PoeHUD - Overlay for Path of Exile menu

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  1. #1306
    roariks's Avatar Member
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    How do I go about downloading the program? When I click on the link it takes me to a website that I cannot read and google cannot translate. Someone please help.

    PoeHUD - Overlay for Path of Exile
  2. #1307
    ReadyToKill's Avatar Banned
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    Here is the latest link with the most recent source provide by Jaerin, he posted it like 2 or 3 pages back. https://github.com/Jaerin/PoeHud

    Would someone be kind enough to link an updated source version with the borders feature around the items with the info provided by doragon. I am not very sure how to input the new code provided by doragon, nor do i have the tools to compile the code, etc or perhaps someone can explain a bit on what tools and info on what i would need to compile the code etc. TIA.
    Last edited by ReadyToKill; 01-03-2015 at 03:52 PM.

  3. #1308
    Biteme360's Avatar Member
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    I second what ReadyToKill said :P. That would be awesome. It seemed pretty straight forward what code had to be changed (after you guys figured out what caused some of the errors) ;D. But yeah just not sure where to start my self for this type of thing.

  4. #1309
    Dragonzfire73's Avatar Member
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    I am using Visual Studio to open/ compile the C# code.it has been years since i have used it. I have a pretty good idea where the code inserts go, but the new files for the additional elements are confusing me a little. I have only spent about an hour reviewing the code and updates by doragon. I too would appreciate more details on the changes such as new file location and class reference definition if any. later I hope to get more time to dig and research the specific errors i am seeing.

    I have successfully compiled the source listed above pre changes.

  5. #1310
    Mike2012's Avatar Member
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    As ReadyToKill said. - I'd also appreciate it very much if someone who knows the coding business could update the PoEHUD from Jaerin with the additional code of Doragon!

    - Marking the items with an additional visible border would be so nice

    Thanks in advance folks! Thanks so much!

  6. #1311
    alphalex's Avatar Member
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    Originally Posted by doragon View Post
    new file:
    Code:
     public class ItemsOnGroundLabelElement : Element
        {
           public Entity ItemOnGround
            {
                get { return base.ReadObject<Entity>(Address + 0xC); }
            }
    
            public Element Label
            {
                get { return base.ReadObject<Element>(Address + 0x8); }
            }
    
            public new IEnumerable<ItemsOnGroundLabelElement> Children
            {
                get
                {
                    int address = M.ReadInt(Address + 0x9ac);
                    for (int nextAddress = M.ReadInt(address); nextAddress != address; nextAddress = M.ReadInt(nextAddress))
                    {
                        yield return GetObject<ItemsOnGroundLabelElement>(nextAddress);
                    }
                }
            }
        }

    [/CODE]
    sorry, but what does "new file" mean? to create a new file? how should I name the file and to put in which folder?

    Thanks

  7. #1312
    ralyeh's Avatar Member
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    Originally Posted by alphalex View Post
    but what does "new file" mean? to create a new file?
    Yep~~

    Originally Posted by alphalex View Post
    how should I name the file
    ItemsOnGroundLabelElement

    Originally Posted by alphalex View Post
    and to put in which folder?
    Wherever you want.

  8. #1313
    PoeHudContrib's Avatar Corporal
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    I've created a pull request with the ground item border changes supplied by doragon, so once Jaerin verifies the source changes you should be able to download it from github with that change implemented.

  9. #1314
    fabcard's Avatar Member
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    Originally Posted by PoeHudContrib View Post
    I've created a pull request with the ground item border changes supplied by doragon, so once Jaerin verifies the source changes you should be able to download it from github with that change implemented.
    Thank you and all others that are contributing to keep this tool alive and improving it to make it even better.

  10. #1315
    alphalex's Avatar Member
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    Originally Posted by PoeHudContrib View Post
    I've created a pull request with the ground item border changes supplied by doragon, so once Jaerin verifies the source changes you should be able to download it from github with that change implemented.
    That's really helpful. Thanks.

  11. #1316
    SirPuFFaLoT's Avatar Member
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    Thank you for the new snipets. Just got it compiled and working!

  12. #1317
    Dragonzfire73's Avatar Member
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    Same here was able to see my mistake comparing the code... a couple { and wrong declarations.. now it works like a charm. Thank you.

  13. #1318
    wirt's Avatar Member
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    so the maphack portion works, but nothing else, and I don't even have a menu tab to edit settings now?? can anyone help me fix this problem?? not getting any life bars or nothing

  14. #1319
    darksahde's Avatar Master Sergeant
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    Sorry, is there a Readme or Tutorial about how to turn on the hud? I have sound alerts but no hud displays

  15. #1320
    sssk's Avatar Member
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    If the item border feature is to be added to the master branch, please also add a menu option for it.
    Last edited by sssk; 01-03-2015 at 07:05 PM.

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