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  1. #1261
    Jaerin's Avatar Former Staff
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    I don't know what was up with the password protected rar file, but just to be safe I have recompiled from the latest source and made a new binary of the latest version I have.

    https://mega.co.nz/#!G8NkTAxS!1ElsfE...jNYrzNmvUEZdeI

    Yes this has been run through ConfuserEx 4.0 as well. Be patient a different solution will be available soon. I promise.

    In the mean time if you would like to contribute to finding a new dev please PM me.

    PoeHUD - Overlay for Path of Exile
  2. #1262
    miyazawa's Avatar Member
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    Originally Posted by Jaerin View Post
    I don't know what was up with the password protected rar file, but just to be safe I have recompiled from the latest source and made a new binary of the latest version I have.

    https://mega.co.nz/#!G8NkTAxS!1ElsfE...jNYrzNmvUEZdeI

    Yes this has been run through ConfuserEx 4.0 as well. Be patient a different solution will be available soon. I promise.

    In the mean time if you would like to contribute to finding a new dev please PM me.


    thx for the work

  3. #1263
    Jaerin's Avatar Former Staff
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    Aww **** it I can't be bothered to deal with this right now.

    https://github.com/Jaerin/PoeHud

    Enjoy please work together and organize yourselves before you go releasing a thousand different versions. Its better to come up with a planned design and agree on it than to just hack things together. Think about making it sustainable, not a bunch of tacked on crap.

    Specifically, I caution you GREATLY against making things that will auto-scum zones for things or things that will attract unwanted attention. If you keep it mostly informational I guarantee this will stay around much longer.

  4. #1264
    Treasure_Box's Avatar Contributor
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    Did you get my pm, in regards to the one you sent me Jaerin?

    ...and of course thank you for your decision. I do agree, we(as a community)need to not turn this into a bot.

  5. #1265
    SirPuFFaLoT's Avatar Member
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    Thank you Jaerin. Wish I could give more +rep my man.

  6. #1266
    Philss's Avatar Member
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    Thank you Jaerin much appreciated

  7. #1267
    shlomoe's Avatar Member
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    Path Of Exile Configs And Sounds.rar

    Heres my config files if anyones interested.
    The crafting bases is probably the only useful one, the currency i only added scraps and whetstones, and rhoa feather. the rest my ocd put everything on its own line.

    Crafting bases, only top 3-4 of each kind of rare is alerted. All rings, amulets, belts, wands are alerted. No other weapons except sceptres.
    Must turn off the menu option for rares for it to be useful.

    Also alternative alert sounds, the other one annoyed me.
    Last edited by shlomoe; 01-02-2015 at 04:12 AM.

  8. #1268
    amakkara's Avatar Member
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    Originally Posted by shlomoe View Post
    Heres my config files if anyones interested.
    The crafting bases is probably the only useful one, the currency i only added scraps and whetstones, and rhoa feather. the rest my ocd put everything on its own line.

    Crafting bases, only top 3-4 of each kind of rare is alerted. All rings, amulets, belts, wands are alerted. No other weapons except sceptres.
    Must turn off the menu option for rares for it to be useful.

    Also alternative alert sounds, the other one annoyed me.
    Thanks, I'll check it out.
    Edit: You have typo at the end of the config, "Vaal Calrity", also why not add Vaal Cyclone to the list? Otherwise, good stuff thanks alot!
    Last edited by amakkara; 01-02-2015 at 04:15 AM.

  9. #1269
    shlomoe's Avatar Member
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    Originally Posted by amakkara View Post
    Thanks, I'll check it out.
    Sorry if you downloaded it already please redownload, i forgot to finish the crafting bases file, its all fixed now

  10. #1270
    doragon's Avatar Contributor
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    Originally Posted by SirPuFFaLoT View Post
    Okay, so I know this has been asked before but I'd like to make the request again. Is there a way to put a colored box around the loot text that is on the ground? The direction arrow helps tremendously but it would really speed up my map runs if i could more easily locate the items. When I run solo it isn't too bad but there is more loot in 6 man parties and I am always lagging behind because I have to sift through the piles to locate an item that I know is there somewhere.

    Something like this:


    Anyways, Thank you for all that you have done. I am still trying to find that donate button.
    new file:
    Code:
     public class ItemsOnGroundLabelElement : Element
        {
           public Entity ItemOnGround
            {
                get { return base.ReadObject<Entity>(Address + 0xC); }
            }
    
            public Element Label
            {
                get { return base.ReadObject<Element>(Address + 0x8); }
            }
    
            public new IEnumerable<ItemsOnGroundLabelElement> Children
            {
                get
                {
                    int address = M.ReadInt(Address + 0x9ac);
                    for (int nextAddress = M.ReadInt(address); nextAddress != address; nextAddress = M.ReadInt(nextAddress))
                    {
                        yield return GetObject<ItemsOnGroundLabelElement>(nextAddress);
                    }
                }
            }
        }
    changes in IngameUIElements.cs
    Code:
    ...
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(16 + 0x120);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
    ...
    changes in ItemAlerter

