PoeHUD - Overlay for Path of Exile menu

Shout-Out

User Tag List

Page 87 of 125 FirstFirst ... 37838485868788899091 ... LastLast
Results 1,291 to 1,305 of 1871
  1. #1291
    ralyeh's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Treasure_Box View Post
    One thing that would help, is if people could add comment lines inside the class files about the code they are adding or modifying, even if they know what there doing.
    NOOOOO, so Clean Code

    PoeHUD - Overlay for Path of Exile
  2. #1292
    Treasure_Box's Avatar Contributor
    Reputation
    155
    Join Date
    Sep 2014
    Posts
    189
    Thanks G/R
    63/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ralyeh View Post
    I don't understand, funny but i don't understand this.

    Are you saying this suggestion is dumb?

  3. #1293
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Probably just implying that well written code (good method and variable names) should describe itself pretty well. If we can go back to using github pulls then commit comments should also help.

  4. #1294
    ralyeh's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Beautifool code:
    PHP Code:
    int value 5// value is 5 

  5. #1295
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by doragon View Post
    new file:
    Code:
     public class ItemsOnGroundLabelElement : Element
        {
           public Entity ItemOnGround
            {
                get { return base.ReadObject<Entity>(Address + 0xC); }
            }
    
            public Element Label
            {
                get { return base.ReadObject<Element>(Address + 0x8); }
            }
    
            public new IEnumerable<ItemsOnGroundLabelElement> Children
            {
                get
                {
                    int address = M.ReadInt(Address + 0x9ac);
                    for (int nextAddress = M.ReadInt(address); nextAddress != address; nextAddress = M.ReadInt(nextAddress))
                    {
                        yield return GetObject<ItemsOnGroundLabelElement>(nextAddress);
                    }
                }
            }
        }
    changes in IngameUIElements.cs
    Code:
    ...
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(16 + 0x120);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
    ...
    changes in ItemAlerter

    Code:
                        var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels; //<-- new line
    			const int vMargin = 2;
    			foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts)
    			{
    				if (!kv.Key.IsValid) continue;
    
    				string text = GetItemName(kv);
    				if( null == text ) continue;
     // begin new block
    
                    var element = itemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                    if (element != null)
                    {
                        var rect = element.Label.GetClientRect();
                        rc.AddFrame(rect, Color.Red, 1);
                    }
    // end new block
    This works great, but I play with labels off without key held, and the outlines show up wherever the label last was when they fade out. I checked the properties with key held and not and the Visible and VisibleLocal properties seem to always be false so I can't use that to find out whether to have them show in that render function. Is there something else in the element that just isn't being exposed that we could use?

  6. #1296
    javidang's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    7
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I just get no "menu" token on left upper part when using hud which compiled from Jaerin's source code. Maybe i forget to change something when building it ?

  7. #1297
    Treasure_Box's Avatar Contributor
    Reputation
    155
    Join Date
    Sep 2014
    Posts
    189
    Thanks G/R
    63/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by javidang View Post
    I just get no "menu" token on left upper part when using hud which compiled from Jaerin's source code. Maybe i forget to change something when building it ?
    I've had this happen before. If you did not make any edits to the solution. and are working with just the base SRC. Then check to see if you are compiling for release(x86) and not debug. If its modified it could have something to do with that, but still check to see if you compiled for release and not debug.
    Last edited by Treasure_Box; 01-02-2015 at 01:55 PM. Reason: typos

  8. #1298
    javidang's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    7
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank u mate, problem was that, i just building in debug mode.

  9. #1299
    wirt's Avatar Member
    Reputation
    1
    Join Date
    Dec 2014
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    for some reason my hud is off like an inch or so, map and everything. can someone tell me how to fix this? like to get it lined up properly??

