to be useful when you miss some mods... The problem is ..i can't find the Chaos one, but the rest are fine. Working on it.
    Last edited by vmv; 12-22-2015 at 09:46 AM.

  10. Thanks eclip (1 members gave Thanks to vmv for this useful post)
  11. #1974
    eclip's Avatar Member
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    yes, that's a good idea)

  12. #1975
    IcemanSR's Avatar Member
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    Originally Posted by vmv View Post
    Can be this useful for anyone :

    PoEHUD Overlay Updated-talisman-preload-png

    Preload for Talisman mods Tier 1...?!
    I was just looking to make something similar possible, to add monster alert to talisman bearers. League will last for 3+months so why not.

  13. #1976
    vmv's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    I was just looking to make something similar possible, to add monster alert to talisman bearers. League will last for 3+months so why not.
    Yep, for few lines of code that can be removed later if not useful anymore...worth to add them.
    If you can find the Chaos one...eh ..i can finish all the job

  14. #1977
    vmv's Avatar ★ Elder ★
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    Latest build : https://github.com/vmv/vmv-PoeHud/releases

    Added preload for talisman t1 (missing chaos damage).

    - color match for monster alerts (no more Red color allover, no more need to read when danger lies ahead.)
    - added all talisman mods to alert (dunno exactly what are all of them but i added them for learning)
    - default filter update with talisman (normal/magic/rare borders)
    - added icon to poehud (yep, i hate that default icon from windows )

    - ! PoeFilterParser still not working ...patience.

    Have fun,

  15. Thanks eclip, Silent_Warrior, MiddleMan, SickBro, TehCheat, Genocyber (6 members gave Thanks to vmv for this useful post)
  16. #1978
    IcemanSR's Avatar Member
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    it seems that i have made mistake with exiles resulting in them not being recognized.
    I apologies
    this are correct ones

    Code:
    {"ExileScion3", new PreloadConfigLine { Text = "Exile Lael Furia", FastColor = () => Settings.LaelFuria }},
    {"ExileScion4", new PreloadConfigLine { Text = "Exile Vanth Agiel", FastColor = () => Settings.VanthAgiel }},
    {"ExileWitch4", new PreloadConfigLine { Text = "Exile Dena Lorenni", FastColor = () => Settings.DenaLorenni }},
    added pull request to git
    Last edited by IcemanSR; 12-22-2015 at 03:00 PM.

  17. #1979
    m1nc's Avatar Member
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    is it still detecteble?

  18. #1980
    vmv's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    it seems that i have made mistake with exiles resulting in them not being recognized.
    I apologies
    this are correct ones

    Code:
    {"ExileScion3", new PreloadConfigLine { Text = "Exile Lael Furia", FastColor = () => Settings.LaelFuria }},
    {"ExileScion4", new PreloadConfigLine { Text = "Exile Vanth Agiel", FastColor = () => Settings.VanthAgiel }},
    {"ExileWitch4", new PreloadConfigLine { Text = "Exile Dena Lorenni", FastColor = () => Settings.DenaLorenni }},
    added pull request to git
    I was fixing it exactly when i received the notification ...Thank's anyway.
    Was wondering why are this new exiles so rare that i didn't saw any of them so far ...but i didn't bother to check


    edit: another thing...when you click on an item to loot it from ground...there is a briefly appearance of item_filter on the right side , just noticed when i was testing things..
    Last edited by vmv; 12-22-2015 at 03:28 PM.

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