PoEHUD Overlay Updated menu

Shout-Out

User Tag List

Page 97 of 461 FirstFirst ... 4793949596979899100101147197 ... LastLast
Results 1,441 to 1,455 of 6913
  1. #1441
    qqqasw's Avatar Member
    Reputation
    1
    Join Date
    Jul 2015
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I need this drug, now ... please

    up: updated
    and

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.FileNotFoundException: Please be sure a sound file exists at the specified location.
    File name: 'sounds/FFFF00FF'
    at System.Media.SoundPlayer.Load()
    at PoeHUD.Hud.Sounds.AddSound(String name)

    up: create sounds/FFFF00FF from sounds/treasure.wav

    and work!
    Last edited by qqqasw; 10-02-2015 at 07:21 AM.

    PoEHUD Overlay Updated
  2. #1442
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    try re downloading
    sorry bout that

    I have now merged vmv's UI
    vmv has been working on his fork and I can only say that I'm really really impressed and since it reached a stage of maturity where it's undeniably better than the original HUD gui wise I have decided to merge his work into the main fork.
    Thanks again vmv.

  3. Thanks Silent_Warrior, Pushead (2 members gave Thanks to HvC for this useful post)
  4. #1443
    omgflexspb's Avatar Member
    Reputation
    2
    Join Date
    Nov 2013
    Posts
    31
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for fast update. 1 month hype

  5. #1444
    taner0234's Avatar Member
    Reputation
    1
    Join Date
    Jul 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HvC View Post
    try re downloading
    sorry bout that

    I have now merged vmv's UI
    vmv has been working on his fork and I can only say that I'm really really impressed and since it reached a stage of maturity where it's undeniably better than the original HUD gui wise I have decided to merge his work into the main fork.
    Thanks again vmv.
    its not working for me ...when i Download it, it works but everytime i change the map it crashes and i have to redownload it again

  6. #1445
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    that's really weird it works just fine for me.
    Can you open an issue on github and post the error log there.
    I have to get to work in 20 mins so I might not be able to fix it now.

  7. #1446
    Kvipsy's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Download latest microsoft .net framework. It should fix this.

  8. #1447
    taner0234's Avatar Member
    Reputation
    1
    Join Date
    Jul 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its in German....some issue with .net Framework
    PoEHUD Overlay Updated-error-jpg

  9. #1448
    taner0234's Avatar Member
    Reputation
    1
    Join Date
    Jul 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok ill try
    but i have still win7 ...ist it working with it?

  10. #1449
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

  11. Thanks Doomnezau, Ket (2 members gave Thanks to HvC for this useful post)
  12. #1450
    taner0234's Avatar Member
    Reputation
    1
    Join Date
    Jul 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    its saying 4.6 is not supported for my OS

  13. #1451
    FreadomFighter's Avatar Member
    Reputation
    1
    Join Date
    Aug 2014
    Posts
    36
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Whats PoeFilterParser? Does it already works or it's not finished? I can't find a way how to use it from the program.

  14. #1452
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by FreadomFighter View Post
    Whats PoeFilterParser? Does it already works or it's not finished? I can't find a way how to use it from the program.
    Yes, it's working fine...just add your own itemfilter there and see.

  15. #1453
    HvC's Avatar Contributor
    Reputation
    138
    Join Date
    Jan 2015
    Posts
    324
    Thanks G/R
    0/50
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by FreadomFighter View Post
    Whats PoeFilterParser? Does it already works or it's not finished? I can't find a way how to use it from the program.
    in settings there's a filepath value that you can direct towards your lootfilter and it will parse the colours so that highlighting matches it's Smad2005's work really nifty stuff.

  16. #1454
    taner0234's Avatar Member
    Reputation
    1
    Join Date
    Jul 2014
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by HvC View Post
    in settings there's a filepath value that you can direct towards your lootfilter and it will parse the colours so that highlighting matches it's Smad2005's work really nifty stuff.
    btw....just wanted to thank you guys for the great work

  17. #1455
    lincoln6echo's Avatar Member
    Reputation
    1
    Join Date
    Feb 2015
    Posts
    29
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    VMV 's version does not work for me

    Originally Posted by taner0234 View Post
    btw....just wanted to thank you guys for the great work
    Even after the update i cant get it to run. There is no Icon there maybe you have not updated the base pointer? I am not xped in such things and cant do it myself :/

    Edit: Okay i took Hv4C that one works fine. Ty guys. No i just have to do some copy paste from my old folder for the settings and stuff.
    Last edited by lincoln6echo; 10-02-2015 at 10:47 AM.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 10:22 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search