  10. #1300
    SirPuFFaLoT's Avatar Member
    Reputation
    7
    Join Date
    Dec 2013
    Posts
    43
    Thanks G/R
    9/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by wirt View Post
    for some reason my hud is off like an inch or so, map and everything. can someone tell me how to fix this? like to get it lined up properly??
    Pretty sure the solution to that is on page 1. post 2 or 3

  11. #1301
    Treasure_Box's Avatar Contributor
    Reputation
    155
    Join Date
    Sep 2014
    Posts
    189
    Thanks G/R
    63/130
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SirPuFFaLoT View Post
    Pretty sure the solution to that is on page 1. post 2 or 3
    I do know its a PITA when it comes to Windows 7 and below, as you only get one DPI scale for all of your displays. At lest with windows 8.1 and 10 you can scale the UI DPI for each of your individual monitors to separate values.

  12. #1302
    Verox__'s Avatar Member
    Reputation
    2
    Join Date
    Aug 2014
    Posts
    3
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm just wondering if anybody else has any problems with the minimap not showing up?

    I'm not sure if it's something I've done in my settings or if it's something GGG has done in a patch.

  13. #1303
    doragon's Avatar Contributor
    Reputation
    80
    Join Date
    Nov 2014
    Posts
    176
    Thanks G/R
    9/15
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by PoeHudContrib View Post
    This works great, but I play with labels off without key held, and the outlines show up wherever the label last was when they fade out. I checked the properties with key held and not and the Visible and VisibleLocal properties seem to always be false so I can't use that to find out whether to have them show in that render function. Is there something else in the element that just isn't being exposed that we could use?
    There are two ways:
    1)

    Code:
     var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels.Where(z=>z.IsVisible);
    add new property in ItemsOnGroundLabelElement
    Code:
            public new bool IsVisible
            {
                get { return Label.IsVisible; }
            }
    2)
    just use
    Code:
      var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels.Where(z=>z.Label.IsVisible);
    result same

    ---
    Forgot to say the licence of snippets is https://tldrlegal.com/license/creati...-1.0-universal (Creative Commons CC0 1.0 Universal (CC-0))
    Last edited by doragon; 01-03-2015 at 01:35 AM.

  14. #1304
    PoeHudContrib's Avatar Corporal
    Reputation
    6
    Join Date
    Jan 2015
    Posts
    27
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by doragon View Post
    There are two ways:
    1)

    Code:
     var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels.Where(z=>z.IsVisible);
    add new property in ItemsOnGroundLabelElement
    Code:
            public new bool IsVisible
            {
                get { return Label.IsVisible; }
            }
    2)
    just use
    Code:
      var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels.Where(z=>z.Label.IsVisible);
    result same

    ---
    Forgot to say the licence of snippets is https://tldrlegal.com/license/creati...-1.0-universal (Creative Commons CC0 1.0 Universal (CC-0))
    Thanks; I thought I had looked in the label object to see if it had a visible property but obviously I didn't since that fixed it!

  15. #1305
    Nixit's Avatar Member
    Reputation
    1
    Join Date
    Jan 2015
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello!

    Looks like the POEHUD website is down. There is any way to download the program?

    cheers

Similar Threads

  1. [Release] ExileHUD - External overlay for Path of Exile (work in progress)
    By Evozer in forum PoE Bots and Programs
    Replies: 1131
    Last Post: 04-04-2015, 05:14 PM
  2. [Buying] Looking for path of exile high lvl account
    By kevel1 in forum PoE Buy Sell Trade
    Replies: 0
    Last Post: 01-29-2013, 09:46 PM
  3. [Selling] Dota 2 cd-key or trade for Path of Exile
    By neepz in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 01-13-2013, 11:22 AM
  4. [Trading] Dota2 beta keys for Path of Exile beta keys
    By shaunffs in forum General MMO Buy Sell Trade
    Replies: 0
    Last Post: 12-13-2012, 04:20 PM
  5. [Trading] 20m D3 Gold for Path of Exiles Beta Key
    By Jam3z in forum Diablo 3 Buy Sell Trade
    Replies: 0
    Last Post: 07-31-2012, 05:30 PM
All times are GMT -5. The time now is 06:34 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search