    Code:
                        var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels; //<-- new line
    			const int vMargin = 2;
    			foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts)
    			{
    				if (!kv.Key.IsValid) continue;
    
    				string text = GetItemName(kv);
    				if( null == text ) continue;
     // begin new block
    
                    var element = itemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                    if (element != null)
                    {
                        var rect = element.Label.GetClientRect();
                        rc.AddFrame(rect, Color.Red, 1);
                    }
    // end new block

  11. #1271
    rinleez's Avatar Banned
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    Originally Posted by doragon View Post
    new file:
    Code:
     public class ItemsOnGroundLabelElement : Element
        {
           public Entity ItemOnGround
            {
                get { return base.ReadObject<Entity>(Address + 0xC); }
            }
    
            public Element Label
            {
                get { return base.ReadObject<Element>(Address + 0x8); }
            }
    
            public new IEnumerable<ItemsOnGroundLabelElement> Children
            {
                get
                {
                    int address = M.ReadInt(Address + 0x9ac);
                    for (int nextAddress = M.ReadInt(address); nextAddress != address; nextAddress = M.ReadInt(nextAddress))
                    {
                        yield return GetObject<ItemsOnGroundLabelElement>(nextAddress);
                    }
                }
            }
        }
    changes in IngameUIElements.cs
    Code:
    ...
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(16 + 0x120);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
    ...
    changes in ItemAlerter

    Code:
                        var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels; //<-- new line
    			const int vMargin = 2;
    			foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts)
    			{
    				if (!kv.Key.IsValid) continue;
    
    				string text = GetItemName(kv);
    				if( null == text ) continue;
     // begin new block
    
                    var element = itemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                    if (element != null)
                    {
                        var rect = element.Label.GetClientRect();
                        rc.AddFrame(rect, Color.Red, 1);
                    }
    // end new block
    Great to see you got that to work, but could you attach your edited filed perhaps? It's been a while since Ive been digging into programming and I cant warp my mind around it anymore...

  12. #1272
    doragon's Avatar Contributor
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    Originally Posted by rinleez View Post
    Great to see you got that to work, but could you attach your edited filed perhaps? It's been a while since Ive been digging into programming and I cant warp my mind around it anymore...
    I can't but can give link to classes:

    IngameUIElements.cs
    https://github.com/TomTer/PoeHud-Inp...eUIElements.cs

    ItemAlerter
    https://github.com/TomTer/PoeHud-Inp...ItemAlerter.cs

  13. #1273
    threetowers's Avatar Member
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    Originally Posted by doragon View Post
    new file:
    changes in ItemAlerter

    Code:
                        var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels; //<-- new line
    			const int vMargin = 2;
    			foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts)
    			{
    				if (!kv.Key.IsValid) continue;
    
    				string text = GetItemName(kv);
    				if( null == text ) continue;
     // begin new block
    
                    var element = itemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                    if (element != null)
                    {
                        var rect = element.Label.GetClientRect();
                        rc.AddFrame(rect, Color.Red, 1);
                    }
    // end new block
    I am getting error CS0117: 'PoeHUD.Controllers.GameController' does not contain a definition for 'Game' when to compile... What am I missing? Do I have outdated source?

  14. #1274
    risdenchun's Avatar Member
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    Originally Posted by doragon View Post
    new file:
    Code:
     public class ItemsOnGroundLabelElement : Element
        {
           public Entity ItemOnGround
            {
                get { return base.ReadObject<Entity>(Address + 0xC); }
            }
    
            public Element Label
            {
                get { return base.ReadObject<Element>(Address + 0x8); }
            }
    
            public new IEnumerable<ItemsOnGroundLabelElement> Children
            {
                get
                {
                    int address = M.ReadInt(Address + 0x9ac);
                    for (int nextAddress = M.ReadInt(address); nextAddress != address; nextAddress = M.ReadInt(nextAddress))
                    {
                        yield return GetObject<ItemsOnGroundLabelElement>(nextAddress);
                    }
                }
            }
        }
    changes in IngameUIElements.cs
    Code:
    ...
            public IEnumerable<ItemsOnGroundLabelElement> ItemsOnGroundLabels
            {
                get
                {
                    var itemsOnGroundLabelRoot = ReadObjectAt<ItemsOnGroundLabelElement>(16 + 0x120);
                    return itemsOnGroundLabelRoot.Children;
                }
            }
    ...
    changes in ItemAlerter

    Code:
                        var itemsOnGroundLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels; //<-- new line
    			const int vMargin = 2;
    			foreach (KeyValuePair<EntityWrapper, AlertDrawStyle> kv in currentAlerts)
    			{
    				if (!kv.Key.IsValid) continue;
    
    				string text = GetItemName(kv);
    				if( null == text ) continue;
     // begin new block
    
                    var element = itemsOnGroundLabels.FirstOrDefault(z => z.ItemOnGround.Address == kv.Key.Address);
                    if (element != null)
                    {
                        var rect = element.Label.GetClientRect();
                        rc.AddFrame(rect, Color.Red, 1);
                    }
    // end new block
    Hey, I cant find where to make the change in the ItemAlerter.cs file :/

  15. #1275
    doragon's Avatar Contributor
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    Originally Posted by threetowers View Post
    I am getting error CS0117: 'PoeHUD.Controllers.GameController' does not contain a definition for 'Game' when to compile... What am I missing? Do I have outdated source?
    do'h

    GameController.Internal.

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